minecraft/templates/configuration.txt.j2
changeset 156 ebd8a21a0e62
parent 155 4d45841961e7
child 157 5e5c9e605142
--- a/minecraft/templates/configuration.txt.j2	Sat Jul 03 11:16:17 2021 -0500
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,492 +0,0 @@
-# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
-
-# All map templates are defined in the templates directory
-# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
-#   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
-# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
-#   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
-# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
-#   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
-# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
-#   The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
-# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
-#   The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
-# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
-#   The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
-deftemplatesuffix: hires
-
-# Map storage scheme: only uncomment one 'type' value
-#  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
-#  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
-#  mysql: MySQL database, at hostname:port in database, accessed via userid with password
-storage:
-  # Filetree storage (standard tree of image files for maps)
-  type: filetree
-  # SQLite db for map storage (uses dbfile as storage location)
-  #type: sqlite
-  #dbfile: dynmap.db
-  # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
-  #type: mysql
-  #hostname: localhost
-  #port: 3306
-  #database: dynmap
-  #userid: dynmap
-  #password: dynmap
-  #prefix: ""
-  #flags: "?allowReconnect=true"
-
-components:
-  - class: org.dynmap.ClientConfigurationComponent
-
-  # - class: org.dynmap.InternalClientUpdateComponent
-  #   sendhealth: true
-  #   sendposition: true
-  #   allowwebchat: true
-  #   webchat-interval: 5
-  #   hidewebchatip: false
-  #   trustclientname: false
-  #   includehiddenplayers: false
-  #   # (optional) if true, color codes in player display names are used
-  #   use-name-colors: false
-  #   # (optional) if true, player login IDs will be used for web chat when their IPs match
-  #   use-player-login-ip: true
-  #   # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
-  #   require-player-login-ip: false
-  #   # (optional) block player login IDs that are banned from chatting
-  #   block-banned-player-chat: true
-  #   # Require login for web-to-server chat (requires login-enabled: true)
-  #   webchat-requires-login: false
-  #   # If set to true, users must have dynmap.webchat permission in order to chat
-  #   webchat-permissions: false
-  #   # Limit length of single chat messages
-  #   chatlengthlimit: 256
-  # #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
-  # #  hideifshadow: 4
-  # #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
-  # #  hideifundercover: 14
-  # #  # (Optional) if true, players that are crouching/sneaking will be hidden
-  #   hideifsneaking: false
-  #   # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
-  #   protected-player-info: false
-  #   # If true, hide players with invisibility potion effects active
-  #   hide-if-invisiblity-potion: true
-  #   # If true, player names are not shown on map, chat, list
-  #   hidenames: false
-
-  - class: org.dynmap.JsonFileClientUpdateComponent
-    writeinterval: 1
-    sendhealth: true
-    sendposition: true
-    allowwebchat: false
-    webchat-interval: 5
-    hidewebchatip: false
-    includehiddenplayers: false
-    use-name-colors: false
-    use-player-login-ip: false
-    require-player-login-ip: false
-    block-banned-player-chat: true
-    hideifshadow: 0
-    hideifundercover: 0
-    hideifsneaking: false
-    # Require login for web-to-server chat (requires login-enabled: true)
-    webchat-requires-login: false
-    # If set to true, users must have dynmap.webchat permission in order to chat
-    webchat-permissions: false
-    # Limit length of single chat messages
-    chatlengthlimit: 256
-    hide-if-invisiblity-potion: true
-    hidenames: false
-
-  - class: org.dynmap.SimpleWebChatComponent
-    allowchat: false
-    # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
-    allowurlname: false
-
-  # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
-  - class: org.dynmap.MarkersComponent
-    type: markers
-    showlabel: false
-    enablesigns: false
-    # Default marker set for sign markers
-    default-sign-set: markers
-    # (optional) add spawn point markers to standard marker layer
-    showspawn: true
-    spawnicon: world
-    spawnlabel: "Spawn"
-    # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
-    showofflineplayers: false
-    offlinelabel: "Offline"
-    offlineicon: offlineuser
-    offlinehidebydefault: true
-    offlineminzoom: 0
-    maxofflinetime: 30
-    # (optional) layer for showing player's spawn beds
-    showspawnbeds: false
-    spawnbedlabel: "Spawn Beds"
-    spawnbedicon: bed
-    spawnbedhidebydefault: true
-    spawnbedminzoom: 0
-    spawnbedformat: "%name%'s bed"
-    # (optional) show world border (vanilla 1.8+)
-    showworldborder: true
-    worldborderlabel: "Border"
-
-  - class: org.dynmap.ClientComponent
-    type: chat
-    allowurlname: false
-  - class: org.dynmap.ClientComponent
-    type: chatballoon
-    focuschatballoons: false
-  - class: org.dynmap.ClientComponent
-    type: chatbox
-    showplayerfaces: true
-    messagettl: 5
-    # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
-    #scrollback: 100
-    # Optional: set maximum number of lines visible for chatbox
-    #visiblelines: 10
-    # Optional: send push button
-    sendbutton: false
-  - class: org.dynmap.ClientComponent
-    type: playermarkers
-    showplayerfaces: true
-    showplayerhealth: true
-    # If true, show player body too (only valid if showplayerfaces=true
-    showplayerbody: false
-    # Option to make player faces small - don't use with showplayerhealth
-    smallplayerfaces: false
-    # Optional - make player faces layer hidden by default
-    hidebydefault: false
-    # Optional - ordering priority in layer menu (low goes before high - default is 0)
-    layerprio: 0
-    # Optional - label for player marker layer (default is 'Players')
-    label: "Players"
-
-  #- class: org.dynmap.ClientComponent
-  #  type: digitalclock
-  - class: org.dynmap.ClientComponent
-    type: link
-
-  - class: org.dynmap.ClientComponent
-    type: timeofdayclock
-    showdigitalclock: true
-    showweather: true
-  # Mouse pointer world coordinate display
-  - class: org.dynmap.ClientComponent
-    type: coord
-    label: "Location"
-    hidey: false
-    show-mcr: false
-    show-chunk: false
-
-  # Note: more than one logo component can be defined
-  #- class: org.dynmap.ClientComponent
-  #  type: logo
-  #  text: "Dynmap"
-  #  #logourl: "images/block_surface.png"
-  #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
-  #  # Valid positions: top-left, top-right, bottom-left, bottom-right
-  #  position: bottom-right
-
-  #- class: org.dynmap.ClientComponent
-  #  type: inactive
-  #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
-  #  redirecturl: inactive.html
-  #  #showmessage: 'You were inactive for too long.'
-
-  #- class: org.dynmap.TestComponent
-  #  stuff: "This is some configuration-value"
-
-# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
-display-whitelist: false
-
-# How often a tile gets rendered (in seconds).
-renderinterval: 1
-
-# How many tiles on update queue before accelerate render interval
-renderacceleratethreshold: 60
-
-# How often to render tiles when backlog is above renderacceleratethreshold
-renderaccelerateinterval: 0.2
-
-# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
-tiles-rendered-at-once: 2
-
-# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
-# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
-# in more competition for CPU resources with other processes
-usenormalthreadpriority: true
-
-# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
-saverestorepending: true
-
-# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
-save-pending-period: 900
-
-# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
-zoomoutperiod: 30
-
-# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
-initial-zoomout-validate: true
-
-# Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
-# of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Values can
-# also be set on individual worlds and individual maps.
-tileupdatedelay: 30
-
-# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
-enabletilehash: true
-
-# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
-#hideores: true
-
-# Optional - enabled BetterGrass style rendering of grass and snow block sides
-#better-grass: true
-
-# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
-smooth-lighting: true
-
-# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
-#   false=classic Dynmap lighting curve
-use-brightness-table: true
-
-# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
-#  blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
-block-alias:
-#    "minecraft:quartz_ore": "stone"
-#    "diamond_ore": "coal_ore"
-
-# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
-# Has no effect on maps with explicit format settings
-image-format: jpg-q90
-
-#  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
-#  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
-#  transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
-use-generated-textures: true
-correct-water-lighting: true
-transparent-leaves: true
-
-# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
-ctm-support: true
-# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
-custom-colors-support: true
-
-# Control loading of player faces (if set to false, skins are never fetched)
-#fetchskins: false
-
-# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
-#refreshskins: false
-
-# Customize URL used for fetching player skins (%player% is macro for name)
-skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
-
-# Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
-#skinsrestorer-integration: true
-
-render-triggers:
-  #- playermove
-  #- playerjoin
-  - blockplaced
-  - blockbreak
-  - leavesdecay
-  - blockburn
-  - chunkgenerated
-  - blockformed
-  - blockfaded
-  - blockspread
-  - pistonmoved
-  - explosion
-  #- blockfromto
-  #- blockphysics
-  - structuregrow
-  - blockgrow
-  #- blockredstone
-
-# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
-#webpage-title: "My Awesome Server Map"
-
-# The path where the tile-files are placed.
-tilespath: web/tiles
-
-# The path where the web-files are located.
-webpath: web
-
-# The path were the /dynmapexp command exports OBJ ZIP files
-exportpath: export
-
-# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
-# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
-#webserver-bindaddress: 0.0.0.0
-
-# The TCP-port the webserver will listen on.
-webserver-port: 8123
-
-# Maximum concurrent session on internal web server - limits resources used in Bukkit server
-max-sessions: 30
-
-# Disables Webserver portion of Dynmap (Advanced users only)
-disable-webserver: false
-
-# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
-allow-symlinks: true
-
-# Enable login support
-login-enabled: false
-# Require login to access website (requires login-enabled: true)
-login-required: false
-
-# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
-timesliceinterval: 0.0
-
-# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
-maxchunkspertick: 200
-
-# Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
-progressloginterval: 100
-
-# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
-#   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
-#  setting this to equal or exceed the number of physical cores on the system.
-#parallelrendercnt: 4
-
-# Interval the browser should poll for updates.
-updaterate: 2000
-
-# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
-fullrenderplayerlimit: 0
-# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
-updateplayerlimit: 0
-# Target limit on server thread use - msec per tick
-per-tick-time-limit: 50
-# If TPS of server is below this setting, update renders processing is paused
-update-min-tps: 18.0
-# If TPS of server is below this setting, full/radius renders processing is paused
-fullrender-min-tps: 18.0
-# If TPS of server is below this setting, zoom out processing is paused
-zoomout-min-tps: 18.0
-
-showplayerfacesinmenu: true
-
-# Control whether players that are hidden or not on current map are grayed out (true=yes)
-grayplayerswhenhidden: true
-
-# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
-# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
-player-sort-permission-nodes:
-  - bukkit.command.op
-
-# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
-#sidebaropened: true
-
-# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
-#http-response-headers:
-#    Access-Control-Allow-Origin: "my-domain.com"
-#    X-Custom-Header-Of-Mine: "MyHeaderValue"
-
-# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
-trusted-proxies:
-  - "127.0.0.1"
-  - "0:0:0:0:0:0:0:1"
-
-# Join/quit message format for web chat: set to "" to disable notice on web UI
-joinmessage: "%playername% joined"
-quitmessage: "%playername% quit"
-
-spammessage: "You may only chat once every %interval% seconds."
-# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
-webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
-
-# Control whether layer control is presented on the UI (default is true)
-showlayercontrol: true
-
-# Enable checking for banned IPs via banned-ips.txt (internal web server only)
-check-banned-ips: true
-
-# Default selection when map page is loaded
-defaultzoom: 0
-defaultworld: world
-defaultmap: flat
-# (optional) Zoom level and map to switch to when following a player, if possible
-#followzoom: 3
-#followmap: surface
-
-# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
-persist-ids-by-ip: true
-
-# If true, map text to cyrillic
-cyrillic-support: false
-
-# If true, coordinates will be rounded
-round-coordinates: true
-
-# Messages to customize
-msg:
-    maptypes: "Map Types"
-    players: "Players"
-    chatrequireslogin: "Chat Requires Login"
-    chatnotallowed: "You are not permitted to send chat messages"
-    hiddennamejoin: "Player joined"
-    hiddennamequit: "Player quit"
-
-# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
-url:
-    # configuration URL
-    #configuration: "up/configuration"
-    # update URL
-    #update: "up/world/{world}/{timestamp}"
-    # sendmessage URL
-    #sendmessage: "up/sendmessage"
-    # login URL
-    #login: "up/login"
-    # register URL
-    #register: "up/register"
-    # tiles base URL
-    #tiles: "tiles/"
-    # markers base URL
-    #markers: "tiles/"
-
-# Customization commands - allows scripts to be run before/after certain events
-custom-commands:
-    image-updates:
-        # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
-        preupdatecommand: ""
-        # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
-        postupdatecommand: ""
-
-# Snapshot cache size, in chunks
-snapshotcachesize: 500
-# Snapshot cache uses soft references (true), else weak references (false)
-soft-ref-cache: true
-
-# Player enter/exit title messages for map markers
-#
-# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
-#enterexitperiod: 1000
-# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
-#titleFadeIn: 10
-# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
-#titleStay: 70
-# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
-#titleFadeOut: 20
-# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
-#enterexitUseTitle: true
-# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
-#enterReplacesExits: true
-
-# Set to true to enable verbose startup messages - can help with debugging map configuration problems
-# Set to false for a much quieter startup log
-verbose: false
-
-# Enables debugging.
-#debuggers:
-#  - class: org.dynmap.debug.LogDebugger
-# Debug: dump blocks missing render data
-dump-missing-blocks: false
-
-# Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14).  This is needed
-# in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+).  This setting is NOT suggested to be enabled full time,
-# but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated).  It is EXPERIMENTAL, so be sure to backup
-# your worlds before running with this setting enabled (set to true)
-#
-#migrate-chunks: true