diff -r 4d45841961e7 -r ebd8a21a0e62 minecraft/templates/configuration.txt.j2 --- a/minecraft/templates/configuration.txt.j2 Sat Jul 03 11:16:17 2021 -0500 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,492 +0,0 @@ -# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ - -# All map templates are defined in the templates directory -# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres -# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt -# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres -# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt -# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires -# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt -# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi -# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt -# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi -# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt -# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi -# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt -deftemplatesuffix: hires - -# Map storage scheme: only uncomment one 'type' value -# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting -# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory) -# mysql: MySQL database, at hostname:port in database, accessed via userid with password -storage: - # Filetree storage (standard tree of image files for maps) - type: filetree - # SQLite db for map storage (uses dbfile as storage location) - #type: sqlite - #dbfile: dynmap.db - # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix') - #type: mysql - #hostname: localhost - #port: 3306 - #database: dynmap - #userid: dynmap - #password: dynmap - #prefix: "" - #flags: "?allowReconnect=true" - -components: - - class: org.dynmap.ClientConfigurationComponent - - # - class: org.dynmap.InternalClientUpdateComponent - # sendhealth: true - # sendposition: true - # allowwebchat: true - # webchat-interval: 5 - # hidewebchatip: false - # trustclientname: false - # includehiddenplayers: false - # # (optional) if true, color codes in player display names are used - # use-name-colors: false - # # (optional) if true, player login IDs will be used for web chat when their IPs match - # use-player-login-ip: true - # # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored - # require-player-login-ip: false - # # (optional) block player login IDs that are banned from chatting - # block-banned-player-chat: true - # # Require login for web-to-server chat (requires login-enabled: true) - # webchat-requires-login: false - # # If set to true, users must have dynmap.webchat permission in order to chat - # webchat-permissions: false - # # Limit length of single chat messages - # chatlengthlimit: 256 - # # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) - # # hideifshadow: 4 - # # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) - # # hideifundercover: 14 - # # # (Optional) if true, players that are crouching/sneaking will be hidden - # hideifsneaking: false - # # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) - # protected-player-info: false - # # If true, hide players with invisibility potion effects active - # hide-if-invisiblity-potion: true - # # If true, player names are not shown on map, chat, list - # hidenames: false - - - class: org.dynmap.JsonFileClientUpdateComponent - writeinterval: 1 - sendhealth: true - sendposition: true - allowwebchat: false - webchat-interval: 5 - hidewebchatip: false - includehiddenplayers: false - use-name-colors: false - use-player-login-ip: false - require-player-login-ip: false - block-banned-player-chat: true - hideifshadow: 0 - hideifundercover: 0 - hideifsneaking: false - # Require login for web-to-server chat (requires login-enabled: true) - webchat-requires-login: false - # If set to true, users must have dynmap.webchat permission in order to chat - webchat-permissions: false - # Limit length of single chat messages - chatlengthlimit: 256 - hide-if-invisiblity-potion: true - hidenames: false - - - class: org.dynmap.SimpleWebChatComponent - allowchat: false - # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true. - allowurlname: false - - # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins - - class: org.dynmap.MarkersComponent - type: markers - showlabel: false - enablesigns: false - # Default marker set for sign markers - default-sign-set: markers - # (optional) add spawn point markers to standard marker layer - showspawn: true - spawnicon: world - spawnlabel: "Spawn" - # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff) - showofflineplayers: false - offlinelabel: "Offline" - offlineicon: offlineuser - offlinehidebydefault: true - offlineminzoom: 0 - maxofflinetime: 30 - # (optional) layer for showing player's spawn beds - showspawnbeds: false - spawnbedlabel: "Spawn Beds" - spawnbedicon: bed - spawnbedhidebydefault: true - spawnbedminzoom: 0 - spawnbedformat: "%name%'s bed" - # (optional) show world border (vanilla 1.8+) - showworldborder: true - worldborderlabel: "Border" - - - class: org.dynmap.ClientComponent - type: chat - allowurlname: false - - class: org.dynmap.ClientComponent - type: chatballoon - focuschatballoons: false - - class: org.dynmap.ClientComponent - type: chatbox - showplayerfaces: true - messagettl: 5 - # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages - #scrollback: 100 - # Optional: set maximum number of lines visible for chatbox - #visiblelines: 10 - # Optional: send push button - sendbutton: false - - class: org.dynmap.ClientComponent - type: playermarkers - showplayerfaces: true - showplayerhealth: true - # If true, show player body too (only valid if showplayerfaces=true - showplayerbody: false - # Option to make player faces small - don't use with showplayerhealth - smallplayerfaces: false - # Optional - make player faces layer hidden by default - hidebydefault: false - # Optional - ordering priority in layer menu (low goes before high - default is 0) - layerprio: 0 - # Optional - label for player marker layer (default is 'Players') - label: "Players" - - #- class: org.dynmap.ClientComponent - # type: digitalclock - - class: org.dynmap.ClientComponent - type: link - - - class: org.dynmap.ClientComponent - type: timeofdayclock - showdigitalclock: true - showweather: true - # Mouse pointer world coordinate display - - class: org.dynmap.ClientComponent - type: coord - label: "Location" - hidey: false - show-mcr: false - show-chunk: false - - # Note: more than one logo component can be defined - #- class: org.dynmap.ClientComponent - # type: logo - # text: "Dynmap" - # #logourl: "images/block_surface.png" - # linkurl: "http://forums.bukkit.org/threads/dynmap.489/" - # # Valid positions: top-left, top-right, bottom-left, bottom-right - # position: bottom-right - - #- class: org.dynmap.ClientComponent - # type: inactive - # timeout: 1800 # in seconds (1800 seconds = 30 minutes) - # redirecturl: inactive.html - # #showmessage: 'You were inactive for too long.' - - #- class: org.dynmap.TestComponent - # stuff: "This is some configuration-value" - -# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) -display-whitelist: false - -# How often a tile gets rendered (in seconds). -renderinterval: 1 - -# How many tiles on update queue before accelerate render interval -renderacceleratethreshold: 60 - -# How often to render tiles when backlog is above renderacceleratethreshold -renderaccelerateinterval: 0.2 - -# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores) -tiles-rendered-at-once: 2 - -# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering -# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result -# in more competition for CPU resources with other processes -usenormalthreadpriority: true - -# Save and restore pending tile renders - prevents their loss on server shutdown or /reload -saverestorepending: true - -# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs -save-pending-period: 900 - -# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) -zoomoutperiod: 30 - -# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps) -initial-zoomout-validate: true - -# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering -# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can -# also be set on individual worlds and individual maps. -tileupdatedelay: 30 - -# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable -enabletilehash: true - -# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) -#hideores: true - -# Optional - enabled BetterGrass style rendering of grass and snow block sides -#better-grass: true - -# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) -smooth-lighting: true - -# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) -# false=classic Dynmap lighting curve -use-brightness-table: true - -# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific -# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks -block-alias: -# "minecraft:quartz_ore": "stone" -# "diamond_ore": "coal_ore" - -# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100) -# Has no effect on maps with explicit format settings -image-format: jpg-q90 - -# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures -# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker) -# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks -use-generated-textures: true -correct-water-lighting: true -transparent-leaves: true - -# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default) -ctm-support: true -# custom-colors-support: if true, Custom Colors in texture packs is enabled (default) -custom-colors-support: true - -# Control loading of player faces (if set to false, skins are never fetched) -#fetchskins: false - -# Control updating of player faces, once loaded (if faces are being managed by other apps or manually) -#refreshskins: false - -# Customize URL used for fetching player skins (%player% is macro for name) -skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png" - -# Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default) -#skinsrestorer-integration: true - -render-triggers: - #- playermove - #- playerjoin - - blockplaced - - blockbreak - - leavesdecay - - blockburn - - chunkgenerated - - blockformed - - blockfaded - - blockspread - - pistonmoved - - explosion - #- blockfromto - #- blockphysics - - structuregrow - - blockgrow - #- blockredstone - -# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server') -#webpage-title: "My Awesome Server Map" - -# The path where the tile-files are placed. -tilespath: web/tiles - -# The path where the web-files are located. -webpath: web - -# The path were the /dynmapexp command exports OBJ ZIP files -exportpath: export - -# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). -# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified) -#webserver-bindaddress: 0.0.0.0 - -# The TCP-port the webserver will listen on. -webserver-port: 8123 - -# Maximum concurrent session on internal web server - limits resources used in Bukkit server -max-sessions: 30 - -# Disables Webserver portion of Dynmap (Advanced users only) -disable-webserver: false - -# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) -allow-symlinks: true - -# Enable login support -login-enabled: false -# Require login to access website (requires login-enabled: true) -login-required: false - -# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) -timesliceinterval: 0.0 - -# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load -maxchunkspertick: 200 - -# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater -progressloginterval: 100 - -# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender -# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when -# setting this to equal or exceed the number of physical cores on the system. -#parallelrendercnt: 4 - -# Interval the browser should poll for updates. -updaterate: 2000 - -# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in -fullrenderplayerlimit: 0 -# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in -updateplayerlimit: 0 -# Target limit on server thread use - msec per tick -per-tick-time-limit: 50 -# If TPS of server is below this setting, update renders processing is paused -update-min-tps: 18.0 -# If TPS of server is below this setting, full/radius renders processing is paused -fullrender-min-tps: 18.0 -# If TPS of server is below this setting, zoom out processing is paused -zoomout-min-tps: 18.0 - -showplayerfacesinmenu: true - -# Control whether players that are hidden or not on current map are grayed out (true=yes) -grayplayerswhenhidden: true - -# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have -# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last -player-sort-permission-nodes: - - bukkit.command.op - -# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin -#sidebaropened: true - -# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) -#http-response-headers: -# Access-Control-Allow-Origin: "my-domain.com" -# X-Custom-Header-Of-Mine: "MyHeaderValue" - -# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields -trusted-proxies: - - "127.0.0.1" - - "0:0:0:0:0:0:0:1" - -# Join/quit message format for web chat: set to "" to disable notice on web UI -joinmessage: "%playername% joined" -quitmessage: "%playername% quit" - -spammessage: "You may only chat once every %interval% seconds." -# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text -webmsgformat: "&color;2[WEB] %playername%: &color;f%message%" - -# Control whether layer control is presented on the UI (default is true) -showlayercontrol: true - -# Enable checking for banned IPs via banned-ips.txt (internal web server only) -check-banned-ips: true - -# Default selection when map page is loaded -defaultzoom: 0 -defaultworld: world -defaultmap: flat -# (optional) Zoom level and map to switch to when following a player, if possible -#followzoom: 3 -#followmap: surface - -# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching -persist-ids-by-ip: true - -# If true, map text to cyrillic -cyrillic-support: false - -# If true, coordinates will be rounded -round-coordinates: true - -# Messages to customize -msg: - maptypes: "Map Types" - players: "Players" - chatrequireslogin: "Chat Requires Login" - chatnotallowed: "You are not permitted to send chat messages" - hiddennamejoin: "Player joined" - hiddennamequit: "Player quit" - -# URL for client configuration (only need to be tailored for proxies or other non-standard configurations) -url: - # configuration URL - #configuration: "up/configuration" - # update URL - #update: "up/world/{world}/{timestamp}" - # sendmessage URL - #sendmessage: "up/sendmessage" - # login URL - #login: "up/login" - # register URL - #register: "up/register" - # tiles base URL - #tiles: "tiles/" - # markers base URL - #markers: "tiles/" - -# Customization commands - allows scripts to be run before/after certain events -custom-commands: - image-updates: - # Command run just before any image file is written or updated: run with single parameter with fully qualified file name - preupdatecommand: "" - # Command run just after any image file is written or updated: run with single parameter with fully qualified file name - postupdatecommand: "" - -# Snapshot cache size, in chunks -snapshotcachesize: 500 -# Snapshot cache uses soft references (true), else weak references (false) -soft-ref-cache: true - -# Player enter/exit title messages for map markers -# -# Processing period - how often to check player positions vs markers - default is 1000ms (1 second) -#enterexitperiod: 1000 -# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second) -#titleFadeIn: 10 -# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds) -#titleStay: 70 -# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second) -#titleFadeOut: 20 -# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead -#enterexitUseTitle: true -# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false -#enterReplacesExits: true - -# Set to true to enable verbose startup messages - can help with debugging map configuration problems -# Set to false for a much quieter startup log -verbose: false - -# Enables debugging. -#debuggers: -# - class: org.dynmap.debug.LogDebugger -# Debug: dump blocks missing render data -dump-missing-blocks: false - -# Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed -# in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time, -# but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup -# your worlds before running with this setting enabled (set to true) -# -#migrate-chunks: true