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authorLuke Hoersten <[email protected]>2026-07-26 05:38:33 -0500
committerLuke Hoersten <[email protected]>2026-07-26 21:13:51 -0500
commit0e536daebe4cceb27eaccdbc4fc8ca066dff71b9 (patch)
treec96198815a3928a69ef06f5f0e4d1882317a6276 /src/state.ts
Implement mattertimesync: one-shot Matter time synchronization CLIHEADmain
A standalone CLI Matter controller that joins Matter devices' existing setups as a secondary administrator (multi-admin) and sets their clocks via the standard Time Synchronization cluster. Built on matter.js 0.17.6 using the CommissioningController API. One-shot runs from a systemd timer, no daemon: being a secondary controller is fabric membership, not a running process, so each invocation loads the persisted keys, discovers the device via operational DNS-SD, opens a fresh CASE session, does its work, and exits. - TypeScript scaffold: strict tsc, oxlint, prettier, vitest (66 tests: Matter epoch conversion, config validation, IANA timezone offsets and exact DST transition search, atomic state writes, pairing-code parsing, clock-delta reporting, capability planning against the captured device fixture) - Validated JSON configuration with bigint-safe values; unknown fields rejected loudly - Persistent controller fabric with the same identity across restarts. The fabric doubles as the device registry: every node commissioned onto it is kept in sync, and membership changes only through commission and decommission, so no separate device list can drift - On-network multi-admin commissioning from a manual or QR pairing code; any number of devices, one per-device pairing code each. A device already on the fabric rejects re-commissioning via fabric conflict - sync, validated against real hardware (IKEA ALPSTUGA air quality monitor over Thread, commissioned alongside Apple Home): refuses to run unless the host is NTP-synchronized, then per node reads utcTime, reports the correction with direction ("device clock was 1m 23s behind", handling unset clocks in exact bigint microseconds), writes SetUTCTime, SetTimeZone (standard offset plus IANA name), and SetDSTOffset (transition list bounded by the device's capacity), and verifies by reading the clock back. Capability-driven throughout: UTC-only devices degrade gracefully, cluster-less devices are skipped with a warning. Devices whose firmware encodes Unix-epoch time on the wire are detected by the exact 946684800s shift and reported corrected. Note matter.js's TlvEpochUs API convention: values are Unix-epoch microseconds at the API boundary; the library converts to Matter epoch on the wire - Commands: nodes, inspect (human/JSON; also reads the fabric table fabric-unfiltered, matching our own entry by fabric ID plus root public key and flagging likely-stale orphans; strictly read-only, since this tool never uses its admin rights against other fabrics' entries), status, and decommission (each device drops our fabric while staying paired to its primary ecosystem; targets all devices unless --node narrows it) - Logs (service and matter.js library, plain format) go to stderr; stdout carries only command output, so --json (available on nodes, inspect, sync, status, fabrics) is always clean parseable JSON with 64-bit values as decimal strings. Node's node:sqlite ExperimentalWarning is filtered before matter.js loads - systemd oneshot service (dedicated non-root user, hardening) plus hourly timer with randomized delay - Deployment as a single esbuild bundle (mattertimesync.mjs, ~4.5 MB): all runtime deps are pure JavaScript, so the target needs only Node 20+, with no npm, registry access, or build toolchain. The Bun sqlite driver stays external behind its runtime guard and node:sqlite is aliased to a lazy shim so the bundle runs under plain Node. npm pack remains an alternative install path
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+import { mkdirSync, readFileSync, renameSync, writeFileSync } from "node:fs";
+import { dirname, join } from "node:path";
+
+/**
+ * Small service-state file kept next to the Matter fabric storage, with one
+ * entry per commissioned node (keyed by node ID as a decimal string). Written
+ * atomically (temp file + rename) so a power loss mid-write never corrupts it.
+ */
+export interface NodeState {
+ lastSuccessfulConnection: string | null;
+ lastSuccessfulSync: string | null;
+ lastAttemptedSync: string | null;
+ lastError: string | null;
+}
+
+export interface ServiceState {
+ nodes: Record<string, NodeState>;
+}
+
+export const EMPTY_NODE_STATE: NodeState = {
+ lastSuccessfulConnection: null,
+ lastSuccessfulSync: null,
+ lastAttemptedSync: null,
+ lastError: null,
+};
+
+export function serviceStatePath(storagePath: string): string {
+ return join(storagePath, "service-state.json");
+}
+
+export function readServiceState(path: string): ServiceState {
+ let raw: string;
+ try {
+ raw = readFileSync(path, "utf8");
+ } catch {
+ return { nodes: {} };
+ }
+ try {
+ const parsed = JSON.parse(raw) as Partial<ServiceState>;
+ const nodes: Record<string, NodeState> = {};
+ if (typeof parsed.nodes === "object" && parsed.nodes !== null) {
+ for (const [nodeId, value] of Object.entries(parsed.nodes)) {
+ if (!/^\d+$/.test(nodeId) || typeof value !== "object" || value === null) continue;
+ const entry = value as Partial<NodeState>;
+ nodes[nodeId] = {
+ lastSuccessfulConnection: stringOrNull(entry.lastSuccessfulConnection),
+ lastSuccessfulSync: stringOrNull(entry.lastSuccessfulSync),
+ lastAttemptedSync: stringOrNull(entry.lastAttemptedSync),
+ lastError: stringOrNull(entry.lastError),
+ };
+ }
+ }
+ return { nodes };
+ } catch {
+ // A corrupt state file is not fatal; it only holds status metadata.
+ return { nodes: {} };
+ }
+}
+
+export function writeServiceState(path: string, state: ServiceState): void {
+ mkdirSync(dirname(path), { recursive: true, mode: 0o700 });
+ const temp = `${path}.tmp`;
+ writeFileSync(temp, JSON.stringify(state, null, 2) + "\n", { mode: 0o600 });
+ renameSync(temp, path);
+}
+
+export function nodeState(state: ServiceState, nodeId: bigint): NodeState {
+ return state.nodes[nodeId.toString()] ?? { ...EMPTY_NODE_STATE };
+}
+
+/** Merges a patch into one node's entry and persists the result. */
+export function updateNodeState(path: string, nodeId: bigint, patch: Partial<NodeState>): ServiceState {
+ const state = readServiceState(path);
+ const key = nodeId.toString();
+ state.nodes[key] = { ...(state.nodes[key] ?? EMPTY_NODE_STATE), ...patch };
+ writeServiceState(path, state);
+ return state;
+}
+
+/** Drops one node's entry (after decommissioning) and persists the result. */
+export function removeNodeState(path: string, nodeId: bigint): ServiceState {
+ const state = readServiceState(path);
+ delete state.nodes[nodeId.toString()];
+ writeServiceState(path, state);
+ return state;
+}
+
+function stringOrNull(value: unknown): string | null {
+ return typeof value === "string" ? value : null;
+}