src.nth.io/

summaryrefslogtreecommitdiff
path: root/scrypted/scrypted-viewport.ts
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// Scrypted Viewport — v1 Scripts-plugin script
//
// SCRIPT_VERSION is bumped on every commit that touches this file.
// The boot log emits it so we can verify the user re-pasted the
// latest version when reading the plugin console. Format is the
// short git hash of the commit that added this constant — if the
// hash in the log doesn't match the HEAD this file came from, the
// Scrypted Script editor is still on stale code.
const SCRIPT_VERSION = "118a04f";
//
// Architecture
// ------------
// One parent device (DeviceProvider + DeviceCreator + HttpRequestHandler)
// spawns N child "Viewport" devices via the Scrypted UI. Each child holds
// the per-viewport binding (host, camera, orientation, idle timeout,
// brightness) as plain device settings and is editable from its own
// Settings page in the Scrypted UI. The parent owns the camera event
// subscriptions, the snapshot push loop, the per-stream safety timer,
// and the inbound `POST <base>/state` handler.
//
// Install
// -------
// 1. In Scrypted: Plugins → install "Scripts" if needed.
// 2. + Add Device → Scripts plugin → New Script.
// 3. Paste this entire file. Save.
// 4. Open the new "Scrypted Viewport" device. Click "+ Add Device" on
//    its page to create a viewport binding:
//       Viewport name    e.g. "mudroom"  (friendly routing key)
//       IP or hostname   e.g. "192.168.1.42"
//       Camera           pick from the dropdown of Camera devices
//       Orientation      portrait (480×800) or landscape (800×480)
// 5. The script POSTs /config to the device immediately and re-issues it
//    every 5 minutes so a reboot or DHCP renumber re-syncs.
// 6. Edit a viewport's settings from its own device page in the UI. The
//    script re-registers and re-subscribes whenever a setting changes.
//
// Streaming
// ---------
// On wake we subscribe to the camera's video stream, spawn one ffmpeg
// child that scales + rotates to panel-native 800x480 and re-encodes to
// MJPEG (lanczos; q:v = jpeg_quality, default 1) at the source rate
// (~24fps), demux JPEG frames out of stdout (FFD8…FFD9), and write each
// one — framed with a 16-byte header — to the firmware over a raw TCP
// data socket (port 81), not per-frame HTTP. Backpressure is skip-oldest:
// when the socket can't accept a write, the newest frame replaces any
// held one so we only ever fall behind by ~1 frame.
//
// Limits
// ------
// - Manual IP per viewport (see README for how to find it via mDNS from
//   your shell). DHCP reservation recommended so the IP stays stable.
// - Camera must expose a video stream; pure-snapshot cameras need a
//   transcoder mixin upstream.

// The Scripts plugin (in @scrypted/core) evaluates this file inside the
// scryptedEval sandbox. The runtime pre-injects the SDK names as scope
// locals — no `import` is needed (or allowed: any `import ... from
// "@scrypted/sdk"` compiles to a require() that fails to resolve).
// All we do here is `declare` each one so TypeScript is happy; the
// declarations erase at compile time and the values come from the
// runtime scope.
declare const ScryptedDeviceBase: any;
declare const ScryptedDeviceType: any;
declare const ScryptedInterface:  any;
declare const systemManager:      any;
declare const endpointManager:    any;
declare const mediaManager:       any;
declare const deviceManager:      any;
declare const require:            any;


// Loose type aliases — purely cosmetic for the rest of the script's
// signatures, since the runtime values are `any`.
type DeviceCreator           = any;
type DeviceCreatorSettings   = any;
type DeviceProvider          = any;
type EventListenerRegister   = any;
type HttpRequest             = any;
type HttpRequestHandler      = any;
type HttpResponse            = any;
type Setting                 = any;
type Settings                = any;
type SettingValue            = any;
type StartStop               = any;

// ---------------------------------------------------------------------------
// Cross-reload shutdown cleaners.
//
// Scrypted's Scripts sandbox doesn't release prior-load resources before
// constructing a new instance, so anything long-lived (setInterval, sockets,
// ffmpeg children, AbortControllers, camera event registrations) leaks across
// every re-paste of the script unless we explicitly tear it down. Every such
// resource pushes a cleanup closure here; the constructor drains the list at
// the very start of `start()` so the new load begins with empty state.
//
// One unified array keeps the cleanup semantics simple: register the closure
// that knows how to release the resource (clearInterval / abort.abort() /
// reg.removeListener()), and we walk and call them on the next reload.
// Drain and run every registered cleanup, leaving the array empty so the
// next phase can start populating it again. Called from two paths:
//   - script load: tears down resources left over from a previous Provider
//     instance the Scrypted sandbox didn't release
//   - StartStop.stop(): explicit user-driven cleanup via the Scripts UI
function drainShutdownCleaners(console: any, reason: string) {
    const G = globalThis as any;
    if (Array.isArray(G.__viewportShutdownCleaners) && G.__viewportShutdownCleaners.length > 0) {
        // Snapshot + reset BEFORE walking — some cleanups (stream
        // aborts) fire abort listeners that splice themselves out of
        // the array, which would skip elements if we iterated directly.
        const prior = G.__viewportShutdownCleaners.slice();
        G.__viewportShutdownCleaners = [];
        console.log(`${reason}: tearing down ${prior.length} resources`);
        for (const cleanup of prior) {
            try { cleanup(); } catch (e) {
                try { console.warn("shutdown cleanup failed:", (e as Error).message); } catch {}
            }
        }
    } else {
        G.__viewportShutdownCleaners = [];
    }
}
function pushShutdownCleaner(cleanup: () => void) {
    const G = globalThis as any;
    if (!Array.isArray(G.__viewportShutdownCleaners)) G.__viewportShutdownCleaners = [];
    G.__viewportShutdownCleaners.push(cleanup);
}

// Tuning constants.
// Stream rate is paced by camera + TCP backpressure; no app-level fps
// cap, no per-frame pipelining semaphore.
const REREGISTER_INTERVAL_MS     = 5 * 60_000;
// 5s is generous for snapshot POSTs (the only HTTP traffic during a
// stream) and survives long-tail latency on a busy Scrypted host.
const HTTP_TIMEOUT_MS            = 5_000;
const DEFAULT_IDLE_TIMEOUT_MS    = 60_000;
const DEFAULT_BRIGHTNESS         = 100;
// JPEG end-of-image marker — the frame delimiter for the MJPEG demux loop.
const JPEG_EOI = Buffer.from([0xff, 0xd9]);

// ---------------------------------------------------------------------------
// mDNS discovery of viewports on the LAN.
//
// The firmware advertises `_scrypted-viewport._tcp` (port 80) with TXT
// records name/version/resolution/orientation/mac. We browse with a plain
// dgram socket on an EPHEMERAL port: per RFC 6762 §6.7 a query from a
// non-5353 source port is a "legacy unicast" query and responders reply
// unicast straight back to that port — verified in the ESP-IDF responder
// (mdns_send.c directs the answer at the querier's addr/port whenever
// src_port != 5353). This sidesteps binding :5353 entirely, so we never
// conflict with Scrypted's own HomeKit mDNS stack or a host avahi-daemon,
// and it works under Docker host-networking or a native install alike.
//
// One response packet carries PTR + SRV + TXT + A together (RFC 6763
// §12.1 additional-record rules), so correlation is per-packet — no
// follow-up queries needed.

const MDNS_SERVICE = "_scrypted-viewport._tcp.local";

type DiscoveredViewport = {
    name: string;         // TXT name — the viewport routing key
    ip: string;           // A record
    port: number;         // SRV port (the HTTP control plane, 80)
    hostname: string;     // SRV target, e.g. "viewport-kitchen.local"
    version?: string;
    resolution?: string;
    orientation?: string;
    mac?: string;         // stable identity (firmware ≥ the mac-TXT build)
};

// Build the one-shot PTR question for MDNS_SERVICE.
function buildMdnsQuery(): Buffer {
    const labels = MDNS_SERVICE.split(".");
    let qnameLen = 1;   // trailing root byte
    for (const l of labels) qnameLen += 1 + l.length;
    const buf = Buffer.alloc(12 + qnameLen + 4);
    buf.writeUInt16BE(Date.now() & 0xffff, 0);  // ID — echoed in legacy-unicast replies
    buf.writeUInt16BE(1, 4);                    // QDCOUNT=1; flags + other counts 0
    let off = 12;
    for (const l of labels) {
        buf.writeUInt8(l.length, off++);
        buf.write(l, off, "ascii");
        off += l.length;
    }
    buf.writeUInt8(0, off++);
    buf.writeUInt16BE(12, off);      // QTYPE  PTR
    buf.writeUInt16BE(1, off + 2);   // QCLASS IN
    return buf;
}

// Decode a (possibly compressed) DNS name at `off`. Returns the dotted
// name and the offset just past its in-place encoding.
function readDnsName(msg: Buffer, off: number): { name: string; next: number } {
    const parts: string[] = [];
    let next = -1;
    let jumps = 0;
    while (off < msg.length) {
        const len = msg[off];
        if (len === 0) { if (next < 0) next = off + 1; break; }
        if ((len & 0xc0) === 0xc0) {             // compression pointer
            if (next < 0) next = off + 2;
            if (++jumps > 16) break;             // malformed-loop guard
            off = ((len & 0x3f) << 8) | msg[off + 1];
            continue;
        }
        parts.push(msg.subarray(off + 1, off + 1 + len).toString("ascii"));
        off += 1 + len;
    }
    return { name: parts.join("."), next: next < 0 ? off : next };
}

// Parse one mDNS response packet into any advertised viewports it contains.
// Correlation is within the packet: PTR names an instance; the instance's
// SRV gives hostname+port; TXT gives the metadata; A maps hostname → IPv4.
function parseMdnsResponse(msg: Buffer): DiscoveredViewport[] {
    try {
        if (msg.length < 12) return [];
        const qd = msg.readUInt16BE(4);
        const total = msg.readUInt16BE(6) + msg.readUInt16BE(8) + msg.readUInt16BE(10);
        let off = 12;
        for (let i = 0; i < qd; i++) off = readDnsName(msg, off).next + 4;

        const ptrs: string[] = [];
        const srvs  = new Map<string, { target: string; port: number }>();
        const txts  = new Map<string, Record<string, string>>();
        const addrs = new Map<string, string>();
        for (let i = 0; i < total && off < msg.length; i++) {
            const rec = readDnsName(msg, off);
            off = rec.next;
            if (off + 10 > msg.length) break;
            const type  = msg.readUInt16BE(off);
            const rdlen = msg.readUInt16BE(off + 8);
            off += 10;
            if (off + rdlen > msg.length) break;
            const key = rec.name.toLowerCase();
            if (type === 12 && key === MDNS_SERVICE) {                       // PTR
                ptrs.push(readDnsName(msg, off).name);
            } else if (type === 33) {                                        // SRV
                srvs.set(key, { target: readDnsName(msg, off + 6).name,
                                port:   msg.readUInt16BE(off + 4) });
            } else if (type === 16) {                                        // TXT
                const kv: Record<string, string> = {};
                for (let t = off; t < off + rdlen; ) {
                    const l = msg[t];
                    const s = msg.subarray(t + 1, t + 1 + l).toString("utf8");
                    const eq = s.indexOf("=");
                    if (eq > 0) kv[s.slice(0, eq)] = s.slice(eq + 1);
                    t += 1 + l;
                }
                txts.set(key, kv);
            } else if (type === 1 && rdlen === 4) {                          // A
                addrs.set(key, `${msg[off]}.${msg[off + 1]}.${msg[off + 2]}.${msg[off + 3]}`);
            }
            off += rdlen;
        }

        const out: DiscoveredViewport[] = [];
        for (const inst of ptrs) {
            const key = inst.toLowerCase();
            const srv = srvs.get(key);
            const txt = txts.get(key) || {};
            const ip  = srv ? addrs.get(srv.target.toLowerCase()) : undefined;
            if (!srv || !ip) continue;
            out.push({
                name: txt["name"] || inst.split(".")[0],
                ip,
                port: srv.port,
                hostname: srv.target,
                version: txt["version"],
                resolution: txt["resolution"],
                orientation: txt["orientation"],
                mac: txt["mac"],
            });
        }
        return out;
    } catch { return []; }
}

// One-shot browse. Best-effort by design: any failure (sandbox without
// dgram, no multicast route, zero responders) resolves to [] after the
// timeout — callers degrade to manual host entry.
function mdnsBrowse(console: any, timeoutMs = 1200): Promise<DiscoveredViewport[]> {
    return new Promise((resolve) => {
        let sock: any = null;
        const found = new Map<string, DiscoveredViewport>();   // dedupe by mac, else ip
        let done = false;
        const finish = () => {
            if (done) return;
            done = true;
            try { sock?.close(); } catch {}
            resolve(Array.from(found.values()));
        };
        try {
            const dgram = require("dgram");
            sock = dgram.createSocket({ type: "udp4", reuseAddr: true });
            sock.on("error", (e: Error) => {
                console.warn(`mdns browse: ${e.message}`);
                finish();
            });
            sock.on("message", (msg: Buffer) => {
                for (const v of parseMdnsResponse(msg)) found.set(v.mac || v.ip, v);
            });
            const query = buildMdnsQuery();
            const send = () => { try { sock.send(query, 5353, "224.0.0.251"); } catch {} };
            sock.bind(0, send);          // ephemeral source port → unicast replies
            setTimeout(send, 400);       // mDNS is lossy; ask twice
            setTimeout(finish, timeoutMs);
        } catch (e) {
            console.warn(`mdns browse unavailable: ${(e as Error).message}`);
            finish();
        }
    });
}

// "10.0.13.83 — kitchen (v1.3.2, 480x800)" — shown as a host choice; only
// the first whitespace-delimited token (the address) is stored.
function hostChoice(d: DiscoveredViewport): string {
    return `${d.ip}${d.name} (v${d.version || "?"}, ${d.resolution || "?"})`;
}
function parseHostInput(value: any): string {
    return String(value ?? "").trim().split(/\s/)[0];
}

// ============================================================================
// Child: one viewport binding
// ============================================================================

class Viewport extends ScryptedDeviceBase implements Settings {
    constructor(public provider: ScryptedViewportProvider, nativeId: string) {
        super(nativeId);
    }

    get host(): string         { return this.storage.getItem("host") || ""; }
    get cameraId(): string     { return this.storage.getItem("cameraId") || ""; }
    get orientation(): "portrait" | "landscape" {
        const v = this.storage.getItem("orientation");
        return v === "landscape" ? "landscape" : "portrait";
    }
    get idleTimeoutMs(): number {
        const v = this.storage.getItem("idle_timeout_ms");
        return v ? Math.max(0, parseInt(v, 10) || 0) : DEFAULT_IDLE_TIMEOUT_MS;
    }
    get brightness(): number {
        const v = this.storage.getItem("brightness");
        return v ? Math.max(0, Math.min(100, parseInt(v, 10) || 0)) : DEFAULT_BRIGHTNESS;
    }
    // ffmpeg mjpeg encoder -q:v. Valid range 1..31, lower = higher
    // quality + bigger JPEG (1 ≈ visually lossless, 31 ≈ very lossy).
    // Default 1 — with HTTP keep-alive + NODELAY we have plenty of
    // body-upload headroom for the bigger frames. Bump up only if
    // you're chasing fewer bytes on the wire at the cost of visible
    // artifacts.
    get jpegQuality(): number {
        const v = this.storage.getItem("jpeg_quality");
        const parsed = v ? parseInt(v, 10) : NaN;
        return Number.isFinite(parsed) ? Math.max(1, Math.min(31, parsed)) : 1;
    }
    // Emergency cap on Node's TCP send buffer for the stream socket,
    // in MB. Skip-oldest backpressure handling (see stream send loop)
    // keeps only one in-flight frame plus one pending — Node's queue
    // should stay at ~1 frame steady-state. This cap is the safety net
    // for a stuck connection that never fires 'drain': when exceeded,
    // the socket is destroyed and reconnected so a fresh frame can land.
    get maxNodeBufMb(): number {
        const v = this.storage.getItem("max_node_buf_mb");
        const parsed = v ? parseInt(v, 10) : NaN;
        return Number.isFinite(parsed) ? Math.max(1, Math.min(200, parsed)) : 20;
    }
    // Cold-start mitigation: request a prebuffer from the rebroadcast
    // plugin so getVideoStream hands ffmpeg a buffer that already begins on
    // a recent keyframe — eliminating the wait for the camera's NEXT
    // keyframe (the ~5-6s first-frame gap we measured). Because the whole
    // pipeline is skip-to-freshest (ffmpeg unpaced, Scrypted drop-oldest,
    // firmware FIONREAD-skip), the prebuffered burst collapses: the panel
    // catches up to live within a fraction of a second and steady-state
    // g2g is unchanged — it only kills the startup gap, no permanent lag.
    // Default 3000ms: large enough to reliably contain a keyframe for the
    // ~5s GOP measured here, small enough that the startup burst is modest.
    // To work, the prebuffer must be ≥ the source GOP; raise it if the
    // spawned→first-byte gap doesn't shrink. 0 = off (live edge).
    get streamPrebufferMs(): number {
        const v = this.storage.getItem("stream_prebuffer_ms");
        const parsed = v ? parseInt(v, 10) : NaN;
        // Default 6000ms — must exceed the camera's keyframe interval (measured
        // 5.044s on this Unifi cam) so the requested backfill is guaranteed to
        // contain at least one IDR; otherwise ffmpeg still waits for the next
        // live keyframe. The Scrypted-side prebuffer for the chosen stream must
        // ALSO be enabled and ≥ that interval (enable it under the camera's
        // Stream Management → per-stream tab). 0 = off (cold live-edge, ~6s).
        return Number.isFinite(parsed) ? Math.max(0, Math.min(12000, parsed)) : 6000;
    }
    // True when the bound camera can emit a doorbell ring — i.e. it
    // advertises BinarySensor (Unifi pushes BinarySensor onto the camera
    // device when isDoorbell) or self-reports as a Doorbell. Drives both
    // the default triggers and whether "doorbell" is even offered as a
    // wake option: a plain camera never rings, so don't show the choice.
    get cameraIsDoorbell(): boolean {
        const id = this.cameraId;
        if (!id) return false;
        try {
            const cam: any = systemManager.getDeviceById(id);
            const ifaces: string[] = cam?.interfaces || [];
            return ifaces.includes(ScryptedInterface.BinarySensor) ||
                   cam?.type === ScryptedDeviceType.Doorbell;
        } catch { return false; }
    }
    // The wake options applicable to the bound camera. "doorbell" only
    // appears for doorbell-capable cameras.
    get triggerChoices(): string[] {
        return this.cameraIsDoorbell ? ["doorbell", "person", "motion"] : ["person", "motion"];
    }
    // Which camera-event types wake this viewport. Empty = tap-only, never
    // woken by Scrypted. Default = person + doorbell (doorbell only when the
    // camera is doorbell-capable); motion is opt-in since doorbell cameras
    // are very chatty with motion and would wake the panel constantly.
    get triggers(): Set<string> {
        const v = this.storage.getItem("triggers");
        if (v === null) return new Set(this.cameraIsDoorbell ? ["doorbell", "person"] : ["person"]);
        try { return new Set(JSON.parse(v)); } catch { return new Set(); }
    }

    async getSettings(): Promise<Setting[]> {
        // Discovered viewports become host-field choices (best-effort, []
        // on any failure — manual entry always works).
        const discovered = await this.provider.browseCached();
        const settings: Setting[] = [
            {
                group: "Binding",
                key: "display_name",
                title: "Viewport name",
                description: "Friendly routing key used in firmware registration and callbacks. Renaming re-registers the device (its mDNS hostname follows). This — not the Scrypted device-name pencil — is the name the firmware knows.",
                placeholder: "mudroom",
                value: this.storage.getItem("display_name") || this.name || "",
            } as any,
            {
                group: "Binding",
                key: "host",
                title: "IP or hostname",
                description: "Viewport's address on the LAN. Viewports discovered via mDNS appear as choices (picking one stores just the address); manual entry also works — the device's info screen shows its MAC + IP.",
                placeholder: "192.168.1.42",
                combobox: true,
                choices: discovered.map(hostChoice),
                value: this.host,
            } as any,
            {
                group: "Binding",
                key: "cameraId",
                title: "Camera",
                description: "Camera whose events drive this viewport's wake/sleep, and whose snapshots get streamed.",
                type: "device",
                deviceFilter: `interfaces.includes('${ScryptedInterface.Camera}')`,
                value: this.cameraId,
            } as any,
            {
                group: "Binding",
                key: "triggers",
                title: "Wake triggers",
                description: "Which camera-event types automatically wake the viewport. Defaults to person + doorbell; motion is opt-in (doorbell cameras fire motion constantly). \"doorbell\" only appears for doorbell-capable cameras. Clear all for tap-only mode (never woken by Scrypted; user must tap).",
                choices: this.triggerChoices,
                multiple: true,
                value: Array.from(this.triggers),
            } as any,
            {
                group: "Display",
                key: "orientation",
                title: "Orientation",
                description: "Panel orientation. Frames are sent at this effective resolution.",
                choices: ["portrait", "landscape"],
                value: this.orientation,
            } as any,
            {
                group: "Display",
                key: "brightness",
                title: "Brightness (0–100)",
                description: "Sent to the device via /config. Gamma-corrected on the panel.",
                type: "number",
                value: this.brightness,
            } as any,
            {
                group: "Display",
                key: "idle_timeout_ms",
                title: "Idle timeout (ms)",
                description: "How long the device stays awake after the last paint before it sleeps itself. 0 disables; non-zero must be ≥ 5000.",
                type: "number",
                value: this.idleTimeoutMs,
            } as any,
            {
                group: "Display",
                key: "jpeg_quality",
                title: "JPEG quality (1–31, lower = better)",
                description: "ffmpeg mjpeg encoder -q:v. 1 ≈ visually lossless (~140KB at panel-native), 5 ≈ good (~70KB), 10+ noticeably lossy. Default 1.",
                type: "number",
                value: this.jpegQuality,
            } as any,
            {
                group: "Display",
                key: "max_node_buf_mb",
                title: "Max Scrypted-side buffer (MB)",
                description: "Emergency cap on Node's TCP send queue for the stream socket. Skip-oldest backpressure handling normally keeps the queue at ~1 in-flight frame, so this should rarely trigger; if it does (stuck connection that never fires 'drain') the socket is destroyed and reconnected. Default 20.",
                type: "number",
                value: this.maxNodeBufMb,
            } as any,
            {
                group: "Display",
                key: "stream_prebuffer_ms",
                title: "Stream prebuffer (ms)",
                description: "Cold-start mitigation. Requests this much prebuffer from the rebroadcast plugin so the live stream opens on an already-buffered keyframe instead of waiting for the camera's next one — cuts the ~5–6s first-frame gap. Because the pipeline is skip-to-freshest, the buffered burst collapses to live within a fraction of a second, so this does NOT add steady-state latency — it only removes the startup gap. Must be ≥ the camera's keyframe interval (GOP) to help. Default 3000; raise toward the GOP if the spawned→first-byte gap doesn't shrink. 0 = off (live edge).",
                type: "number",
                value: this.streamPrebufferMs,
            } as any,
            {
                group: "Actions",
                key: "action_wake",
                title: "Wake now",
                description: "Toggle on to POST /state {wake} and start streaming the bound camera. Resets automatically after firing.",
                type: "boolean",
                value: false,
            } as any,
            {
                group: "Actions",
                key: "action_sleep",
                title: "Sleep now",
                description: "Toggle on to POST /state {sleep} and stop the active stream. Resets automatically after firing.",
                type: "boolean",
                value: false,
            } as any,
        ];

        // Live device snapshot: GET /state then /config sequentially
        // (parallel ate both httpd slots simultaneously after Phase 2
        // dropped max_open_sockets to 2, and could collide with an
        // in-flight stream-socket cap-flush reconnect). 3s timeout is
        // generous but not so long that an offline device feels
        // unresponsive in the UI.
        //
        // One automatic retry on failure: "fetch failed" at the socket
        // level usually means the firmware's httpd worker pool was
        // briefly saturated (the stream connection plus an /state poll
        // can starve a third request on max_open_sockets=2). A 250 ms
        // pause then try again before giving up — eliminates the
        // sporadic "offline / unreachable" the Settings page would
        // otherwise show during normal streaming.
        const fetchJsonRetry = async (url: string): Promise<any> => {
            let lastErr: any;
            for (let attempt = 0; attempt < 2; attempt++) {
                try {
                    const r = await fetch(url, { signal: AbortSignal.timeout(3000) });
                    return await r.json();
                } catch (e) {
                    lastErr = e;
                    if (attempt === 0) await new Promise(res => setTimeout(res, 250));
                }
            }
            throw lastErr;
        };
        if (this.host) {
            try {
                const stateRes  = await fetchJsonRetry(`http://${this.host}/state`);
                const configRes = await fetchJsonRetry(`http://${this.host}/config`);
                // Seed the stable identity for mdns auto-heal: MAC survives
                // renames and renumbers, unlike name or host.
                if (stateRes?.mac) this.storage.setItem("mac", String(stateRes.mac));
                settings.push(
                    { group: "Status (live)", key: "_st_name",   title: "name",                value: stateRes.name,                                                 readonly: true } as any,
                    { group: "Status (live)", key: "_st_mac",    title: "mac",                 value: stateRes.mac,                                                  readonly: true } as any,
                    { group: "Status (live)", key: "_st_ip",     title: "ip",                  value: stateRes.ip,                                                   readonly: true } as any,
                    { group: "Status (live)", key: "_st_state",  title: "state",               value: stateRes.state,                                                readonly: true } as any,
                    { group: "Status (live)", key: "_st_cfg",    title: "configured",          value: String(stateRes.configured),                                   readonly: true } as any,
                    { group: "Status (live)", key: "_st_uptime", title: "uptime (ms)",         value: String(stateRes.uptime_ms),                                    readonly: true } as any,
                    { group: "Status (live)", key: "_st_last",   title: "last frame (ms ago)", value: String(stateRes.last_frame_ms_ago ?? "(none)"),                readonly: true } as any,
                    { group: "Status (live)", key: "_st_fr",     title: "frames received",     value: String(stateRes.frames_received),                              readonly: true } as any,
                    { group: "Status (live)", key: "_st_err",    title: "decode errors",       value: String(stateRes.decode_errors),                                readonly: true } as any,
                    { group: "Status (live)", key: "_st_post",   title: "state post failures", value: String(stateRes.state_post_failures),                          readonly: true } as any,
                    { group: "Status (live)", key: "_st_res",    title: "resolution",          value: stateRes.resolution,                                           readonly: true } as any,
                    { group: "Status (live)", key: "_st_heap",   title: "free heap (bytes)",   value: String(stateRes.free_heap),                                    readonly: true } as any,
                    { group: "Status (live)", key: "_st_psram",  title: "free PSRAM (bytes)",  value: String(stateRes.free_psram),                                   readonly: true } as any,
                    { group: "Status (live)", key: "_st_ver",    title: "firmware",            value: stateRes.version,                                              readonly: true } as any,
                    { group: "Status (live)", key: "_cfg_scrypt",title: "config: scrypted URL",value: configRes.scrypted ?? "(not set)",                             readonly: true } as any,
                );
            } catch (e) {
                settings.push({ group: "Status (live)", key: "_st_err", title: "device", value: `offline / unreachable (${(e as Error).message})`, readonly: true } as any);
            }
        }

        return settings;
    }

    async putSetting(key: string, value: SettingValue) {
        if (key.startsWith("_")) return;                 // ignore read-only status fields
        if (key === "action_wake" || key === "action_sleep") {
            // Manual override from the Scrypted UI. Wake also starts a
            // stream so the user sees the camera immediately; Sleep
            // tears down the live ffmpeg and POSTs sleep.
            // Boolean acts as a one-shot trigger — fire on truthy then
            // re-render with the toggle cleared so it's ready to fire
            // again next time.
            const truthy = value === true || value === "true";
            if (!truthy) return;
            if (!this.host) return;
            if (key === "action_wake") {
                if (!this.provider.streams.has(this.nativeId!) &&
                    !this.provider.streamStarting.has(this.nativeId!)) {
                    this.provider.streamStarting.add(this.nativeId!);
                    this.provider.startStream(this)
                        .catch(e => this.console.error("manual wake failed", e))
                        .finally(() => this.provider.streamStarting.delete(this.nativeId!));
                }
            } else {
                this.provider.stopStream(this.nativeId!, /*sendSleep=*/ true);
            }
            return;
        }
        if (key === "display_name") {
            // The stored display_name is the canonical name (v.name drifts
            // on reload, so registration deliberately ignores it). Renames
            // therefore must land here — update storage, mirror the name
            // onto the Scrypted device record so the UI matches, and
            // re-register so the firmware + its mDNS hostname follow.
            const newName = String(value ?? "").trim();
            if (!newName) return;   // name is load-bearing; ignore empty
            this.storage.setItem("display_name", newName);
            try {
                await deviceManager.onDeviceDiscovered({
                    providerNativeId: this.provider.nativeId,
                    nativeId: this.nativeId,
                    name: newName,
                    type: ScryptedDeviceType.SmartDisplay,
                    interfaces: [ScryptedInterface.Settings],
                });
            } catch (e) {
                this.console.warn(`rename: device record update failed: ${(e as Error).message}`);
            }
            await this.provider.onBindingChanged(this);
            return;
        }
        if (key === "triggers") {
            // multi-select arrives as array; serialise to JSON for storage.
            // Strip "doorbell" if the bound camera can't ring (mirror of
            // createDevice + triggerChoices) so a stale/forced selection
            // can't smuggle doorbell onto a plain camera.
            let arr = Array.isArray(value) ? (value as string[]) : [];
            if (!this.cameraIsDoorbell) arr = arr.filter(t => t !== "doorbell");
            this.storage.setItem("triggers", JSON.stringify(arr));
        } else {
            // host may arrive as a discovered choice "ip — name (v..)" —
            // keep only the address token.
            this.storage.setItem(key, key === "host" ? parseHostInput(value)
                                                     : String(value ?? ""));
            if (key === "cameraId") {
                // The camera binding drives which wake triggers are valid
                // (doorbell only for doorbell cameras). Reconcile the stored
                // selection to the new camera's choices so we never persist
                // a trigger the camera can't emit.
                const valid = new Set(this.triggerChoices);
                const reconciled = Array.from(this.triggers).filter(t => valid.has(t));
                this.storage.setItem("triggers", JSON.stringify(reconciled));
            }
        }
        await this.provider.onBindingChanged(this);
        // After a camera change, tell the Scrypted console the Settings
        // interface changed so it re-fetches getSettings() and re-renders
        // the Wake-triggers choices live (showing/hiding doorbell) instead
        // of waiting for a manual page reload.
        if (key === "cameraId") {
            try { await (this as any).onDeviceEvent?.(ScryptedInterface.Settings, undefined); } catch {}
        }
    }
}

// ============================================================================
// Parent: provider + HTTP handler + global tuning
// ============================================================================

class ScryptedViewportProvider extends ScryptedDeviceBase
    implements DeviceProvider, DeviceCreator, HttpRequestHandler, Settings, StartStop {

    private viewports = new Map<string, Viewport>();             // nativeId -> child instance
    private listeners = new Map<string, EventListenerRegister[]>(); // nativeId -> all event listeners for this viewport (camera + child devices)
    // nativeId -> "cameraId|trigger,trigger" signature of the currently
    // attached listener set. Source of truth for attachListener
    // idempotency: lets it self-heal (re-attach after the reload
    // storage-race) without stacking duplicate listeners on every
    // register cycle, and forces a re-attach when the camera OR the
    // selected wake triggers change. "" = processed-but-no-camera
    // (suppresses repeated "no camera assigned" warnings); absent =
    // never processed.
    private attachedListenerSig = new Map<string, string>();
    // nativeId -> last-registered config signature, so the "registered" line
    // logs only on a real change, not every 5-minute reregister cycle.
    private lastRegisterSig = new Map<string, string>();
    // nativeId -> stream control (accessed by Viewport.putSetting for
    // manual wake/sleep). Keyed by nativeId, NOT v.name: the name can
    // briefly drift to the nativeId on script reload (see
    // registerViewport), which would strand or duplicate a stream keyed
    // under the drifted value.
    streams = new Map<string, {
        timeout: NodeJS.Timeout;
        abort:   AbortController;         // also tears down the ffmpeg child via its listener
    }>();
    private scryptedBase = "";
    // Last mDNS browse, reused briefly so settings-UI re-renders (which
    // call getSettings repeatedly) don't spam the LAN with queries.
    private lastBrowse: { at: number; results: DiscoveredViewport[] } | null = null;

    async browseCached(): Promise<DiscoveredViewport[]> {
        if (this.lastBrowse && Date.now() - this.lastBrowse.at < 30_000) {
            return this.lastBrowse.results;
        }
        const results = await mdnsBrowse(this.console);
        this.lastBrowse = { at: Date.now(), results };
        return results;
    }

    constructor(nativeId?: string) {
        super(nativeId);
        // Initialise running=false synchronously so the device record
        // has a defined value at registration time.
        this.running = false;
        // Auto-start on script load. start() is idempotent — if the user
        // later clicks STOP in the Scripts UI, stop() drains everything
        // and start() doesn't re-fire until they click START. Across a
        // script re-paste the constructor runs again, start() drains any
        // prior load's resources first and re-bootstraps cleanly.
        this.start().catch(e => this.console.error("start failed", e));
    }

    // ------------------------------------------------------------------------
    // StartStop — public lifecycle controls exposed to the Scripts UI
    // ------------------------------------------------------------------------
    //
    // Scrypted's Scripts plugin (plugins/core/src/scrypted-eval.ts mergeHandler)
    // auto-detects this interface from the start()/stop() method names; the
    // 'Status and Controls' panel's STOP/START buttons call these directly.
    // Confirmed empirically: clicking STOP fires our stop() — verified in
    // the v101fb3e session that explored OnOff alongside StartStop and
    // observed only stop() being called.
    //
    // Semantics:
    //   start(): drain any leftover resources (previous load or current
    //            in-flight), then bootstrap. Idempotent.
    //   stop():  drain every resource (streams, listeners, intervals)
    //            and clear in-memory maps. Idempotent.

    // Single-flight guard: the constructor auto-start and a UI START
    // click can overlap while bootstrap() is mid-await (running only
    // flips true afterwards); share the in-flight promise instead of
    // running bootstrap twice.
    private startingPromise: Promise<void> | null = null;

    async start() {
        if (this.running) return;
        if (!this.startingPromise) {
            this.startingPromise = this.bootstrap()
                .finally(() => { this.startingPromise = null; });
        }
        await this.startingPromise;
        this.running = true;
    }

    async stop() {
        // ALWAYS drain — never gate on this.running. Live resources
        // (ffmpeg children, sockets, intervals, listeners) live in the
        // global __viewportShutdownCleaners array, which is the real
        // source of truth. The Scrypted Scripts sandbox leaks instances
        // across re-pastes, so the instance that receives this Stop click
        // can have this.running===false (a newer load owns the resources,
        // or bootstrap() is mid-await) while subprocesses are still alive.
        // The old `if (!this.running) return` short-circuited those teardowns
        // and orphaned ffmpeg/sockets — the "Stop does nothing" symptom.
        // 1. Drain the global cleaner array: aborts every stream (→ ffmpeg
        //    SIGTERM, socket destroy, streamLogger + idle-timeout clear),
        //    removes every camera + system event listener, clears the
        //    reregister interval and the diagnostic listener.
        drainShutdownCleaners(this.console, "stop");
        // 2. Cancel any pending per-viewport debounce timers — these aren't
        //    in the cleaner array and would otherwise fire ~300ms later and
        //    re-attach/re-register against a stopped provider.
        for (const t of this.bindingDebounce.values()) { try { clearTimeout(t); } catch {} }
        this.bindingDebounce.clear();
        // 3. Drop all in-memory state so a later start() rebuilds from
        //    scratch — identical to a fresh load. (Child DEVICE records and
        //    their storage persist; only our live instances/listeners go.)
        this.viewports.clear();
        this.listeners.clear();
        this.streams.clear();
        this.attachedListenerSig.clear();
        this.lastRegisterSig.clear();
        this.running = false;
    }

    // ------------------------------------------------------------------------
    // Lifecycle
    // ------------------------------------------------------------------------

    private get childIds(): string[] {
        try { return JSON.parse(this.storage.getItem("childIds") || "[]"); }
        catch { return []; }
    }
    private set childIds(ids: string[]) {
        this.storage.setItem("childIds", JSON.stringify(ids));
    }


    private async bootstrap() {
        // Unified script-reload cleanup — MUST run before anything below
        // attaches listeners or spawns resources.
        //
        // Scrypted's Scripts sandbox does NOT release a previous load's
        // resources before constructing a new instance. setInterval
        // handles, TCP sockets, ffmpeg children, AbortControllers, and
        // camera event registrations all survive a script re-paste and
        // accumulate over time. Every long-lived resource pushes a
        // cleanup closure onto a single globalThis-anchored array; we
        // drain that array here so the prior load's resources die before
        // this load creates its own. Draining any later (it used to run
        // at the END of bootstrap) would tear down the listeners the
        // child re-discovery loop below just attached — and, because the
        // instance maps still referenced them, block the register-cycle
        // self-heal from ever re-attaching.
        drainShutdownCleaners(this.console, "start");
        // Debounce timers are instance-private and can't self-register a
        // closure at creation time that survives sensibly, so clear them
        // wholesale on the next load: a timer pending across a re-paste
        // would fire against this dead instance ~300ms into the new load
        // and attach a duplicate camera listener.
        pushShutdownCleaner(() => {
            for (const t of this.bindingDebounce.values()) { try { clearTimeout(t); } catch {} }
            this.bindingDebounce.clear();
        });

        // endpointManager.getInsecurePublicLocalEndpoint() takes a nativeId
        // (string) — passing this.id (numeric Scrypted DB ID) throws
        // "invalid nativeId N". this.nativeId is the right key, and an
        // omitted nativeId falls back to the plugin's own endpoint.
        const raw = await endpointManager.getInsecurePublicLocalEndpoint(this.nativeId);
        this.scryptedBase = raw.replace(/\/$/, "");
        this.console.log(`Scrypted Viewport up (script=${SCRIPT_VERSION}). Callback URL base: ${this.scryptedBase}`);

        // Override the device type that the @scrypted/core Scripts plugin
        // hardcodes (`ScryptedDeviceType.Unknown` at plugins/core/src/
        // script.ts:65) so the UI displays a meaningful label above the
        // Status and Controls panel instead of "Unknown". This Provider
        // semantically bridges multiple child viewport devices, so Bridge
        // fits. The call happens after Scripts plugin's postRunScript-
        // driven discovery, so this update wins.
        //
        // We pass the full interface set explicitly: passing a partial
        // list would drop interfaces the auto-detection found. Order
        // mirrors the class's implements clause.
        try {
            await deviceManager.onDeviceDiscovered({
                providerNativeId: "scriptcore",
                nativeId: this.nativeId,
                name: this.name || this.providedName,
                type: ScryptedDeviceType.Bridge,
                interfaces: [
                    ScryptedInterface.Scriptable,
                    ScryptedInterface.Program,
                    ScryptedInterface.Settings,
                    ScryptedInterface.DeviceProvider,
                    ScryptedInterface.DeviceCreator,
                    ScryptedInterface.HttpRequestHandler,
                    ScryptedInterface.StartStop,
                ],
            });
        } catch (e) {
            this.console.warn(`type override failed: ${(e as Error).message}`);
        }

        // Re-discover every known child so Scrypted reattaches its storage
        // to the nativeId. Without this, `new Viewport(...)` instantiates
        // with `this.storage === undefined` and every storage-backed getter
        // (host / cameraId / orientation / ...) throws on script reload.
        // Then eagerly instantiate so each child's registration + camera
        // event subscription happen at plugin load.
        const staleChildIds: string[] = [];
        for (const nativeId of this.childIds) {
            try {
                // A childId whose storage container is gone is a stale entry
                // — the device was deleted in the UI (or never persisted) but
                // its id lingered in our childIds list. Re-discovering it would
                // resurrect a ghost the user deleted, so prune it instead.
                const store = deviceManager.getDeviceStorage(nativeId);
                if (!store) {
                    this.console.warn(`pruning stale child ${nativeId} — no storage (deleted or never persisted)`);
                    staleChildIds.push(nativeId);
                    continue;
                }
                // Use the persisted display_name as the canonical device
                // name so a script reload doesn't reset it to the nativeId.
                // First-time provision falls back to the nativeId.
                const displayName = store.getItem("display_name") || nativeId;
                await deviceManager.onDeviceDiscovered({
                    providerNativeId: this.nativeId,
                    nativeId,
                    name: displayName,
                    type: ScryptedDeviceType.SmartDisplay,
                    interfaces: [ScryptedInterface.Settings],
                });
                await this.getDevice(nativeId);
            }
            // Other (transient) load errors are logged but NOT pruned — only a
            // missing storage container is a definitive "device gone" signal.
            catch (e) { this.console.warn(`load child ${nativeId} failed:`, (e as Error).message); }
        }
        if (staleChildIds.length) {
            this.childIds = this.childIds.filter(id => !staleChildIds.includes(id));
            this.console.log(`pruned ${staleChildIds.length} stale child id(s): ${staleChildIds.join(", ")}`);
        }

        const reregisterHandle = setInterval(() => {
            for (const v of this.viewports.values()) {
                this.registerViewport(v).catch(() => {});
            }
        }, REREGISTER_INTERVAL_MS);
        pushShutdownCleaner(() => clearInterval(reregisterHandle));
    }

    // ------------------------------------------------------------------------
    // DeviceProvider
    // ------------------------------------------------------------------------

    async getDevice(nativeId: string): Promise<Viewport> {
        let v = this.viewports.get(nativeId);
        if (!v) {
            v = new Viewport(this, nativeId);
            this.viewports.set(nativeId, v);
            this.attachListener(v);
            await this.registerViewport(v);
        }
        return v;
    }

    async releaseDevice(id: string, nativeId: string) {
        const v = this.viewports.get(nativeId);
        if (v) {
            this.stopStream(nativeId, /*sendSleep=*/ false);
            this.detachListener(nativeId);
            this.viewports.delete(nativeId);
        }
        // Drop every per-device bookkeeping entry, not just the instance.
        this.lastRegisterSig.delete(nativeId);
        this.streamStarting.delete(nativeId);
        const t = this.bindingDebounce.get(nativeId);
        if (t) { clearTimeout(t); this.bindingDebounce.delete(nativeId); }
        this.childIds = this.childIds.filter(x => x !== nativeId);
    }

    // ------------------------------------------------------------------------
    // DeviceCreator — "+ Add Device" form on the parent
    // ------------------------------------------------------------------------

    async getCreateDeviceSettings(): Promise<Setting[]> {
        // Best-effort LAN browse — discovered viewports become dropdown
        // choices on the host field; [] just means manual entry.
        const discovered = await this.browseCached();
        return [
            {
                key: "name",
                title: "Viewport name",
                description: 'Friendly routing key sent back in callbacks. Lowercase, no spaces. Example: "mudroom".',
                placeholder: "mudroom",
            },
            {
                key: "host",
                title: "IP or hostname",
                description: "Where the firmware lives on the LAN. Viewports discovered via mDNS appear as choices (picking one stores just the address); manual entry of an IP or `viewport-<mac>.local` also works.",
                placeholder: "192.168.1.42",
                combobox: true,
                choices: discovered.map(hostChoice),
            } as any,
            {
                key: "cameraId",
                title: "Camera",
                type: "device",
                deviceFilter: `interfaces.includes('${ScryptedInterface.Camera}')`,
            },
            {
                key: "triggers",
                title: "Wake triggers",
                description: "Which camera-event types automatically wake the viewport. Defaults to person + doorbell; motion is opt-in (doorbell cameras fire motion constantly). If the camera isn't a doorbell, the doorbell trigger is dropped automatically on save. Clear all for tap-only mode.",
                // Choices can't depend on the camera picked in this same
                // (static) form, so all three are offered here; createDevice
                // strips "doorbell" when the chosen camera can't ring, and
                // the per-device settings page hides it thereafter.
                choices: ["doorbell", "motion", "person"],
                multiple: true,
                value: ["doorbell", "person"],
            } as any,
            {
                key: "orientation",
                title: "Orientation",
                choices: ["portrait", "landscape"],
                value: "portrait",
            },
        ];
    }

    async createDevice(settings: DeviceCreatorSettings): Promise<string> {
        const host = parseHostInput(settings.host);
        // Name precedence: what the user typed > the discovered device's
        // advertised TXT name (so picking "10.0.13.83 — kitchen (…)" from
        // the dropdown names the viewport "kitchen" without retyping) >
        // the "viewport" fallback.
        let name = String(settings.name || "").trim();
        if (!name) {
            const discovered = await this.browseCached();
            const d = discovered.find(x => x.ip === host || x.hostname === host);
            name = d?.name || "viewport";
        }
        const nativeId = `vp_${Date.now().toString(36)}_${Math.random().toString(36).slice(2, 6)}`;

        // 1. Register the device with Scrypted FIRST. deviceManager
        //    materialises the storage container only after discovery —
        //    calling getDeviceStorage before this returns undefined and
        //    setItem() throws "Cannot read properties of undefined".
        await deviceManager.onDeviceDiscovered({
            providerNativeId: this.nativeId,
            nativeId,
            name,
            type: ScryptedDeviceType.SmartDisplay,
            interfaces: [ScryptedInterface.Settings],
        });

        // 2. Now safe to seed the child's storage from the form values.
        //    display_name is the canonical user-facing name; v.name (the
        //    ScryptedDeviceBase one) is async-loaded from Scrypted's record
        //    and races with our first registerViewport call, so we mirror
        //    it into storage as a stable fallback for register/log paths.
        const childStore = deviceManager.getDeviceStorage(nativeId);
        childStore.setItem("display_name", name);
        // A discovered-choice pick arrives as "ip — name (v..)"; store the
        // address token only. Manual IPs/hostnames pass through unchanged.
        childStore.setItem("host",         host);
        childStore.setItem("cameraId",     String(settings.cameraId || ""));
        childStore.setItem("orientation",  String(settings.orientation || "portrait"));
        // settings.triggers arrives as an array from the multi-select.
        // JSON-encode to match how Viewport.putSetting stores it on
        // subsequent edits. Strip "doorbell" if the chosen camera can't
        // ring — the static add-form can't filter choices by camera, so we
        // enforce it here (mirror of Viewport.triggerChoices).
        let camIsDoorbell = false;
        if (settings.cameraId) {
            try {
                const cam: any = systemManager.getDeviceById(String(settings.cameraId));
                const ifaces: string[] = cam?.interfaces || [];
                camIsDoorbell = ifaces.includes(ScryptedInterface.BinarySensor) ||
                                cam?.type === ScryptedDeviceType.Doorbell;
            } catch { /* leave false */ }
        }
        let trigs = Array.isArray(settings.triggers)
            ? settings.triggers
            : (camIsDoorbell ? ["doorbell", "person"] : ["person"]);
        if (!camIsDoorbell) trigs = trigs.filter((t: string) => t !== "doorbell");
        childStore.setItem("triggers",     JSON.stringify(trigs));

        this.childIds = [...this.childIds, nativeId];
        this.console.log(`created viewport "${name}" (${nativeId})`);

        // Instantiate the child — getDevice runs the first register cycle
        // (POST /config to the device) for a new instance itself.
        await this.getDevice(nativeId);

        return nativeId;
    }

    // ------------------------------------------------------------------------
    // Per-binding plumbing (camera subscription + /config registration)
    // ------------------------------------------------------------------------

    // Per-viewport debounce timer. Scrypted's Settings UI does one
    // putSetting per field on save, so a typical "Save" with 5 fields
    // changed used to register 5 times. Coalesce into a single apply.
    private bindingDebounce = new Map<string, NodeJS.Timeout>();

    onBindingChanged = async (v: Viewport): Promise<void> => {
        const nid = v.nativeId!;
        const pending = this.bindingDebounce.get(nid);
        if (pending) clearTimeout(pending);
        this.bindingDebounce.set(nid, setTimeout(() => {
            this.bindingDebounce.delete(nid);
            const tag = v.name || v.storage.getItem("display_name") || nid;
            this.console.log(`onBindingChanged "${tag}": re-attach (host=${v.host || "?"} cameraId=${v.cameraId || "?"})`);
            this.detachListener(nid);
            // Any active stream for this viewport is now stale (camera
            // or orientation may have changed). Stop cleanly; if it
            // was live we relaunch immediately under the new settings
            // so the user sees the change without waiting for the next
            // camera event.
            const wasStreaming = this.streams.has(nid);
            this.stopStream(nid, /*sendSleep=*/ false);
            this.attachListener(v);
            this.registerViewport(v)
                .then(() => {
                    if (wasStreaming) {
                        if (this.streamStarting.has(nid)) return;
                        this.streamStarting.add(nid);
                        this.startStream(v)
                            .catch(e => this.console.error("restart after setting change failed", e))
                            .finally(() => this.streamStarting.delete(nid));
                    }
                })
                .catch(() => {});
        }, 300));
    };

    private attachListener(v: Viewport) {
        const tag = v.name || v.storage.getItem("display_name") || v.nativeId;
        const nid  = v.nativeId!;
        const want = v.cameraId || "";
        const triggers = Array.from(v.triggers).sort();
        const wantSig = want ? `${want}|${triggers.join(",")}` : "";
        const have = this.attachedListenerSig.get(nid);

        // Idempotent fast-path: already listening on the right camera with
        // the right trigger set and the listeners are still installed →
        // nothing to do. This is what lets registerViewport call us on
        // every (5-min) cycle to self-heal the reload storage-race without
        // restacking listeners or spamming logs. (The listener-less cases
        // — no camera, or tap-only with zero triggers — dedup on the
        // signature alone.)
        const wantAnyListener = want !== "" && triggers.length > 0;
        if (wantSig === have &&
            (!wantAnyListener || (this.listeners.get(nid)?.length ?? 0) > 0)) return;

        // State changed (first attach, camera swapped, triggers changed,
        // or listeners lost): tear down whatever was there before
        // re-deciding.
        this.detachListener(nid);

        if (!want) {
            // Record the empty state so subsequent register cycles don't
            // re-warn every 5 minutes. Cleared by detachListener on rebind.
            this.attachedListenerSig.set(nid, "");
            this.console.warn(`viewport "${tag}": no camera assigned — open Settings and pick a camera; subscription skipped`);
            return;
        }
        const cam = systemManager.getDeviceById(v.cameraId);
        if (!cam) {
            // Leave the signature unset so the next register cycle retries
            // (the camera device may simply not be loaded yet).
            this.console.warn(`viewport "${tag}": camera ${v.cameraId} not found`);
            return;
        }
        // Scrypted's ScryptedDevice.listen(event, cb) takes a SINGLE
        // interface (or EventListenerOptions {event}), never an array.
        // Confirmed in sdk/types/src/types.input.ts:21. Passing an array
        // stringifies to "BinarySensor,MotionSensor,..." which matches
        // nothing — events leak through with broken filtering. One
        // listen() per interface is the right shape.
        //
        // For Unifi doorbells the bell-press lives on the camera device
        // itself (unifi-protect/src/main.ts pushes BinarySensor onto the
        // camera's interfaces when isDoorbell). So listening on `cam`
        // for BinarySensor is all that's needed — no child traversal.
        //
        // Subscribe ONLY to the interfaces the selected wake triggers
        // need — a doorbell-only viewport shouldn't take a callback per
        // motion re-assert. handleCameraEvent still filters by trigger
        // (defense in depth: ObjectDetector fires for non-person classes
        // too). Zero triggers = tap-only mode: no listeners at all.
        const ifaces: any[] = [];
        if (triggers.includes("doorbell")) ifaces.push(ScryptedInterface.BinarySensor);
        if (triggers.includes("motion"))   ifaces.push(ScryptedInterface.MotionSensor);
        if (triggers.includes("person"))   ifaces.push(ScryptedInterface.ObjectDetector);
        if (!ifaces.length) {
            this.attachedListenerSig.set(nid, wantSig);
            this.console.log(`viewport "${tag}": tap-only (no wake triggers selected) — camera subscription skipped`);
            return;
        }

        const regs: EventListenerRegister[] = [];
        for (const iface of ifaces) {
            const reg = (cam as any).listen(iface, (source: any, details: any, data: any) => {
                this.handleCameraEvent(v, details, data);
            });
            regs.push(reg);
        }
        // One cross-reload cleaner for the whole attach: removes every
        // listener AND invalidates this instance's bookkeeping. Without
        // the map invalidation, a drain performed by another instance
        // (Stop click landing on an old load) leaves the signature +
        // listeners claiming live registrations, and the idempotent
        // fast-path above then blocks the register-cycle self-heal from
        // ever re-attaching.
        pushShutdownCleaner(() => {
            for (const reg of regs) { try { reg.removeListener(); } catch {} }
            if (this.listeners.get(nid) === regs) {
                this.listeners.delete(nid);
                this.attachedListenerSig.delete(nid);
            }
        });
        this.listeners.set(nid, regs);
        this.attachedListenerSig.set(nid, wantSig);
        this.console.log(`viewport "${tag}": subscribed to [${cam.name || cam.id} (${ifaces.join("+")})]`);
    }

    private detachListener(nativeId: string) {
        const regs = this.listeners.get(nativeId);
        if (regs) {
            for (const r of regs) { try { r.removeListener(); } catch {} }
            this.listeners.delete(nativeId);
        }
        // Clear the idempotency tracker so the next attachListener re-decides
        // from scratch (re-attach after a rebind / camera or trigger change).
        this.attachedListenerSig.delete(nativeId);
    }

    private async registerViewport(v: Viewport) {
        // display_name is the canonical user-facing name (written on
        // createDevice and on every Settings save). v.name is just a
        // render of it from the Scrypted device record and can briefly
        // drift to the nativeId on script reload, so prefer the storage
        // value as the source of truth.
        const stored = v.storage.getItem("display_name");
        const name = (stored && stored.trim()) || (v.name && v.name.trim()) || "";
        if (!name) {
            this.console.warn(`register skipped — empty name on ${v.nativeId}; will retry on next event`);
            return;
        }
        if (!v.host) {
            this.console.warn(`register "${name}" skipped — no host. Set the viewport's "IP or hostname" field; see the README for how to find it via mDNS from your shell.`);
            return;
        }
        try {
            await this.postJSON(`http://${v.host}/config`, {
                viewport: name,
                scrypted: this.scryptedBase,
                idle_timeout_ms: v.idleTimeoutMs,
                orientation: v.orientation,
                brightness: v.brightness,
            });
            // Cache the name in storage so a future empty-.name event can
            // still find it. createDevice + putSetting always update this.
            v.storage.setItem("display_name", name);
            // Log only when the registration actually changed (first time, or a
            // setting/host change) — not on every 5-minute reregister cycle.
            const sig = `${v.host}|${name}|${v.idleTimeoutMs}|${v.orientation}|${v.brightness}`;
            if (this.lastRegisterSig.get(v.nativeId!) !== sig) {
                this.lastRegisterSig.set(v.nativeId!, sig);
                this.console.log(`registered "${name}" (${v.host})`);
            }
            // Self-heal the camera subscription. A successful /config POST
            // proves storage is attached (host is readable) — the exact
            // moment the bootstrap attachListener may have run too early
            // (storage race) and skipped with an empty cameraId, never to
            // retry. attachListener is idempotent, so this is a no-op once
            // the right listener is in place; on the racy reload it's what
            // finally wires the doorbell/motion subscription without the
            // user having to re-save the setting.
            this.attachListener(v);
        } catch (e) {
            this.console.warn(`register "${name}" failed:`, (e as Error).message);
            await this.tryMdnsHeal(v, name);
        }
    }

    // Register failed → maybe the device renumbered (DHCP). Browse the LAN
    // and match by MAC first (stable identity, seeded from /state or a
    // prior heal), falling back to the advertised name. On a hit at a
    // different address, rewrite host and retry the register once. Runs
    // only on register failure, so it's naturally rate-limited to the
    // 5-minute reregister cycle; the recursion terminates because a second
    // failure re-browses and finds match.ip === v.host.
    private async tryMdnsHeal(v: Viewport, name: string) {
        try {
            // Fresh browse, not the 30s cache — we're diagnosing a failure.
            const discovered = await mdnsBrowse(this.console);
            const knownMac = v.storage.getItem("mac") || "";
            const match = (knownMac ? discovered.find(d => d.mac === knownMac) : undefined)
                       ?? discovered.find(d => d.name === name);
            if (!match || match.ip === v.host) return;
            this.console.log(`viewport "${name}": host ${v.host || "?"} -> ${match.ip} (mdns auto-heal)`);
            v.storage.setItem("host", match.ip);
            if (match.mac) v.storage.setItem("mac", match.mac);
            await this.registerViewport(v);
        } catch (e) {
            this.console.warn(`mdns heal "${name}" failed:`, (e as Error).message);
        }
    }

    // ------------------------------------------------------------------------
    // Camera event → stream
    // ------------------------------------------------------------------------

    // Per-viewport "stream is actively starting" guard. handleCameraEvent
    // can fire multiple times in the same second (MotionSensor often
    // re-asserts every ~500 ms while motion is sustained); without this,
    // each event launches its own startStream which races with the
    // previous one and saturates the firmware's httpd. If a stream is
    // already live we just leave it running — the per-stream timeout
    // anchored to the event still fires correctly.
    streamStarting = new Set<string>();

    private handleCameraEvent(v: Viewport, details: any, data: any) {
        // Ignore ALL events while a stream is already live OR starting for
        // this viewport. The wake window is anchored to the FIRST event;
        // subsequent events (motion re-asserts every ~500ms, person detect
        // fires repeatedly, the doorbell ring lands mid-motion) must not
        // queue, relaunch, or extend it. Cheapest possible early-out — before
        // trigger evaluation — so a live stream sees zero per-event work.
        if (this.streams.has(v.nativeId!) || this.streamStarting.has(v.nativeId!)) return;

        const iface = details.eventInterface;
        const allowed = v.triggers;
        let trigger = false;
        if (allowed.has("doorbell") && iface === ScryptedInterface.BinarySensor && data === true) trigger = true;
        if (allowed.has("motion")   && iface === ScryptedInterface.MotionSensor && data === true) trigger = true;
        if (allowed.has("person")   && iface === ScryptedInterface.ObjectDetector) {
            const detections = data?.detections ?? [];
            if (detections.some((d: any) => d?.className === "person")) trigger = true;
        }
        if (!trigger) return;
        // Capture the wall-clock at event arrival so every downstream
        // log line can rebase onto it (+Xms since event) — the anchor for the
        // cold-start stamps (spawned / first byte / first frame).
        const tEvent = Date.now();
        this.console.log(`event ${iface} -> "${v.name}": fired at +0ms (wake)`);
        this.streamStarting.add(v.nativeId!);
        this.startStream(v, tEvent)
            .catch(e => this.console.error("startStream failed", e))
            .finally(() => this.streamStarting.delete(v.nativeId!));
    }

    // alreadyAwake: the device initiated this wake (panel tap), so the
    // {state:"wake"} POST back to it would be a pointless round-trip on
    // the cold-start critical path.
    async startStream(v: Viewport, tEvent: number = Date.now(), alreadyAwake = false) {
        const since = () => Date.now() - tEvent;
        this.console.log(`stream "${v.name}": start +${since()}ms`);
        // (event_us_low is stamped per frame at emit time inside the
        // demux loop — see the writeUInt32BE call below. This gives
        // "age of the currently-displayed frame" semantics for g2g,
        // not "time since wake".)

        // Race rule: cancel pending operations on every callback before
        // beginning a fresh stream.
        this.stopStream(v.nativeId!, /*sendSleep=*/ false);

        if (!v.host || !v.cameraId) return;

        // Compensating sleep for bail-out paths below: once the wake POST
        // has gone out, giving up without it strands the panel on the
        // "Loading..." screen — forever, if its idle timer is disabled
        // (idle_timeout_ms=0). A dark panel is the honest failure signal.
        const bailSleep = () => {
            this.postJSON(`http://${v.host}/state`, { state: "sleep" }).catch(() => {});
        };

        if (!alreadyAwake) {
            await this.postJSON(`http://${v.host}/state`, { state: "wake" });
        }

        const cam: any = systemManager.getDeviceById(v.cameraId);
        if (!cam) {
            this.console.warn(`stream "${v.name}": camera ${v.cameraId} not found — sleeping panel`);
            bailSleep();
            return;
        }

        // No pre-stream snapshot: the prebuffered stream now paints in ~0.7s
        // (see the prebuffer selection below), so the old takePicture→POST
        // first-paint bridge was slower than the stream it was covering and
        // just added camera load + a stale-overpaint risk. On the slow paths
        // (no/cold prebuffer) the panel simply shows its prior frame until the
        // stream's first frame lands.

        // Fetch the panel's native dimensions from the firmware and
        // cache them on the viewport's storage. Falls back to 800x480
        // if /state is unreachable (e.g. mid-reboot). Panel dims never
        // change for a given device so this only really needs to run
        // once per discovery; refreshing on every wake costs ~5 ms and
        // self-heals if the firmware is replaced.
        const pw = parseInt(v.storage.getItem("panel_w") || "0", 10);
        const ph = parseInt(v.storage.getItem("panel_h") || "0", 10);
        let panelW = pw || 800;
        let panelH = ph || 480;
        try {
            const st = await fetch(`http://${v.host}/state`, { signal: AbortSignal.timeout(1500) }).then(r => r.json());
            if (st?.panel_width && st?.panel_height) {
                panelW = Number(st.panel_width);
                panelH = Number(st.panel_height);
                v.storage.setItem("panel_w", String(panelW));
                v.storage.setItem("panel_h", String(panelH));
            }
        } catch { /* keep cached values */ }

        // Always send panel-native dimensions (panelW x panelH). For a
        // portrait viewport we scale to the logical (panelH x panelW)
        // target then transpose 90° CW so the buffer that arrives at the
        // panel is already in the right rotation. The firmware never
        // touches pixels — the hardware JPEG decoder writes BGR888
        // straight into a DMA buffer that gets handed to the DSI engine.
        // Filter order matters here. Earlier we did
        //   scale=480:800,transpose=1
        // which intermittently produced a JPEG with a SOF marker
        // reporting 480x800 — the firmware then rejected it with
        // "expected 800x480, got 480x800". Rotating *first* and then
        // scaling to an EXPLICIT panelWxpanelH (with setsar to clear
        // any leftover aspect-ratio metadata) makes the final encoded
        // dimensions deterministic regardless of source resolution.
        const vf  = this.buildVf(v.orientation, panelW, panelH);
        const qv  = String(v.jpegQuality);
        // Diagnostic — confirms which filter chain the *currently loaded*
        // script is actually using. If you don't see this line in the
        // plugin log, the Scrypted Script editor is still on stale code
        // and a re-paste/save didn't take. If you do see it but the
        // firmware still rejects 480x800, the rotation didn't apply
        // (very rare ffmpeg build issue) and we'd need to look at
        // installed ffmpeg version.
        // (stream config log emitted after substream selection below)

        // Pull the camera's video stream, convert to ffmpeg input args, and
        // pipe through a single ffmpeg child: input → scale(lanczos) →
        // mjpeg q:v 2 → image2pipe. We then framer the raw MJPEG bytes
        // out of stdout into individual JPEGs and POST each one. This
        // beats the snapshot path because:
        //   - the camera's main encoder is producing keyframes anyway, so
        //     we're paying ~zero extra on the source side,
        //   - ffmpeg sustains real fps; the takePicture loop never could,
        //   - quality stays high (lanczos + q:v 2 ≈ visually lossless).
        // Stream-source choice drives end-to-end latency more than
        // anything else. remote-recorder hands us the high-bitrate
        // main encoder with a large GOP and the camera's own ~10s
        // prebuffer baked in — we'd watch the past, not the present.
        // Walk substreams from lowest-latency → highest-latency and
        // take the first one that resolves.
        // Source substream selection. We always want the highest-fps
        // highest-quality option that still has acceptable latency.
        // The wire cost is unaffected — we re-encode to panel-native
        // 800x480 mjpeg q:v 1 regardless of input resolution — so the
        // only tradeoff is Scrypted-side ffmpeg CPU (irrelevant here).
        //
        // Order of preference:
        //   medium-resolution  — usually the camera's main 1080p
        //                        stream at 15-30 fps, low latency
        //   local              — main stream for local clients
        //   remote             — main stream for remote clients
        //   (camera default)   — last-ditch fallback
        //
        // Explicitly NOT trying:
        //   low-resolution — preview substream, capped 5-8 fps
        //   remote-recorder — has ~10s prebuffer baked in (we'd watch
        //                     the past, not the present)
        let stream: any;
        let pickedDest = "(default)";
        // prebuffer>0 asks the rebroadcast plugin to seek back to a
        // recent keyframe so ffmpeg starts decoding immediately instead
        // of waiting for the camera's next IDR. Omitted entirely when 0
        // so the request shape is byte-identical to the old live-edge
        // behavior (no accidental prebuffer if the plugin defaults it).
        const prebufferMs = v.streamPrebufferMs;
        // Only ONE stream typically carries a maintained prebuffer (the one
        // HomeKit/NVR keeps hot — e.g. "High" with 10s here). The Medium/Low
        // substreams have none, so requesting them forces a cold RTSP connect
        // that waits for the next live keyframe (~6s). To get an instant
        // start we must pick the prebuffered stream BY ID. We downscale every
        // source to 800x480, so its native resolution is irrelevant to output
        // — the only cost is a little extra Scrypted-side decode CPU.
        let prebufferedId: string | null = null;
        let streamOptsList: any[] = [];
        try {
            streamOptsList = (await cam.getVideoStreamOptions?.()) || [];
            // Among streams that carry a maintained prebuffer, pick the SMALLEST
            // one that still covers the panel — minimizes Scrypted-side decode
            // cost (we downscale to 800x480 regardless). Picking the largest
            // (e.g. 5MP "High") needlessly halves the achievable fps; picking
            // below panel res would force an upscale. panel long/short edges
            // guard against the sub-panel "Low" substream.
            const panelPixels = panelW * panelH;
            const prebuffered = streamOptsList.filter(o => (o.prebuffer ?? 0) > 0);
            const covers = prebuffered
                .filter(o => (o.video?.width ?? 0) * (o.video?.height ?? 0) >= panelPixels)
                .sort((a, b) => (a.video.width * a.video.height) - (b.video.width * b.video.height));
            // Prefer smallest-that-covers; else the largest available prebuffered
            // (better an upscale than no prebuffer at all).
            const best = covers[0]
                ?? prebuffered.sort((a, b) => ((b.video?.width ?? 0) * (b.video?.height ?? 0)) - ((a.video?.width ?? 0) * (a.video?.height ?? 0)))[0];
            if (best) prebufferedId = best.id;
        } catch (e) {
            this.console.warn(`stream "${v.name}": getVideoStreamOptions failed: ${(e as Error).message}`);
        }

        // Preferred path: the prebuffered stream by id, with our backfill
        // request — hands ffmpeg a buffered keyframe immediately.
        if (prebufferMs > 0 && prebufferedId != null) {
            try {
                stream = await cam.getVideoStream({ id: prebufferedId, prebuffer: prebufferMs });
                pickedDest = `id:${prebufferedId}(prebuffered)`;
            } catch { /* fall through to destination loop */ }
        }
        // Fallback: original destination preference (no prebuffer available,
        // or the id request failed).
        if (!stream) {
            const streamOpts = (destination: string): any =>
                prebufferMs > 0 ? { destination, prebuffer: prebufferMs } : { destination };
            for (const destination of ["medium-resolution", "local", "remote"]) {
                try { stream = await cam.getVideoStream(streamOpts(destination)); pickedDest = destination; break; }
                catch { /* try next */ }
            }
        }
        if (!stream) {
            try { stream = await cam.getVideoStream(); pickedDest = "(camera-default)"; }
            catch (e) {
                this.console.warn(`stream "${v.name}": no video stream available (${(e as Error).message}) — sleeping panel`);
                bailSleep();
                return;
            }
        }
        // True only when we actually got the prebuffered-by-id stream — drives
        // the burst-friendly ffmpeg input flags below.
        const usingPrebuffer = pickedDest.includes("prebuffered");
        this.console.log(`stream "${v.name}": orientation=${v.orientation} panel=${panelW}x${panelH} vf="${vf}" substream=${pickedDest} prebuffer=${prebufferMs}ms usingPrebuffer=${usingPrebuffer}`);
        let ffmpegInput: any;
        try {
            const ffmpegInputBuf: Buffer = await mediaManager.convertMediaObjectToBuffer(
                stream, "x-scrypted/x-ffmpeg-input");
            ffmpegInput = JSON.parse(ffmpegInputBuf.toString("utf8"));
        } catch (e) {
            this.console.warn(`"${v.name}" no usable video stream for ffmpeg (${(e as Error).message}) — sleeping panel`);
            bailSleep();
            return;
        }
        const { spawn } = require("child_process");
        const ffmpegPath =
            (mediaManager.getFFmpegPath ? await mediaManager.getFFmpegPath() : undefined) ||
            "ffmpeg";

        const abort = new AbortController();
        // Register with the cross-reload cleanup so a script re-paste
        // during an active stream tears down ffmpeg + the firmware
        // socket + the stats interval via the abort listeners below
        // — instead of orphaning them against a stale Provider.
        const releaseShutdownCleanup = (() => {
            const cleanup = () => { try { abort.abort(); } catch {} };
            pushShutdownCleaner(cleanup);
            // Once the stream ends normally (timeout / stopStream), drop
            // its cleanup so it doesn't run later against a long-dead
            // AbortController. We splice rather than mark-dead so the
            // cleanup list stays compact across many stream cycles.
            return () => {
                const G = globalThis as any;
                if (!Array.isArray(G.__viewportShutdownCleaners)) return;
                const i = G.__viewportShutdownCleaners.indexOf(cleanup);
                if (i >= 0) G.__viewportShutdownCleaners.splice(i, 1);
            };
        })();
        abort.signal.addEventListener("abort", releaseShutdownCleanup);

        // ── DATA PLANE: raw TCP socket to firmware port 81 ────────────
        // Replaces per-frame HTTP POSTs. One socket per stream session.
        // Frame format on the wire (big-endian, 16-byte v1 header):
        //   ["VPRT"][4 bytes jpeg_len][4 bytes seq][4 bytes event_us_low]
        //   followed by jpeg_len bytes of JPEG body.
        //
        // Backpressure strategy — skip-oldest:
        //   sock.write() returns false → mark backpressured, hold the
        //   NEXT frame in a single-slot `pendingFrame`. New frames
        //   arriving during backpressure REPLACE the held one (drop
        //   oldest). On 'drain', flush the held frame and clear the
        //   flag. The in-flight write is already past us — we never
        //   queue more than (1 in-flight + 1 pending) ≈ ~400KB at our
        //   frame sizes, regardless of sustained mismatch.
        //
        // No HTTP headers, no per-frame ACK round-trip, no Nagle/
        // delayed-ACK dance, no httpd worker churn.
        const net = require("net");
        let sock: any = null;
        let socketReady = false;
        // While true, we hold the most recent frame in `pendingFrame`
        // instead of calling write(). On 'drain' we flush the held
        // frame (if any) and clear the flag. Skip-oldest semantics:
        // a new ffmpeg frame arriving during backpressure replaces
        // whatever was held — the older pending frame is dropped.
        let socketBackpressured = false;
        let pendingFrame: Buffer | null = null;
        let seq = 0;
        let droppedFrames     = 0;   // dropped because socket wasn't open yet
        let droppedOldest     = 0;   // dropped from pending slot when a newer frame replaced it
        let sentFrames        = 0;
        let bytesSent         = 0;
        let flushCount        = 0;   // socket destroy+reconnect count due to buffer cap (safety net)
        let lastFlushCount    = 0;   // flushCount at last window roll, to detect a flush this window
        // Duty cycle: framesSampled = every ffmpeg frame we considered
        // sending this window; framesUnderBp = the subset for which the
        // socket was backpressured at decision time. Ratio = % of frames
        // the link couldn't accept on demand — a continuous measure that
        // complements the point-in-time backpressured= flag.
        let framesSampled     = 0;
        let framesUnderBp     = 0;
        let lastLogMs = Date.now();
        let workBuf: Buffer = Buffer.alloc(0);

        // Latency probe — wall-clock from "ffmpeg emitted the JPEG"
        // to "kernel accepted the socket.write". With TCP_NODELAY on
        // the stream socket this is sub-millisecond steady state;
        // double-digit ms numbers here mean kernel send buffer is
        // full (= firmware can't ingest fast enough), which is fine
        // — we don't gate on it and the firmware's FIONREAD skip
        // drops the surplus before decode.
        const writeLatencies: number[] = [];

        // Write a fully-framed buffer (header + jpeg already concatenated)
        // and update accounting. Returns whatever sock.write() returned
        // so the caller can flip the backpressure flag.
        const writeFramed = (buf: Buffer): boolean => {
            const t0 = Date.now();
            const ok = sock.write(buf);
            writeLatencies.push(Date.now() - t0);
            if (writeLatencies.length > 200) writeLatencies.shift();
            bytesSent += buf.length;
            sentFrames++;
            return ok;
        };

        // Single-flight reconnect. A failed Node connect emits 'error'
        // FOLLOWED BY 'close'; scheduling from both (as this used to)
        // doubles the outstanding attempts on every failure — an
        // exponential connection storm against a rebooting device.
        // 'close' always fires last, so it is the one reconnect trigger;
        // the pending-timer guard collapses any duplicates.
        let reconnectTimer: NodeJS.Timeout | null = null;
        const scheduleReconnect = () => {
            if (reconnectTimer || abort.signal.aborted) return;
            reconnectTimer = setTimeout(() => {
                reconnectTimer = null;
                openStreamSocket();
            }, 500);
        };
        const openStreamSocket = () => {
            if (abort.signal.aborted) return;
            // Tear down the previous socket first so a straggler that
            // connects late can't linger with live handlers.
            if (sock) {
                try { sock.removeAllListeners(); sock.destroy(); } catch {}
            }
            socketReady = false;
            socketBackpressured = false;
            // Drop any frame held from the previous socket — it's stale
            // and addressed to a dead connection.
            if (pendingFrame) { droppedOldest++; pendingFrame = null; }
            this.console.log(`stream "${v.name}": socket connect requested +${since()}ms`);
            sock = net.createConnection({
                host:    v.host,
                port:    81,
                noDelay: true,        // TCP_NODELAY on the outbound socket
            });
            sock.on("connect", () => {
                socketReady = true;
                this.console.log(`stream "${v.name}": socket connect open +${since()}ms`);
            });
            sock.on("drain", () => {
                socketBackpressured = false;
                if (pendingFrame && socketReady) {
                    const buf = pendingFrame;
                    pendingFrame = null;
                    const ok = writeFramed(buf);
                    if (!ok) socketBackpressured = true;
                }
            });
            sock.on("error", (e: Error) => {
                this.console.warn(`stream "${v.name}" socket: ${e.message}`);
                socketReady = false;
                // no reconnect here — 'close' follows 'error' and handles it
            });
            sock.on("close", () => {
                socketReady = false;
                scheduleReconnect();
            });
        };
        openStreamSocket();
        abort.signal.addEventListener("abort", () => {
            if (reconnectTimer) { clearTimeout(reconnectTimer); reconnectTimer = null; }
            try { sock?.destroy(); } catch {}
        });

        // Auto-restart accounting: cameras occasionally end their RTSP
        // stream mid-event (network blip, source rotation, etc.) and
        // ffmpeg exits clean. If the stream-timeout hasn't fired yet
        // we respawn so the panel doesn't freeze on a stale frame.
        // Capped at 5 restarts per 60s — past that we give up and
        // wait for the next camera event.
        let currentProc: any = null;
        let restartCount  = 0;
        let restartWindow = Date.now();

        const spawnFfmpeg = () => {
            if (abort.signal.aborted) return;
            workBuf = Buffer.alloc(0);   // reset framer state on each respawn
            // Resume-scan offset into workBuf: when a chunk arrives without
            // completing a frame, the next search only needs to cover the
            // new bytes (minus 1 for a marker straddling the boundary)
            // instead of rescanning a partially-arrived ~140KB frame from
            // byte 0 on every chunk.
            let scanFrom = 0;
            const p = spawn(ffmpegPath, [
                "-hide_banner", "-loglevel", "error",
                // INPUT flags depend on the source path:
                //  • live-edge: aggressive low-latency tuning — no input
                //    buffering, unbuffered direct I/O, minimal probe — so a
                //    live RTSP stream is decoded straight through with the
                //    least added latency.
                //  • prebuffered: the rebroadcaster hands us a ~6s BURST of
                //    buffered frames (starting on a keyframe). "-avioflags
                //    direct" + "-fflags nobuffer" throttle that burst to tiny
                //    unbuffered socket reads — measured first-frame scaled
                //    linearly with prebuffer size, i.e. ffmpeg was draining
                //    the burst slowly, not waiting for a keyframe. Dropping
                //    those two lets ffmpeg gulp the burst and emit the buffered
                //    keyframe almost immediately. Keep genpts+discardcorrupt;
                //    let Scrypted's own probesize/analyzeduration (in
                //    inputArguments) stand.
                ...(usingPrebuffer
                    ? ["-fflags", "+genpts+discardcorrupt"]
                    : ["-fflags", "+genpts+nobuffer+discardcorrupt",
                       "-flags", "low_delay",
                       "-avioflags", "direct",
                       "-probesize", "32",
                       "-analyzeduration", "0"]),
                ...(ffmpegInput.inputArguments || []),
                "-an", "-sn",
                "-vf", vf,
                // -fps_mode drop: when the decoder is behind, throw the
                // late frame on the floor instead of queueing it. Without
                // this, ffmpeg's output queue fills up and the displayed
                // image lags further and further behind reality.
                "-fps_mode", "drop",
                "-c:v", "mjpeg", "-q:v", qv,
                "-f", "image2pipe", "-flush_packets", "1",
                "pipe:1",
            ]);
            currentProc = p;
            // Single cold-start stamp: first framed JPEG out. One-shot per
            // stream; a wake-to-video regression shows up here immediately
            // (~0.7s on the prebuffered path, ~5s on a cold live-edge GOP).
            let firstFfmpegFrameLogged = false;
            p.stdout.on("data", (chunk: Buffer) => {
                if (abort.signal.aborted) return;
                workBuf = workBuf.length === 0 ? chunk : Buffer.concat([workBuf, chunk]);
                while (true) {
                    const eoi = workBuf.indexOf(JPEG_EOI, scanFrom);
                    if (eoi < 0) {
                        scanFrom = Math.max(0, workBuf.length - 1);
                        break;
                    }
                    const frame = workBuf.subarray(0, eoi + 2);
                    workBuf = workBuf.subarray(eoi + 2);
                    scanFrom = 0;
                    if (frame.length < 4 || frame[0] !== 0xff || frame[1] !== 0xd8) continue;

                    if (!firstFfmpegFrameLogged) {
                        this.console.log(`stream "${v.name}": first ffmpeg frame +${since()}ms (jpeg=${(frame.length / 1024).toFixed(0)}KB)`);
                        firstFfmpegFrameLogged = true;
                    }

                    // Drop only when the socket isn't connected yet
                    // (initial-open race) — once it's up we keep writing
                    // through normal backpressure and let the firmware's
                    // FIONREAD skip shed superseded frames before decode.
                    if (!socketReady) {
                        droppedFrames++;
                        continue;
                    }

                    framesSampled++;
                    if (socketBackpressured) framesUnderBp++;

                    // Emergency safety net: if writableLength somehow
                    // grows past the cap (e.g. a stuck connection that
                    // never fires 'drain'), destroy the socket so the
                    // reconnect path clears the backlog. Should be rare
                    // with skip-oldest in place — steady-state writableLength
                    // stays ~1 in-flight frame.
                    const queued = sock.writableLength ?? 0;
                    if (queued > v.maxNodeBufMb * 1024 * 1024) {
                        flushCount++;
                        this.console.log(
                            `stream "${v.name}": buffer ${(queued / (1024 * 1024)).toFixed(1)}MB > ` +
                            `${v.maxNodeBufMb}MB cap — destroying socket to drop backlog (flush #${flushCount})`);
                        try { sock.destroy(); } catch {}
                        droppedFrames++;
                        continue;
                    }
                    seq++;
                    // 16-byte v1 header. Magic "VPRT" (0x56505254) lets
                    // the firmware autodetect old-vs-new clients during
                    // the rollout window. event_us_low stamped at capture
                    // time (here), not write time — so a frame held in
                    // the pending slot keeps its true age and g2g reflects
                    // any hold latency we added.
                    const header = Buffer.alloc(16);
                    header.writeUInt32BE(0x56505254, 0);   // "VPRT"
                    header.writeUInt32BE(frame.length, 4);
                    header.writeUInt32BE(seq, 8);
                    header.writeUInt32BE((Date.now() * 1000) >>> 0, 12);
                    // Single combined buffer so header + body hit the wire
                    // as one TCP segment when possible.
                    const framed = Buffer.concat([header, frame]);

                    if (socketBackpressured) {
                        // Skip-oldest: replace whatever's in the pending slot.
                        // The in-flight frame (last one we called write() on)
                        // is already past us — kernel/Node buffer is draining
                        // it. We only ever hold the freshest "next to send".
                        if (pendingFrame) droppedOldest++;
                        pendingFrame = framed;
                        continue;
                    }

                    const ok = writeFramed(framed);
                    if (!ok) socketBackpressured = true;
                }
            });

            p.stderr.on("data", (chunk: Buffer) => {
                if (abort.signal.aborted) return;
                const text = chunk.toString("utf8").trim();
                if (!text) return;
                if (text.includes("Immediate exit requested")) return;
                this.console.warn(`ffmpeg "${v.name}": ${text}`);
            });
            p.on("error", (e: any) => {
                if (!abort.signal.aborted) this.console.warn(`ffmpeg "${v.name}" spawn error:`, e.message);
            });
            p.on("close", (code: number) => {
                if (abort.signal.aborted) return;
                const now = Date.now();
                if (now - restartWindow > 60_000) {  // rolling 60s window
                    restartCount  = 0;
                    restartWindow = now;
                }
                if (restartCount >= 5) {
                    this.console.warn(`ffmpeg "${v.name}" exited (code=${code}) and has restarted ≥5x in the last 60s — giving up; next camera event will retry`);
                    this.stopStream(v.nativeId!);
                    return;
                }
                restartCount++;
                this.console.log(`ffmpeg "${v.name}" exited (code=${code}) — respawning (#${restartCount}/5 within window)`);
                setTimeout(spawnFfmpeg, 250);
            });
        };

        spawnFfmpeg();

        abort.signal.addEventListener("abort", () => {
            try { currentProc?.kill("SIGTERM"); } catch {}
        });

        // Unified stream-health log every 10s: Scrypted-side sent fps
        // + firmware-side painted fps side-by-side, so the user can
        // see at a glance "we sent N, the panel showed M." The gap
        // (sent - painted) is what the firmware's FIONREAD skip
        // dropped to keep the panel showing the freshest frame.
        // Includes firmware-side per-stage timings (recv/dec/paint/
        // idle min/avg/max) + glass-to-glass age of the most recent
        // painted frame. /state poll is folded in so there's one log
        // line per window instead of two interleaved timelines.
        const streamLogger = setInterval(async () => {
            const now = Date.now();
            const window = (now - lastLogMs) / 1000;
            // Roll the window even on quiet ticks — otherwise the first
            // active window after a lull spans the whole quiet stretch
            // and under-reports every rate (which can also suppress the
            // fw-skipped noteworthy trigger).
            lastLogMs = now;
            if (window <= 0 || (sentFrames === 0 && droppedFrames === 0)) return;
            const sentRate = sentFrames / window;
            const dropRate = droppedFrames / window;
            const mbPerSec = (bytesSent / window) / (1024 * 1024);
            const sortedW  = writeLatencies.slice().sort((a, b) => a - b);
            const p50 = sortedW.length ? sortedW[Math.floor(sortedW.length * 0.5)] : 0;
            const p95 = sortedW.length ? sortedW[Math.floor(sortedW.length * 0.95)] : 0;
            const max = sortedW.length ? sortedW[sortedW.length - 1] : 0;

            // Best-effort firmware-side snapshot. Timeout < 1s so a
            // missed /state never wedges the logger.
            let painted = "?", paintedMb = "?", g2g = "?", paintedNum = -1;
            let recvStr = "?", decStr = "?", paintStr = "?", idleStr = "?";
            let tempStr = "?";
            try {
                const st: any = await fetch(`http://${v.host}/state`, {
                    signal: AbortSignal.timeout(800),
                }).then(r => r.json());
                const fs = st?.stream;
                if (fs?.frames && fs.window_us > 0) {
                    paintedNum = fs.frames / (fs.window_us / 1e6);
                    painted    = paintedNum.toFixed(1);
                    paintedMb  = ((fs.bytes / (fs.window_us / 1e6)) / (1024 * 1024)).toFixed(2);
                    recvStr    = `${fs.recv_min_us}/${fs.recv_avg_us}/${fs.recv_max_us}`;
                    decStr     = `${fs.dec_min_us}/${fs.dec_avg_us}/${fs.dec_max_us}`;
                    paintStr   = `${fs.paint_min_us}/${fs.paint_avg_us}/${fs.paint_max_us}`;
                    idleStr    = `${fs.idle_min_us}/${fs.idle_avg_us}/${fs.idle_max_us}`;
                }
                // On-die junction temp (°C); free thermal trending under
                // streaming load, the hottest thing this device does.
                if (typeof st?.temp_c === "number") tempStr = st.temp_c.toFixed(1);
                if (fs?.last_paint_event_us_low) {
                    const nowUsLow = (Date.now() * 1000) >>> 0;
                    const diff = (nowUsLow - fs.last_paint_event_us_low) >>> 0;
                    if (diff < 30_000_000) g2g = (diff / 1000).toFixed(0) + "ms";
                }
            } catch { /* keep the local stats; firmware-side just shows ? */ }

            const skipped = paintedNum >= 0 ? Math.max(0, sentRate - paintedNum).toFixed(1) : "?";
            // node_buf = bytes Scrypted has handed to socket.write but
            // the kernel send buffer hasn't accepted yet — they sit in
            // Node's internal queue, NOT on the wire. Divide by the
            // current send rate to estimate how many seconds of
            // already-emitted frames are waiting at the source. This
            // is the load-bearing piece of the g2g "buffer depth"
            // story: when this is large, the firmware can't possibly
            // be showing the freshest bytes because we haven't even
            // sent them yet.
            const nodeBufBytes = sock?.writableLength ?? 0;
            const sentBps      = mbPerSec * 1024 * 1024;
            const nodeBufMs    = sentBps > 0 ? (nodeBufBytes / sentBps * 1000).toFixed(0) : "?";
            // Log only noteworthy windows to keep the console readable when a
            // chatty camera keeps a viewport streaming for long stretches. A
            // healthy 24fps window prints nothing (the per-wake lines already
            // confirm liveness); we surface only degradation: socket-not-ready
            // drops, a buffer-cap flush this window, the firmware shedding ≥2fps
            // to stay fresh, or painted dipping below ~20fps.
            const flushedThisWindow = flushCount - lastFlushCount;
            lastFlushCount = flushCount;
            const skippedNum = paintedNum >= 0 ? Math.max(0, sentRate - paintedNum) : 0;
            const noteworthy =
                droppedFrames > 0 ||
                flushedThisWindow > 0 ||
                skippedNum >= 2 ||
                (paintedNum >= 0 && paintedNum < 20);
            if (noteworthy) this.console.log(
                `stream "${v.name}": sent=${sentRate.toFixed(1)}fps painted=${painted}fps ` +
                `(fw-skipped=${skipped}fps, drop-oldest=${droppedOldest}, drops=${droppedFrames}, flushes=${flushCount}) ` +
                `${mbPerSec.toFixed(2)}MB/s sent / ${paintedMb}MB/s painted | ` +
                `socket.write p50=${p50}ms p95=${p95}ms max=${max}ms backpressured=${socketBackpressured} bp=${framesSampled > 0 ? ((framesUnderBp / framesSampled) * 100).toFixed(0) : "?"}% ` +
                `node_buf=${(nodeBufBytes / 1024).toFixed(0)}KB≈${nodeBufMs}ms/${v.maxNodeBufMb}MB cap | ` +
                `recv=${recvStr}us dec=${decStr}us paint=${paintStr}us idle=${idleStr}us | temp=${tempStr}C | g2g=${g2g}`);

            droppedFrames = 0;
            droppedOldest = 0;
            framesSampled = 0;
            framesUnderBp = 0;
            sentFrames    = 0;
            bytesSent     = 0;
            writeLatencies.length = 0;
        }, 10_000);
        abort.signal.addEventListener("abort", () => clearInterval(streamLogger));

        const timeoutMs = v.idleTimeoutMs > 0 ? v.idleTimeoutMs : DEFAULT_IDLE_TIMEOUT_MS;
        const timeout = setTimeout(() => {
            this.console.log(`"${v.name}": Scrypted-side stream timeout — stopping`);
            // A never-sleep viewport (idle_timeout_ms=0, firmware idle
            // timer disabled) still gets its ffmpeg/socket reclaimed by
            // this safety timer, but we must not POST sleep and override
            // the user's always-on setting — the panel just keeps showing
            // the last frame.
            this.stopStream(v.nativeId!, /*sendSleep=*/ v.idleTimeoutMs > 0);
        }, timeoutMs);
        // Clear the idle timer on ANY teardown path, not just stopStream.
        // On a StartStop.stop()/re-paste drain the stream is killed via its
        // abort cleaner (not stopStream), which would otherwise leave this
        // setTimeout dangling for up to idleTimeoutMs (default 60s).
        abort.signal.addEventListener("abort", () => clearTimeout(timeout));

        // The latest spawned ffmpeg child is held in the spawnFfmpeg
        // closure (currentProc); the abort signal listener kills it on
        // shutdown. We don't store the proc in the streams entry
        // because it can change across auto-restarts.
        this.streams.set(v.nativeId!, { timeout, abort });
    }

    stopStream(nativeId: string, sendSleep = true) {
        const s = this.streams.get(nativeId);
        if (!s) return;
        s.abort.abort();   // aborts the in-flight ffmpeg child via its listener
        clearTimeout(s.timeout);
        this.streams.delete(nativeId);
        const v = this.viewports.get(nativeId);
        if (sendSleep && v?.host) {
            this.postJSON(`http://${v.host}/state`, { state: "sleep" }).catch(() => {});
        }
    }

    // ffmpeg -vf filter chain producing panel-native 800x480 BGR888.
    // Rotation goes FIRST so the final mjpeg encoder sees the exact target
    // dimensions — earlier we observed mjpeg writing pre-rotation dims into
    // the JPEG SOF marker when scale came first, breaking the firmware's
    // strict dim check.
    private buildVf(orientation: string, panelW: number, panelH: number): string {
        return orientation === "portrait"
            ? `transpose=1,scale=${panelW}:${panelH}:flags=lanczos,setsar=1`
            : `scale=${panelW}:${panelH}:flags=lanczos,setsar=1`;
    }

    // Inbound routing key → viewport. Match the persisted display_name
    // first — same precedence registerViewport uses — because v.name can
    // briefly drift to the nativeId on script reload, which would 404 a
    // device tap-wake arriving right after a re-paste.
    private findByName(name: string): Viewport | undefined {
        for (const v of this.viewports.values()) {
            try { if (v.storage.getItem("display_name") === name) return v; }
            catch { /* storage not attached yet — fall through to v.name */ }
        }
        for (const v of this.viewports.values()) if (v.name === name) return v;
        return undefined;
    }

    // ------------------------------------------------------------------------
    // Inbound: device → Scrypted POST /state
    // ------------------------------------------------------------------------

    async onRequest(request: HttpRequest, response: HttpResponse) {
        if (request.method !== "POST") { response.send("", { code: 405 }); return; }
        if (!request.url.endsWith("/state")) { response.send("", { code: 404 }); return; }

        let body: any;
        try { body = JSON.parse(request.body); }
        catch { response.send("invalid JSON", { code: 400 }); return; }

        const { viewport, state } = body ?? {};
        const v = typeof viewport === "string" ? this.findByName(viewport) : undefined;
        if (!v) { response.send(`unknown viewport: ${viewport}`, { code: 404 }); return; }
        if (state !== "wake" && state !== "sleep") {
            response.send("state must be wake or sleep", { code: 400 });
            return;
        }

        this.console.log(`recv "${viewport}" -> ${state} (device-initiated)`);

        if (state === "wake") {
            // Same guard as every other start path: if a stream is live or
            // mid-start, leave it alone — a concurrent second startStream
            // would overwrite the streams entry and orphan the first ffmpeg.
            const nid = v.nativeId!;
            if (!this.streams.has(nid) && !this.streamStarting.has(nid)) {
                this.streamStarting.add(nid);
                // Fire-and-forget: the device's outbound POST has a 1s
                // timeout, so awaiting a multi-second startStream here
                // just turns every tap-wake into a firmware-side
                // state_post_failure. alreadyAwake — it woke itself.
                this.startStream(v, Date.now(), /*alreadyAwake=*/ true)
                    .catch(e => this.console.error("device-initiated wake failed", e))
                    .finally(() => this.streamStarting.delete(nid));
            }
        } else {
            this.stopStream(v.nativeId!, /*sendSleep=*/ false);
        }
        response.send("", { code: 204 });
    }

    // ------------------------------------------------------------------------
    // Parent Settings — informational only; per-viewport tuning lives on each
    // child's own Settings page.
    // ------------------------------------------------------------------------

    async getSettings(): Promise<Setting[]> {
        const count = this.viewports.size;
        return [
            {
                key: "viewport_count",
                title: "Registered viewports",
                description: "Number of child viewport bindings under this parent. Each one's host / camera / brightness / orientation / fps lives on its own Settings page.",
                value: String(count),
                readonly: true,
            } as any,
            {
                key: "callback_base",
                title: "Callback base URL",
                description: "Endpoint the firmware POSTs back to for tap-initiated wake/sleep.",
                value: this.scryptedBase || "(not yet resolved)",
                readonly: true,
            } as any,
        ];
    }

    async putSetting(_key: string, _value: SettingValue) {}

    // ------------------------------------------------------------------------
    // Tiny HTTP helper
    // ------------------------------------------------------------------------

    private async postJSON(url: string, body: any) {
        const res = await fetch(url, {
            method:  "POST",
            headers: { "Content-Type": "application/json" },
            body:    JSON.stringify(body),
            signal:  AbortSignal.timeout(HTTP_TIMEOUT_MS),
        });
        if (!res.ok) {
            throw new Error(`POST ${url} -> ${res.status}`);
        }
    }
}

export default ScryptedViewportProvider;