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     1 # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/  | 
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     2   | 
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     3 # All map templates are defined in the templates directory  | 
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     4 # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres  | 
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     5 #   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt  | 
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     6 # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres  | 
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     7 #   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt  | 
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     8 # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires  | 
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     9 #   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt  | 
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    10 # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi  | 
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    11 #   The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt  | 
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    12 # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi  | 
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    13 #   The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt  | 
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    14 # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi  | 
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    15 #   The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt  | 
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    16 deftemplatesuffix: hires  | 
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    17   | 
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    18 # Map storage scheme: only uncomment one 'type' value  | 
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    19 #  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting  | 
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    20 #  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)  | 
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    21 #  mysql: MySQL database, at hostname:port in database, accessed via userid with password  | 
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    22 storage:  | 
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    23   # Filetree storage (standard tree of image files for maps)  | 
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    24   type: filetree  | 
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    25   # SQLite db for map storage (uses dbfile as storage location)  | 
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    26   #type: sqlite  | 
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    27   #dbfile: dynmap.db  | 
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    28   # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')  | 
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    29   #type: mysql  | 
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    30   #hostname: localhost  | 
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    31   #port: 3306  | 
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    32   #database: dynmap  | 
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    33   #userid: dynmap  | 
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    34   #password: dynmap  | 
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    35   #prefix: ""  | 
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    36   #flags: "?allowReconnect=true"  | 
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    37   | 
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    38 components:  | 
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    39   - class: org.dynmap.ClientConfigurationComponent  | 
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    40   | 
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    41   # - class: org.dynmap.InternalClientUpdateComponent  | 
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    42   #   sendhealth: true  | 
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    43   #   sendposition: true  | 
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    44   #   allowwebchat: true  | 
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    45   #   webchat-interval: 5  | 
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    46   #   hidewebchatip: false  | 
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    47   #   trustclientname: false  | 
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    48   #   includehiddenplayers: false  | 
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    49   #   # (optional) if true, color codes in player display names are used  | 
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    50   #   use-name-colors: false  | 
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    51   #   # (optional) if true, player login IDs will be used for web chat when their IPs match  | 
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    52   #   use-player-login-ip: true  | 
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    53   #   # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored  | 
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    54   #   require-player-login-ip: false  | 
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    55   #   # (optional) block player login IDs that are banned from chatting  | 
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    56   #   block-banned-player-chat: true  | 
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    57   #   # Require login for web-to-server chat (requires login-enabled: true)  | 
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    58   #   webchat-requires-login: false  | 
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    59   #   # If set to true, users must have dynmap.webchat permission in order to chat  | 
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    60   #   webchat-permissions: false  | 
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    61   #   # Limit length of single chat messages  | 
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    62   #   chatlengthlimit: 256  | 
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    63   # #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)  | 
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    64   # #  hideifshadow: 4  | 
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    65   # #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)  | 
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    66   # #  hideifundercover: 14  | 
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    67   # #  # (Optional) if true, players that are crouching/sneaking will be hidden  | 
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    68   #   hideifsneaking: false  | 
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    69   #   # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)  | 
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    70   #   protected-player-info: false  | 
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    71   #   # If true, hide players with invisibility potion effects active  | 
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    72   #   hide-if-invisiblity-potion: true  | 
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    73   #   # If true, player names are not shown on map, chat, list  | 
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    74   #   hidenames: false  | 
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    75   | 
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    76   - class: org.dynmap.JsonFileClientUpdateComponent  | 
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    77     writeinterval: 1  | 
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    78     sendhealth: true  | 
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    79     sendposition: true  | 
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    80     allowwebchat: false  | 
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    81     webchat-interval: 5  | 
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    82     hidewebchatip: false  | 
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    83     includehiddenplayers: false  | 
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    84     use-name-colors: false  | 
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    85     use-player-login-ip: false  | 
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    86     require-player-login-ip: false  | 
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    87     block-banned-player-chat: true  | 
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    88     hideifshadow: 0  | 
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    89     hideifundercover: 0  | 
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    90     hideifsneaking: false  | 
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    91     # Require login for web-to-server chat (requires login-enabled: true)  | 
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    92     webchat-requires-login: false  | 
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    93     # If set to true, users must have dynmap.webchat permission in order to chat  | 
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    94     webchat-permissions: false  | 
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    95     # Limit length of single chat messages  | 
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    96     chatlengthlimit: 256  | 
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    97     hide-if-invisiblity-potion: true  | 
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    98     hidenames: false  | 
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    99   | 
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   100   - class: org.dynmap.SimpleWebChatComponent  | 
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   101     allowchat: false  | 
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   102     # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.  | 
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   103     allowurlname: false  | 
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   104   | 
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   105   # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins  | 
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   106   - class: org.dynmap.MarkersComponent  | 
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   107     type: markers  | 
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   108     showlabel: false  | 
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   109     enablesigns: false  | 
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   110     # Default marker set for sign markers  | 
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   111     default-sign-set: markers  | 
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   112     # (optional) add spawn point markers to standard marker layer  | 
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   113     showspawn: true  | 
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   114     spawnicon: world  | 
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   115     spawnlabel: "Spawn"  | 
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   116     # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)  | 
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   117     showofflineplayers: false  | 
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   118     offlinelabel: "Offline"  | 
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   119     offlineicon: offlineuser  | 
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   120     offlinehidebydefault: true  | 
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   121     offlineminzoom: 0  | 
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   122     maxofflinetime: 30  | 
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   123     # (optional) layer for showing player's spawn beds  | 
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   124     showspawnbeds: false  | 
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   125     spawnbedlabel: "Spawn Beds"  | 
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   126     spawnbedicon: bed  | 
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   127     spawnbedhidebydefault: true  | 
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   128     spawnbedminzoom: 0  | 
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   129     spawnbedformat: "%name%'s bed"  | 
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   130     # (optional) show world border (vanilla 1.8+)  | 
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   131     showworldborder: true  | 
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   132     worldborderlabel: "Border"  | 
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   133   | 
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   134   - class: org.dynmap.ClientComponent  | 
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   135     type: chat  | 
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   136     allowurlname: false  | 
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   137   - class: org.dynmap.ClientComponent  | 
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   138     type: chatballoon  | 
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   139     focuschatballoons: false  | 
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   140   - class: org.dynmap.ClientComponent  | 
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   141     type: chatbox  | 
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   142     showplayerfaces: true  | 
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   143     messagettl: 5  | 
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   144     # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages  | 
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   145     #scrollback: 100  | 
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   146     # Optional: set maximum number of lines visible for chatbox  | 
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   147     #visiblelines: 10  | 
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   148     # Optional: send push button  | 
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   149     sendbutton: false  | 
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   150   - class: org.dynmap.ClientComponent  | 
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   151     type: playermarkers  | 
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   152     showplayerfaces: true  | 
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   153     showplayerhealth: true  | 
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   154     # If true, show player body too (only valid if showplayerfaces=true  | 
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   155     showplayerbody: false  | 
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   156     # Option to make player faces small - don't use with showplayerhealth  | 
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   157     smallplayerfaces: false  | 
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   158     # Optional - make player faces layer hidden by default  | 
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   159     hidebydefault: false  | 
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   160     # Optional - ordering priority in layer menu (low goes before high - default is 0)  | 
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   161     layerprio: 0  | 
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   162     # Optional - label for player marker layer (default is 'Players')  | 
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   163     label: "Players"  | 
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   164   | 
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   165   #- class: org.dynmap.ClientComponent  | 
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   166   #  type: digitalclock  | 
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   167   - class: org.dynmap.ClientComponent  | 
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   168     type: link  | 
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   169   | 
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   170   - class: org.dynmap.ClientComponent  | 
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   171     type: timeofdayclock  | 
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   172     showdigitalclock: true  | 
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   173     showweather: true  | 
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   174   # Mouse pointer world coordinate display  | 
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   175   - class: org.dynmap.ClientComponent  | 
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   176     type: coord  | 
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   177     label: "Location"  | 
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   178     hidey: false  | 
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   179     show-mcr: false  | 
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   180     show-chunk: false  | 
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   181   | 
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   182   # Note: more than one logo component can be defined  | 
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   183   #- class: org.dynmap.ClientComponent  | 
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   184   #  type: logo  | 
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   185   #  text: "Dynmap"  | 
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   186   #  #logourl: "images/block_surface.png"  | 
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   187   #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"  | 
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   188   #  # Valid positions: top-left, top-right, bottom-left, bottom-right  | 
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   189   #  position: bottom-right  | 
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   190   | 
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   191   #- class: org.dynmap.ClientComponent  | 
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   192   #  type: inactive  | 
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   193   #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)  | 
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   194   #  redirecturl: inactive.html  | 
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   195   #  #showmessage: 'You were inactive for too long.'  | 
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   196   | 
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   197   #- class: org.dynmap.TestComponent  | 
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   198   #  stuff: "This is some configuration-value"  | 
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   199   | 
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   200 # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)  | 
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   201 display-whitelist: false  | 
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   202   | 
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   203 # How often a tile gets rendered (in seconds).  | 
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   204 renderinterval: 1  | 
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   205   | 
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   206 # How many tiles on update queue before accelerate render interval  | 
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   207 renderacceleratethreshold: 60  | 
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   208   | 
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   209 # How often to render tiles when backlog is above renderacceleratethreshold  | 
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   210 renderaccelerateinterval: 0.2  | 
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   211   | 
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   212 # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)  | 
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   213 tiles-rendered-at-once: 2  | 
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   214   | 
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   215 # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering  | 
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   216 # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result  | 
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   217 # in more competition for CPU resources with other processes  | 
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   218 usenormalthreadpriority: true  | 
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   219   | 
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   220 # Save and restore pending tile renders - prevents their loss on server shutdown or /reload  | 
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   221 saverestorepending: true  | 
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   222   | 
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   223 # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs  | 
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   224 save-pending-period: 900  | 
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   225   | 
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   226 # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)  | 
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   227 zoomoutperiod: 30  | 
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   228   | 
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   229 # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)  | 
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   230 initial-zoomout-validate: true  | 
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   231   | 
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   232 # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering  | 
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   233 # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Values can  | 
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   234 # also be set on individual worlds and individual maps.  | 
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   235 tileupdatedelay: 30  | 
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   236   | 
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   237 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable  | 
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   238 enabletilehash: true  | 
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   239   | 
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   240 # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)  | 
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   241 #hideores: true  | 
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   242   | 
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   243 # Optional - enabled BetterGrass style rendering of grass and snow block sides  | 
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   244 #better-grass: true  | 
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   245   | 
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   246 # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)  | 
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   247 smooth-lighting: true  | 
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   248   | 
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   249 # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)  | 
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   250 #   false=classic Dynmap lighting curve  | 
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   251 use-brightness-table: true  | 
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   252   | 
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   253 # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific  | 
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   254 #  blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks  | 
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   255 block-alias:  | 
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   256 #    "minecraft:quartz_ore": "stone"  | 
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   257 #    "diamond_ore": "coal_ore"  | 
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   258   | 
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   259 # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)  | 
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   260 # Has no effect on maps with explicit format settings  | 
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   261 image-format: jpg-q90  | 
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   262   | 
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   263 #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures  | 
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   264 #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)  | 
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   265 #  transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks  | 
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   266 use-generated-textures: true  | 
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   267 correct-water-lighting: true  | 
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   268 transparent-leaves: true  | 
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   269   | 
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   270 # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)  | 
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   271 ctm-support: true  | 
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   272 # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)  | 
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   273 custom-colors-support: true  | 
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   274   | 
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   275 # Control loading of player faces (if set to false, skins are never fetched)  | 
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   276 #fetchskins: false  | 
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   277   | 
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   278 # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)  | 
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   279 #refreshskins: false  | 
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   280   | 
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   281 # Customize URL used for fetching player skins (%player% is macro for name)  | 
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   282 skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"  | 
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   283   | 
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   284 # Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)  | 
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   285 #skinsrestorer-integration: true  | 
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   286   | 
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   287 render-triggers:  | 
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   288   #- playermove  | 
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   289   #- playerjoin  | 
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   290   - blockplaced  | 
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   291   - blockbreak  | 
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   292   - leavesdecay  | 
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   293   - blockburn  | 
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   294   - chunkgenerated  | 
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   295   - blockformed  | 
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   296   - blockfaded  | 
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   297   - blockspread  | 
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   298   - pistonmoved  | 
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   299   - explosion  | 
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   300   #- blockfromto  | 
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   301   #- blockphysics  | 
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   302   - structuregrow  | 
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   303   - blockgrow  | 
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   304   #- blockredstone  | 
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   305   | 
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   306 # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')  | 
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   307 #webpage-title: "My Awesome Server Map"  | 
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   308   | 
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   309 # The path where the tile-files are placed.  | 
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   310 tilespath: web/tiles  | 
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   311   | 
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   312 # The path where the web-files are located.  | 
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   313 webpath: web  | 
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   314   | 
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   315 # The path were the /dynmapexp command exports OBJ ZIP files  | 
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   316 exportpath: export  | 
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   317   | 
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   318 # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).  | 
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   319 # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)  | 
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   320 #webserver-bindaddress: 0.0.0.0  | 
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   321   | 
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   322 # The TCP-port the webserver will listen on.  | 
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   323 webserver-port: 8123  | 
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   324   | 
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   325 # Maximum concurrent session on internal web server - limits resources used in Bukkit server  | 
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   326 max-sessions: 30  | 
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   327   | 
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   328 # Disables Webserver portion of Dynmap (Advanced users only)  | 
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   329 disable-webserver: false  | 
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   330   | 
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   331 # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))  | 
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   332 allow-symlinks: true  | 
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   333   | 
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   334 # Enable login support  | 
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   335 login-enabled: false  | 
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   336 # Require login to access website (requires login-enabled: true)  | 
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   337 login-required: false  | 
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   338   | 
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   339 # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)  | 
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   340 timesliceinterval: 0.0  | 
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   341   | 
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   342 # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load  | 
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   343 maxchunkspertick: 200  | 
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   344   | 
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   345 # Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater  | 
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   346 progressloginterval: 100  | 
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   347   | 
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   348 # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender  | 
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   349 #   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when  | 
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   350 #  setting this to equal or exceed the number of physical cores on the system.  | 
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   351 #parallelrendercnt: 4  | 
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   352   | 
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   353 # Interval the browser should poll for updates.  | 
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   354 updaterate: 2000  | 
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   355   | 
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   356 # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in  | 
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   357 fullrenderplayerlimit: 0  | 
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   358 # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in  | 
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   359 updateplayerlimit: 0  | 
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   360 # Target limit on server thread use - msec per tick  | 
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   361 per-tick-time-limit: 50  | 
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   362 # If TPS of server is below this setting, update renders processing is paused  | 
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   363 update-min-tps: 18.0  | 
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   364 # If TPS of server is below this setting, full/radius renders processing is paused  | 
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   365 fullrender-min-tps: 18.0  | 
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   366 # If TPS of server is below this setting, zoom out processing is paused  | 
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   367 zoomout-min-tps: 18.0  | 
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   368   | 
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   369 showplayerfacesinmenu: true  | 
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   370   | 
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   371 # Control whether players that are hidden or not on current map are grayed out (true=yes)  | 
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   372 grayplayerswhenhidden: true  | 
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   373   | 
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   374 # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have  | 
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   375 # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last  | 
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   376 player-sort-permission-nodes:  | 
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   377   - bukkit.command.op  | 
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   378   | 
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   379 # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin  | 
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   380 #sidebaropened: true  | 
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   381   | 
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   382 # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)  | 
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   383 #http-response-headers:  | 
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   384 #    Access-Control-Allow-Origin: "my-domain.com"  | 
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   385 #    X-Custom-Header-Of-Mine: "MyHeaderValue"  | 
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   386   | 
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   387 # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields  | 
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   388 trusted-proxies:  | 
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   389   - "127.0.0.1"  | 
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   390   - "0:0:0:0:0:0:0:1"  | 
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   391   | 
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   392 # Join/quit message format for web chat: set to "" to disable notice on web UI  | 
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   393 joinmessage: "%playername% joined"  | 
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   394 quitmessage: "%playername% quit"  | 
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   395   | 
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   396 spammessage: "You may only chat once every %interval% seconds."  | 
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   397 # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text  | 
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   398 webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"  | 
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   399   | 
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   400 # Control whether layer control is presented on the UI (default is true)  | 
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   401 showlayercontrol: true  | 
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   402   | 
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   403 # Enable checking for banned IPs via banned-ips.txt (internal web server only)  | 
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   404 check-banned-ips: true  | 
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   405   | 
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   406 # Default selection when map page is loaded  | 
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   407 defaultzoom: 0  | 
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   408 defaultworld: world  | 
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   409 defaultmap: flat  | 
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   410 # (optional) Zoom level and map to switch to when following a player, if possible  | 
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   411 #followzoom: 3  | 
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   412 #followmap: surface  | 
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   413   | 
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   414 # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching  | 
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   415 persist-ids-by-ip: true  | 
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   416   | 
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   417 # If true, map text to cyrillic  | 
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   418 cyrillic-support: false  | 
         | 
   419   | 
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   420 # If true, coordinates will be rounded  | 
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   421 round-coordinates: true  | 
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   422   | 
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   423 # Messages to customize  | 
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   424 msg:  | 
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   425     maptypes: "Map Types"  | 
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   426     players: "Players"  | 
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   427     chatrequireslogin: "Chat Requires Login"  | 
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   428     chatnotallowed: "You are not permitted to send chat messages"  | 
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   429     hiddennamejoin: "Player joined"  | 
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   430     hiddennamequit: "Player quit"  | 
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   431   | 
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   432 # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)  | 
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   433 url:  | 
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   434     # configuration URL  | 
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   435     #configuration: "up/configuration"  | 
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   436     # update URL  | 
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   437     #update: "up/world/{world}/{timestamp}" | 
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   438     # sendmessage URL  | 
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   439     #sendmessage: "up/sendmessage"  | 
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   440     # login URL  | 
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   441     #login: "up/login"  | 
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   442     # register URL  | 
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   443     #register: "up/register"  | 
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   444     # tiles base URL  | 
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   445     #tiles: "tiles/"  | 
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   446     # markers base URL  | 
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   447     #markers: "tiles/"  | 
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   448   | 
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   449 # Customization commands - allows scripts to be run before/after certain events  | 
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   450 custom-commands:  | 
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   451     image-updates:  | 
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   452         # Command run just before any image file is written or updated: run with single parameter with fully qualified file name  | 
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   453         preupdatecommand: ""  | 
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   454         # Command run just after any image file is written or updated: run with single parameter with fully qualified file name  | 
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   455         postupdatecommand: ""  | 
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   456   | 
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   457 # Snapshot cache size, in chunks  | 
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   458 snapshotcachesize: 500  | 
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   459 # Snapshot cache uses soft references (true), else weak references (false)  | 
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   460 soft-ref-cache: true  | 
         | 
   461   | 
         | 
   462 # Player enter/exit title messages for map markers  | 
         | 
   463 #  | 
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   464 # Processing period - how often to check player positions vs markers - default is 1000ms (1 second)  | 
         | 
   465 #enterexitperiod: 1000  | 
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   466 # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)  | 
         | 
   467 #titleFadeIn: 10  | 
         | 
   468 # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)  | 
         | 
   469 #titleStay: 70  | 
         | 
   470 # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)  | 
         | 
   471 #titleFadeOut: 20  | 
         | 
   472 # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead  | 
         | 
   473 #enterexitUseTitle: true  | 
         | 
   474 # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false  | 
         | 
   475 #enterReplacesExits: true  | 
         | 
   476   | 
         | 
   477 # Set to true to enable verbose startup messages - can help with debugging map configuration problems  | 
         | 
   478 # Set to false for a much quieter startup log  | 
         | 
   479 verbose: false  | 
         | 
   480   | 
         | 
   481 # Enables debugging.  | 
         | 
   482 #debuggers:  | 
         | 
   483 #  - class: org.dynmap.debug.LogDebugger  | 
         | 
   484 # Debug: dump blocks missing render data  | 
         | 
   485 dump-missing-blocks: false  | 
         | 
   486   | 
         | 
   487 # Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14).  This is needed  | 
         | 
   488 # in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+).  This setting is NOT suggested to be enabled full time,  | 
         | 
   489 # but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated).  It is EXPERIMENTAL, so be sure to backup  | 
         | 
   490 # your worlds before running with this setting enabled (set to true)  | 
         | 
   491 #  | 
         | 
   492 #migrate-chunks: true  |