minecraft/server/templates/configuration.txt.j2
author Luke Hoersten <luke@hoersten.org>
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
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# All map templates are defined in the templates directory
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# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
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#   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
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# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
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#   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
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# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
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#   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
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# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
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#   The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
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#   The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
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#   The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
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deftemplatesuffix: hires
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# Map storage scheme: only uncomment one 'type' value
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#  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
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#  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
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#  mysql: MySQL database, at hostname:port in database, accessed via userid with password
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storage:
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  # Filetree storage (standard tree of image files for maps)
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  type: filetree
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  # SQLite db for map storage (uses dbfile as storage location)
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  #type: sqlite
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  #dbfile: dynmap.db
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  # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
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  #type: mysql
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  #hostname: localhost
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  #port: 3306
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  #database: dynmap
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  #userid: dynmap
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  #password: dynmap
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  #prefix: ""
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  #flags: "?allowReconnect=true"
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components:
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  - class: org.dynmap.ClientConfigurationComponent
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  # - class: org.dynmap.InternalClientUpdateComponent
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  #   sendhealth: true
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  #   sendposition: true
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  #   allowwebchat: true
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  #   webchat-interval: 5
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  #   hidewebchatip: false
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  #   trustclientname: false
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  #   includehiddenplayers: false
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  #   # (optional) if true, color codes in player display names are used
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  #   use-name-colors: false
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  #   # (optional) if true, player login IDs will be used for web chat when their IPs match
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  #   use-player-login-ip: true
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  #   # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
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  #   require-player-login-ip: false
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  #   # (optional) block player login IDs that are banned from chatting
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  #   block-banned-player-chat: true
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  #   # Require login for web-to-server chat (requires login-enabled: true)
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  #   webchat-requires-login: false
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  #   # If set to true, users must have dynmap.webchat permission in order to chat
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  #   webchat-permissions: false
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  #   # Limit length of single chat messages
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  #   chatlengthlimit: 256
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  # #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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  # #  hideifshadow: 4
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  # #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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  # #  hideifundercover: 14
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  # #  # (Optional) if true, players that are crouching/sneaking will be hidden
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  #   hideifsneaking: false
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  #   # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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  #   protected-player-info: false
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  #   # If true, hide players with invisibility potion effects active
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  #   hide-if-invisiblity-potion: true
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  #   # If true, player names are not shown on map, chat, list
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  #   hidenames: false
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  - class: org.dynmap.JsonFileClientUpdateComponent
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    writeinterval: 1
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    sendhealth: true
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    sendposition: true
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    allowwebchat: false
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    webchat-interval: 5
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    hidewebchatip: false
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    includehiddenplayers: false
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    use-name-colors: false
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    use-player-login-ip: false
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    require-player-login-ip: false
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    block-banned-player-chat: true
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    hideifshadow: 0
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    hideifundercover: 0
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    hideifsneaking: false
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    # Require login for web-to-server chat (requires login-enabled: true)
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    webchat-requires-login: false
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    # If set to true, users must have dynmap.webchat permission in order to chat
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    webchat-permissions: false
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    # Limit length of single chat messages
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    chatlengthlimit: 256
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    hide-if-invisiblity-potion: true
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    hidenames: false
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  - class: org.dynmap.SimpleWebChatComponent
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    allowchat: false
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    # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
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    allowurlname: false
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  # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
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  - class: org.dynmap.MarkersComponent
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    type: markers
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    showlabel: false
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    enablesigns: false
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    # Default marker set for sign markers
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    default-sign-set: markers
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    # (optional) add spawn point markers to standard marker layer
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    showspawn: true
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    spawnicon: world
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    spawnlabel: "Spawn"
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    # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
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    showofflineplayers: false
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    offlinelabel: "Offline"
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    offlineicon: offlineuser
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    offlinehidebydefault: true
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    offlineminzoom: 0
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    maxofflinetime: 30
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    # (optional) layer for showing player's spawn beds
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    showspawnbeds: false
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    spawnbedlabel: "Spawn Beds"
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    spawnbedicon: bed
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    spawnbedhidebydefault: true
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    spawnbedminzoom: 0
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    spawnbedformat: "%name%'s bed"
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    # (optional) show world border (vanilla 1.8+)
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    showworldborder: true
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    worldborderlabel: "Border"
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  - class: org.dynmap.ClientComponent
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    type: chat
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    allowurlname: false
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  - class: org.dynmap.ClientComponent
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    type: chatballoon
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    focuschatballoons: false
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  - class: org.dynmap.ClientComponent
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    type: chatbox
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    showplayerfaces: true
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    messagettl: 5
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    # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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    #scrollback: 100
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    # Optional: set maximum number of lines visible for chatbox
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    #visiblelines: 10
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    # Optional: send push button
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    sendbutton: false
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  - class: org.dynmap.ClientComponent
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    type: playermarkers
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    showplayerfaces: true
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    showplayerhealth: true
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    # If true, show player body too (only valid if showplayerfaces=true
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    showplayerbody: false
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    # Option to make player faces small - don't use with showplayerhealth
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    smallplayerfaces: false
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    # Optional - make player faces layer hidden by default
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    hidebydefault: false
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    # Optional - ordering priority in layer menu (low goes before high - default is 0)
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    layerprio: 0
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    # Optional - label for player marker layer (default is 'Players')
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    label: "Players"
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  #- class: org.dynmap.ClientComponent
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  #  type: digitalclock
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  - class: org.dynmap.ClientComponent
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    type: link
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  - class: org.dynmap.ClientComponent
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    type: timeofdayclock
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    showdigitalclock: true
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    showweather: true
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  # Mouse pointer world coordinate display
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  - class: org.dynmap.ClientComponent
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    type: coord
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    label: "Location"
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    hidey: false
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    show-mcr: false
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    show-chunk: false
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  # Note: more than one logo component can be defined
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  #- class: org.dynmap.ClientComponent
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  #  type: logo
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  #  text: "Dynmap"
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  #  #logourl: "images/block_surface.png"
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  #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
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  #  # Valid positions: top-left, top-right, bottom-left, bottom-right
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  #  position: bottom-right
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  #- class: org.dynmap.ClientComponent
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  #  type: inactive
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  #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
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  #  redirecturl: inactive.html
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  #  #showmessage: 'You were inactive for too long.'
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  #- class: org.dynmap.TestComponent
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  #  stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
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display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# How many tiles on update queue before accelerate render interval
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renderacceleratethreshold: 60
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# How often to render tiles when backlog is above renderacceleratethreshold
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renderaccelerateinterval: 0.2
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# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
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tiles-rendered-at-once: 2
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# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
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# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
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# in more competition for CPU resources with other processes
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usenormalthreadpriority: true
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# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
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saverestorepending: true
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# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
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save-pending-period: 900
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 30
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# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
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initial-zoomout-validate: true
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# Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
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# of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Values can
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# also be set on individual worlds and individual maps.
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tileupdatedelay: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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smooth-lighting: true
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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#   false=classic Dynmap lighting curve
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use-brightness-table: true
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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#  blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
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block-alias:
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#    "minecraft:quartz_ore": "stone"
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#    "diamond_ore": "coal_ore"
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# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
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# Has no effect on maps with explicit format settings
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image-format: jpg-q90
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#  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
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#  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
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#  transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
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use-generated-textures: true
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correct-water-lighting: true
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transparent-leaves: true
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# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
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ctm-support: true
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# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
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custom-colors-support: true
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# Control loading of player faces (if set to false, skins are never fetched)
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#fetchskins: false
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# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
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#refreshskins: false
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# Customize URL used for fetching player skins (%player% is macro for name)
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skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
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# Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
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#skinsrestorer-integration: true
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render-triggers:
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  #- playermove
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  #- playerjoin
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  - blockplaced
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   291
  - blockbreak
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   292
  - leavesdecay
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   293
  - blockburn
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   294
  - chunkgenerated
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  - blockformed
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  - blockfaded
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  - blockspread
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  - pistonmoved
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  - explosion
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  #- blockfromto
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  #- blockphysics
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  - structuregrow
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  - blockgrow
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  #- blockredstone
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# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
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#webpage-title: "My Awesome Server Map"
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# The path where the tile-files are placed.
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tilespath: web/tiles
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# The path where the web-files are located.
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webpath: web
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# The path were the /dynmapexp command exports OBJ ZIP files
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exportpath: export
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# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
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# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
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#webserver-bindaddress: 0.0.0.0
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   321
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# The TCP-port the webserver will listen on.
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webserver-port: 8123
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   324
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   325
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
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   326
max-sessions: 30
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# Disables Webserver portion of Dynmap (Advanced users only)
162
a7a64ed07204 Added Geyser minecraft plugin. Cleaned up minecraft role.
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diff changeset
   329
disable-webserver: true
125
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   330
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   331
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
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allow-symlinks: true
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   333
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# Enable login support
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login-enabled: false
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   336
# Require login to access website (requires login-enabled: true)
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   337
login-required: false
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   338
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   339
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
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timesliceinterval: 0.0
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   341
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   342
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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maxchunkspertick: 200
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   344
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   345
# Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
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   346
progressloginterval: 100
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   347
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   348
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
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   349
#   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
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   350
#  setting this to equal or exceed the number of physical cores on the system.
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   351
#parallelrendercnt: 4
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   352
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   353
# Interval the browser should poll for updates.
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   354
updaterate: 2000
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   355
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   356
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
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   357
fullrenderplayerlimit: 0
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   358
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
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parents:
diff changeset
   359
updateplayerlimit: 0
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   360
# Target limit on server thread use - msec per tick
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parents:
diff changeset
   361
per-tick-time-limit: 50
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   362
# If TPS of server is below this setting, update renders processing is paused
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parents:
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   363
update-min-tps: 18.0
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parents:
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   364
# If TPS of server is below this setting, full/radius renders processing is paused
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parents:
diff changeset
   365
fullrender-min-tps: 18.0
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parents:
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   366
# If TPS of server is below this setting, zoom out processing is paused
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parents:
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   367
zoomout-min-tps: 18.0
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parents:
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   368
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parents:
diff changeset
   369
showplayerfacesinmenu: true
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parents:
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   370
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parents:
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   371
# Control whether players that are hidden or not on current map are grayed out (true=yes)
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parents:
diff changeset
   372
grayplayerswhenhidden: true
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parents:
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   373
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parents:
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   374
# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
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parents:
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   375
# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
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parents:
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   376
player-sort-permission-nodes:
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parents:
diff changeset
   377
  - bukkit.command.op
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parents:
diff changeset
   378
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parents:
diff changeset
   379
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
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parents:
diff changeset
   380
#sidebaropened: true
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parents:
diff changeset
   381
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parents:
diff changeset
   382
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
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parents:
diff changeset
   383
#http-response-headers:
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parents:
diff changeset
   384
#    Access-Control-Allow-Origin: "my-domain.com"
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parents:
diff changeset
   385
#    X-Custom-Header-Of-Mine: "MyHeaderValue"
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parents:
diff changeset
   386
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Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   387
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
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parents:
diff changeset
   388
trusted-proxies:
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parents:
diff changeset
   389
  - "127.0.0.1"
5a298f7b44f5 Added dynmap to minecraft.
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parents:
diff changeset
   390
  - "0:0:0:0:0:0:0:1"
5a298f7b44f5 Added dynmap to minecraft.
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parents:
diff changeset
   391
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   392
# Join/quit message format for web chat: set to "" to disable notice on web UI
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parents:
diff changeset
   393
joinmessage: "%playername% joined"
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parents:
diff changeset
   394
quitmessage: "%playername% quit"
5a298f7b44f5 Added dynmap to minecraft.
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parents:
diff changeset
   395
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   396
spammessage: "You may only chat once every %interval% seconds."
5a298f7b44f5 Added dynmap to minecraft.
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parents:
diff changeset
   397
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
5a298f7b44f5 Added dynmap to minecraft.
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parents:
diff changeset
   398
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
5a298f7b44f5 Added dynmap to minecraft.
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parents:
diff changeset
   399
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Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   400
# Control whether layer control is presented on the UI (default is true)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   401
showlayercontrol: true
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Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   402
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   403
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   404
check-banned-ips: true
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   405
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   406
# Default selection when map page is loaded
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Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   407
defaultzoom: 0
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Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   408
defaultworld: world
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   409
defaultmap: flat
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   410
# (optional) Zoom level and map to switch to when following a player, if possible
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   411
#followzoom: 3
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   412
#followmap: surface
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   413
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   414
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   415
persist-ids-by-ip: true
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   416
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   417
# If true, map text to cyrillic
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   418
cyrillic-support: false
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   419
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   420
# If true, coordinates will be rounded
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   421
round-coordinates: true
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   422
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   423
# Messages to customize
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   424
msg:
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   425
    maptypes: "Map Types"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   426
    players: "Players"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   427
    chatrequireslogin: "Chat Requires Login"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   428
    chatnotallowed: "You are not permitted to send chat messages"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   429
    hiddennamejoin: "Player joined"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   430
    hiddennamequit: "Player quit"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   431
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   432
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   433
url:
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   434
    # configuration URL
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   435
    #configuration: "up/configuration"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   436
    # update URL
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   437
    #update: "up/world/{world}/{timestamp}"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   438
    # sendmessage URL
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   439
    #sendmessage: "up/sendmessage"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   440
    # login URL
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   441
    #login: "up/login"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   442
    # register URL
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   443
    #register: "up/register"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   444
    # tiles base URL
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   445
    #tiles: "tiles/"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   446
    # markers base URL
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   447
    #markers: "tiles/"
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   448
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   449
# Customization commands - allows scripts to be run before/after certain events
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   450
custom-commands:
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   451
    image-updates:
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   452
        # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   453
        preupdatecommand: ""
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   454
        # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   455
        postupdatecommand: ""
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   456
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   457
# Snapshot cache size, in chunks
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   458
snapshotcachesize: 500
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   459
# Snapshot cache uses soft references (true), else weak references (false)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   460
soft-ref-cache: true
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   461
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   462
# Player enter/exit title messages for map markers
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   463
#
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   464
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   465
#enterexitperiod: 1000
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   466
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   467
#titleFadeIn: 10
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   468
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   469
#titleStay: 70
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   470
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   471
#titleFadeOut: 20
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   472
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   473
#enterexitUseTitle: true
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   474
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   475
#enterReplacesExits: true
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   476
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   477
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   478
# Set to false for a much quieter startup log
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   479
verbose: false
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   480
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   481
# Enables debugging.
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   482
#debuggers:
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   483
#  - class: org.dynmap.debug.LogDebugger
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   484
# Debug: dump blocks missing render data
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   485
dump-missing-blocks: false
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   486
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   487
# Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14).  This is needed
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   488
# in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+).  This setting is NOT suggested to be enabled full time,
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   489
# but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated).  It is EXPERIMENTAL, so be sure to backup
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   490
# your worlds before running with this setting enabled (set to true)
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   491
#
5a298f7b44f5 Added dynmap to minecraft.
Luke Hoersten <luke@hoersten.org>
parents:
diff changeset
   492
#migrate-chunks: true