author | Luke Hoersten <luke@hoersten.org> |
Sat, 10 Sep 2022 14:52:16 -0500 | |
changeset 191 | b8a1e1e34d8c |
parent 162 | a7a64ed07204 |
permissions | -rw-r--r-- |
125 | 1 |
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ |
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# All map templates are defined in the templates directory |
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# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres |
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# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt |
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# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres |
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# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt |
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# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires |
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# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt |
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# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi |
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# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt |
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi |
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# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt |
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi |
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# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt |
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deftemplatesuffix: hires |
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# Map storage scheme: only uncomment one 'type' value |
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# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting |
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# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory) |
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# mysql: MySQL database, at hostname:port in database, accessed via userid with password |
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storage: |
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# Filetree storage (standard tree of image files for maps) |
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type: filetree |
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# SQLite db for map storage (uses dbfile as storage location) |
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#type: sqlite |
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#dbfile: dynmap.db |
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# MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix') |
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#type: mysql |
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#hostname: localhost |
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#port: 3306 |
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#database: dynmap |
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#userid: dynmap |
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#password: dynmap |
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#prefix: "" |
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#flags: "?allowReconnect=true" |
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components: |
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- class: org.dynmap.ClientConfigurationComponent |
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# - class: org.dynmap.InternalClientUpdateComponent |
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# sendhealth: true |
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# sendposition: true |
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# allowwebchat: true |
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# webchat-interval: 5 |
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# hidewebchatip: false |
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# trustclientname: false |
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# includehiddenplayers: false |
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# # (optional) if true, color codes in player display names are used |
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# use-name-colors: false |
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# # (optional) if true, player login IDs will be used for web chat when their IPs match |
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# use-player-login-ip: true |
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# # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored |
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# require-player-login-ip: false |
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# # (optional) block player login IDs that are banned from chatting |
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# block-banned-player-chat: true |
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# # Require login for web-to-server chat (requires login-enabled: true) |
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# webchat-requires-login: false |
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# # If set to true, users must have dynmap.webchat permission in order to chat |
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# webchat-permissions: false |
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# # Limit length of single chat messages |
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# chatlengthlimit: 256 |
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# # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) |
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# # hideifshadow: 4 |
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# # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) |
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# # hideifundercover: 14 |
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# # # (Optional) if true, players that are crouching/sneaking will be hidden |
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# hideifsneaking: false |
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# # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) |
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# protected-player-info: false |
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# # If true, hide players with invisibility potion effects active |
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# hide-if-invisiblity-potion: true |
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# # If true, player names are not shown on map, chat, list |
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# hidenames: false |
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- class: org.dynmap.JsonFileClientUpdateComponent |
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writeinterval: 1 |
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sendhealth: true |
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sendposition: true |
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allowwebchat: false |
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webchat-interval: 5 |
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hidewebchatip: false |
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includehiddenplayers: false |
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use-name-colors: false |
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use-player-login-ip: false |
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require-player-login-ip: false |
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block-banned-player-chat: true |
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hideifshadow: 0 |
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hideifundercover: 0 |
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hideifsneaking: false |
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# Require login for web-to-server chat (requires login-enabled: true) |
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webchat-requires-login: false |
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# If set to true, users must have dynmap.webchat permission in order to chat |
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webchat-permissions: false |
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# Limit length of single chat messages |
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chatlengthlimit: 256 |
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hide-if-invisiblity-potion: true |
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hidenames: false |
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- class: org.dynmap.SimpleWebChatComponent |
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allowchat: false |
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# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true. |
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allowurlname: false |
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# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins |
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- class: org.dynmap.MarkersComponent |
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type: markers |
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showlabel: false |
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enablesigns: false |
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# Default marker set for sign markers |
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default-sign-set: markers |
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# (optional) add spawn point markers to standard marker layer |
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showspawn: true |
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spawnicon: world |
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spawnlabel: "Spawn" |
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# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff) |
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showofflineplayers: false |
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offlinelabel: "Offline" |
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offlineicon: offlineuser |
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offlinehidebydefault: true |
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offlineminzoom: 0 |
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maxofflinetime: 30 |
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# (optional) layer for showing player's spawn beds |
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showspawnbeds: false |
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spawnbedlabel: "Spawn Beds" |
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spawnbedicon: bed |
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spawnbedhidebydefault: true |
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spawnbedminzoom: 0 |
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spawnbedformat: "%name%'s bed" |
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# (optional) show world border (vanilla 1.8+) |
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showworldborder: true |
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worldborderlabel: "Border" |
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- class: org.dynmap.ClientComponent |
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type: chat |
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allowurlname: false |
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- class: org.dynmap.ClientComponent |
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type: chatballoon |
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focuschatballoons: false |
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- class: org.dynmap.ClientComponent |
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type: chatbox |
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showplayerfaces: true |
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messagettl: 5 |
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages |
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#scrollback: 100 |
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# Optional: set maximum number of lines visible for chatbox |
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#visiblelines: 10 |
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# Optional: send push button |
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sendbutton: false |
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- class: org.dynmap.ClientComponent |
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type: playermarkers |
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showplayerfaces: true |
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showplayerhealth: true |
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# If true, show player body too (only valid if showplayerfaces=true |
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showplayerbody: false |
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# Option to make player faces small - don't use with showplayerhealth |
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smallplayerfaces: false |
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# Optional - make player faces layer hidden by default |
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hidebydefault: false |
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# Optional - ordering priority in layer menu (low goes before high - default is 0) |
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layerprio: 0 |
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# Optional - label for player marker layer (default is 'Players') |
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label: "Players" |
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#- class: org.dynmap.ClientComponent |
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# type: digitalclock |
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- class: org.dynmap.ClientComponent |
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type: link |
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- class: org.dynmap.ClientComponent |
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type: timeofdayclock |
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showdigitalclock: true |
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showweather: true |
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# Mouse pointer world coordinate display |
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- class: org.dynmap.ClientComponent |
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type: coord |
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label: "Location" |
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hidey: false |
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show-mcr: false |
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show-chunk: false |
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# Note: more than one logo component can be defined |
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#- class: org.dynmap.ClientComponent |
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# type: logo |
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# text: "Dynmap" |
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# #logourl: "images/block_surface.png" |
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# linkurl: "http://forums.bukkit.org/threads/dynmap.489/" |
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# # Valid positions: top-left, top-right, bottom-left, bottom-right |
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# position: bottom-right |
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#- class: org.dynmap.ClientComponent |
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# type: inactive |
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# timeout: 1800 # in seconds (1800 seconds = 30 minutes) |
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# redirecturl: inactive.html |
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# #showmessage: 'You were inactive for too long.' |
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#- class: org.dynmap.TestComponent |
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# stuff: "This is some configuration-value" |
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) |
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display-whitelist: false |
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# How often a tile gets rendered (in seconds). |
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renderinterval: 1 |
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# How many tiles on update queue before accelerate render interval |
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renderacceleratethreshold: 60 |
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# How often to render tiles when backlog is above renderacceleratethreshold |
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renderaccelerateinterval: 0.2 |
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# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores) |
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tiles-rendered-at-once: 2 |
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# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering |
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# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result |
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# in more competition for CPU resources with other processes |
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usenormalthreadpriority: true |
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# Save and restore pending tile renders - prevents their loss on server shutdown or /reload |
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saverestorepending: true |
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# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs |
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save-pending-period: 900 |
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) |
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zoomoutperiod: 30 |
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# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps) |
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initial-zoomout-validate: true |
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# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering |
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# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can |
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# also be set on individual worlds and individual maps. |
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tileupdatedelay: 30 |
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable |
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enabletilehash: true |
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) |
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#hideores: true |
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# Optional - enabled BetterGrass style rendering of grass and snow block sides |
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#better-grass: true |
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) |
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smooth-lighting: true |
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) |
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# false=classic Dynmap lighting curve |
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use-brightness-table: true |
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific |
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks |
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block-alias: |
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# "minecraft:quartz_ore": "stone" |
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# "diamond_ore": "coal_ore" |
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# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100) |
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# Has no effect on maps with explicit format settings |
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image-format: jpg-q90 |
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# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures |
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# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker) |
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# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks |
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use-generated-textures: true |
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correct-water-lighting: true |
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transparent-leaves: true |
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# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default) |
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ctm-support: true |
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# custom-colors-support: if true, Custom Colors in texture packs is enabled (default) |
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custom-colors-support: true |
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# Control loading of player faces (if set to false, skins are never fetched) |
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#fetchskins: false |
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# Control updating of player faces, once loaded (if faces are being managed by other apps or manually) |
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#refreshskins: false |
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# Customize URL used for fetching player skins (%player% is macro for name) |
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skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png" |
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# Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default) |
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#skinsrestorer-integration: true |
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render-triggers: |
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#- playermove |
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#- playerjoin |
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- blockplaced |
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- blockbreak |
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- leavesdecay |
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- blockburn |
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- chunkgenerated |
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- blockformed |
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- blockfaded |
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- blockspread |
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- pistonmoved |
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- explosion |
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#- blockfromto |
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#- blockphysics |
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- structuregrow |
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- blockgrow |
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#- blockredstone |
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# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server') |
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#webpage-title: "My Awesome Server Map" |
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# The path where the tile-files are placed. |
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tilespath: web/tiles |
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# The path where the web-files are located. |
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webpath: web |
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# The path were the /dynmapexp command exports OBJ ZIP files |
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exportpath: export |
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# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). |
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# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified) |
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#webserver-bindaddress: 0.0.0.0 |
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# The TCP-port the webserver will listen on. |
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webserver-port: 8123 |
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# Maximum concurrent session on internal web server - limits resources used in Bukkit server |
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max-sessions: 30 |
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# Disables Webserver portion of Dynmap (Advanced users only) |
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162
a7a64ed07204
Added Geyser minecraft plugin. Cleaned up minecraft role.
Luke Hoersten <luke@hoersten.org>
parents:
156
diff
changeset
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329 |
disable-webserver: true |
125 | 330 |
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# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) |
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allow-symlinks: true |
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# Enable login support |
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login-enabled: false |
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# Require login to access website (requires login-enabled: true) |
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login-required: false |
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) |
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timesliceinterval: 0.0 |
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load |
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maxchunkspertick: 200 |
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# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater |
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progressloginterval: 100 |
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# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender |
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# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when |
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# setting this to equal or exceed the number of physical cores on the system. |
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#parallelrendercnt: 4 |
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# Interval the browser should poll for updates. |
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updaterate: 2000 |
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# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in |
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fullrenderplayerlimit: 0 |
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# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in |
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updateplayerlimit: 0 |
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# Target limit on server thread use - msec per tick |
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per-tick-time-limit: 50 |
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# If TPS of server is below this setting, update renders processing is paused |
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update-min-tps: 18.0 |
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# If TPS of server is below this setting, full/radius renders processing is paused |
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fullrender-min-tps: 18.0 |
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# If TPS of server is below this setting, zoom out processing is paused |
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zoomout-min-tps: 18.0 |
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showplayerfacesinmenu: true |
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# Control whether players that are hidden or not on current map are grayed out (true=yes) |
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grayplayerswhenhidden: true |
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# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have |
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# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last |
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player-sort-permission-nodes: |
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- bukkit.command.op |
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378 |
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# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin |
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#sidebaropened: true |
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381 |
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# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) |
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#http-response-headers: |
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# Access-Control-Allow-Origin: "my-domain.com" |
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# X-Custom-Header-Of-Mine: "MyHeaderValue" |
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386 |
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# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields |
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trusted-proxies: |
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- "127.0.0.1" |
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- "0:0:0:0:0:0:0:1" |
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391 |
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# Join/quit message format for web chat: set to "" to disable notice on web UI |
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joinmessage: "%playername% joined" |
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quitmessage: "%playername% quit" |
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395 |
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spammessage: "You may only chat once every %interval% seconds." |
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# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text |
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webmsgformat: "&color;2[WEB] %playername%: &color;f%message%" |
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399 |
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# Control whether layer control is presented on the UI (default is true) |
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401 |
showlayercontrol: true |
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402 |
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403 |
# Enable checking for banned IPs via banned-ips.txt (internal web server only) |
|
404 |
check-banned-ips: true |
|
405 |
||
406 |
# Default selection when map page is loaded |
|
407 |
defaultzoom: 0 |
|
408 |
defaultworld: world |
|
409 |
defaultmap: flat |
|
410 |
# (optional) Zoom level and map to switch to when following a player, if possible |
|
411 |
#followzoom: 3 |
|
412 |
#followmap: surface |
|
413 |
||
414 |
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching |
|
415 |
persist-ids-by-ip: true |
|
416 |
||
417 |
# If true, map text to cyrillic |
|
418 |
cyrillic-support: false |
|
419 |
||
420 |
# If true, coordinates will be rounded |
|
421 |
round-coordinates: true |
|
422 |
||
423 |
# Messages to customize |
|
424 |
msg: |
|
425 |
maptypes: "Map Types" |
|
426 |
players: "Players" |
|
427 |
chatrequireslogin: "Chat Requires Login" |
|
428 |
chatnotallowed: "You are not permitted to send chat messages" |
|
429 |
hiddennamejoin: "Player joined" |
|
430 |
hiddennamequit: "Player quit" |
|
431 |
||
432 |
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations) |
|
433 |
url: |
|
434 |
# configuration URL |
|
435 |
#configuration: "up/configuration" |
|
436 |
# update URL |
|
437 |
#update: "up/world/{world}/{timestamp}" |
|
438 |
# sendmessage URL |
|
439 |
#sendmessage: "up/sendmessage" |
|
440 |
# login URL |
|
441 |
#login: "up/login" |
|
442 |
# register URL |
|
443 |
#register: "up/register" |
|
444 |
# tiles base URL |
|
445 |
#tiles: "tiles/" |
|
446 |
# markers base URL |
|
447 |
#markers: "tiles/" |
|
448 |
||
449 |
# Customization commands - allows scripts to be run before/after certain events |
|
450 |
custom-commands: |
|
451 |
image-updates: |
|
452 |
# Command run just before any image file is written or updated: run with single parameter with fully qualified file name |
|
453 |
preupdatecommand: "" |
|
454 |
# Command run just after any image file is written or updated: run with single parameter with fully qualified file name |
|
455 |
postupdatecommand: "" |
|
456 |
||
457 |
# Snapshot cache size, in chunks |
|
458 |
snapshotcachesize: 500 |
|
459 |
# Snapshot cache uses soft references (true), else weak references (false) |
|
460 |
soft-ref-cache: true |
|
461 |
||
462 |
# Player enter/exit title messages for map markers |
|
463 |
# |
|
464 |
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second) |
|
465 |
#enterexitperiod: 1000 |
|
466 |
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second) |
|
467 |
#titleFadeIn: 10 |
|
468 |
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds) |
|
469 |
#titleStay: 70 |
|
470 |
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second) |
|
471 |
#titleFadeOut: 20 |
|
472 |
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead |
|
473 |
#enterexitUseTitle: true |
|
474 |
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false |
|
475 |
#enterReplacesExits: true |
|
476 |
||
477 |
# Set to true to enable verbose startup messages - can help with debugging map configuration problems |
|
478 |
# Set to false for a much quieter startup log |
|
479 |
verbose: false |
|
480 |
||
481 |
# Enables debugging. |
|
482 |
#debuggers: |
|
483 |
# - class: org.dynmap.debug.LogDebugger |
|
484 |
# Debug: dump blocks missing render data |
|
485 |
dump-missing-blocks: false |
|
486 |
||
487 |
# Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed |
|
488 |
# in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time, |
|
489 |
# but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup |
|
490 |
# your worlds before running with this setting enabled (set to true) |
|
491 |
# |
|
492 |
#migrate-chunks: true |