1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
|
#include "stream_server.h"
#include <errno.h>
#include <string.h>
#include "esp_log.h"
#include "esp_timer.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "lwip/netdb.h"
#include "lwip/sockets.h"
#include "sys/ioctl.h"
#include "display.h"
#include "jpeg_decoder.h"
#include "state_machine.h"
#include "viewport_state.h"
static const char *TAG = "stream";
// Why TCP and not UDP.
//
// JPEGs at panel-native q:v 1 are ~180 KB → ~123 IP datagrams at 1500
// MTU. On hardwired Gigabit LAN with a single managed switch, fabric
// loss is < 1e-9/packet, so per-frame corruption is ≈1.2e-7 (~1 bad
// frame every 95 days at 30 fps). UDP's theoretical wins don't apply
// to this deployment:
//
// - Nagle/SACK/window-scaling overhead: socket.write p50 < 1ms in
// steady state (see Scrypted-side log). TCP_NODELAY is on. No
// per-frame ACK round-trip exists in either direction.
// - "Latest wins" semantics: implemented for free above via the
// FIONREAD check below. UDP would have to reassemble fragments
// first before deciding to skip, defeating the latency win.
//
// UDP's costs would be real: 200-400 LOC of app-layer fragmentation
// + reassembly + partial-frame timeout, loss of `nc localhost 81 |
// xxd` for debug, and the FIONREAD-skip trick stops working because
// UDP recvmsg counts fragments not whole messages.
//
// Revisit only if a Wi-Fi-only variant ships (loss rate 1e-3..1e-5
// would make TCP retransmits painful enough to consider the rewrite).
#define HEADER_V0_BYTES 8 // legacy: jpeg_len + seq
#define HEADER_V1_BYTES 16 // current: magic + jpeg_len + seq + event_us_low
#define HEADER_BYTES HEADER_V0_BYTES // used for FIONREAD threshold —
// "another header may already
// be queued" check needs only
// the smaller of the two.
#define MAGIC_V1 0x56505254u // "VPRT" big-endian
static uint16_t s_port;
// Last-window stats snapshot, written by handle_client at window roll
// and read by /state via stream_server_snapshot_stats. portMUX keeps
// the writer atomic against a concurrent reader on the other core.
static portMUX_TYPE s_stats_mux = portMUX_INITIALIZER_UNLOCKED;
static stream_server_stats_t s_stats;
// recv() in a loop until n bytes are read or the connection drops.
// Returns ESP_OK on full read, ESP_FAIL on EOF or socket error.
static esp_err_t read_n(int fd, void *buf, size_t n)
{
uint8_t *p = (uint8_t *)buf;
size_t got = 0;
while (got < n) {
ssize_t r = recv(fd, p + got, n - got, 0);
if (r <= 0) return ESP_FAIL;
got += (size_t)r;
}
return ESP_OK;
}
// Read and discard exactly n bytes — used to stay framed when we
// have to skip a frame (decoder busy, asleep, etc) without dropping
// the connection.
static esp_err_t drain_n(int fd, size_t n)
{
uint8_t scratch[256];
while (n > 0) {
size_t want = n > sizeof(scratch) ? sizeof(scratch) : n;
ssize_t r = recv(fd, scratch, want, 0);
if (r <= 0) return ESP_FAIL;
n -= (size_t)r;
}
return ESP_OK;
}
// One client owns the decoder for the lifetime of the connection.
// Loops: header → body → (decode + paint OR skip) → repeat.
static void handle_client(int fd, const char *peer)
{
// NODELAY on the accepted socket so our outbound (response-less)
// ACKs flow immediately. There's no app-layer "response" in this
// protocol so we have to make sure TCP doesn't withhold ACKs
// waiting to piggyback on data we'll never send.
int one = 1;
(void)setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &one, sizeof(one));
// One-shot probe of the kernel recv buffer this connection got.
// Stash in s_stats and log so we can confirm sdkconfig values
// actually reached the build — TCP_WND_DEFAULT discrepancies are
// invisible from source alone.
int so_rcvbuf = 0;
socklen_t so_rcvbuf_len = sizeof(so_rcvbuf);
if (getsockopt(fd, SOL_SOCKET, SO_RCVBUF, &so_rcvbuf, &so_rcvbuf_len) == 0) {
ESP_LOGI(TAG, "client %s SO_RCVBUF=%d", peer, so_rcvbuf);
portENTER_CRITICAL(&s_stats_mux);
s_stats.so_rcvbuf = (uint32_t)so_rcvbuf;
portEXIT_CRITICAL(&s_stats_mux);
}
// Sequence counter is per-connection — Scrypted resets to 1 on
// each new socket so we follow.
uint32_t last_painted_seq = 0;
uint64_t frames_decoded = 0;
int64_t t_window_start = esp_timer_get_time();
uint64_t bytes_in_window = 0;
int64_t t_prev_paint_done = 0; // for idle-gap measurement
// Per-window min/max accumulators (microseconds).
int64_t recv_min = INT64_MAX, recv_max = 0, recv_sum = 0;
int64_t dec_min = INT64_MAX, dec_max = 0, dec_sum = 0;
int64_t pnt_min = INT64_MAX, pnt_max = 0, pnt_sum = 0;
int64_t idle_min = INT64_MAX, idle_max = 0, idle_sum = 0;
int64_t lock_min = INT64_MAX, lock_max = 0, lock_sum = 0;
// Recv-throughput diagnostics (see stream_server.h for meaning).
uint32_t queued_min = UINT32_MAX, queued_max = 0; uint64_t queued_sum = 0;
uint32_t calls_min = UINT32_MAX, calls_max = 0; uint64_t calls_sum = 0;
uint32_t chunk_min = UINT32_MAX, chunk_max = 0; uint64_t chunk_total_calls = 0;
uint64_t window_samples = 0;
uint32_t last_event_us_low = 0; // captured from v1 headers
while (1) {
// Sniff the first 4 bytes — they're either the v1 magic
// "VPRT" or the v0 jpeg_len field. Decide once per frame.
uint8_t first4[4];
if (read_n(fd, first4, 4) != ESP_OK) {
ESP_LOGI(TAG, "client %s disconnected (header read)", peer);
return;
}
uint32_t first_word = ((uint32_t)first4[0] << 24) | ((uint32_t)first4[1] << 16)
| ((uint32_t)first4[2] << 8) | (uint32_t)first4[3];
uint32_t jpeg_len, seq, event_us_low;
if (first_word == MAGIC_V1) {
// v1: 16-byte header total, 12 more bytes after the magic.
uint8_t rest[HEADER_V1_BYTES - 4];
if (read_n(fd, rest, sizeof(rest)) != ESP_OK) {
ESP_LOGI(TAG, "client %s disconnected (v1 header read)", peer);
return;
}
jpeg_len = ((uint32_t)rest[0] << 24) | ((uint32_t)rest[1] << 16)
| ((uint32_t)rest[2] << 8) | (uint32_t)rest[3];
seq = ((uint32_t)rest[4] << 24) | ((uint32_t)rest[5] << 16)
| ((uint32_t)rest[6] << 8) | (uint32_t)rest[7];
event_us_low = ((uint32_t)rest[8] << 24) | ((uint32_t)rest[9] << 16)
| ((uint32_t)rest[10] << 8) | (uint32_t)rest[11];
} else {
// v0: 8-byte header, 4 more bytes after the first word.
// first_word is jpeg_len; read seq.
uint8_t rest[HEADER_V0_BYTES - 4];
if (read_n(fd, rest, sizeof(rest)) != ESP_OK) {
ESP_LOGI(TAG, "client %s disconnected (v0 header read)", peer);
return;
}
jpeg_len = first_word;
seq = ((uint32_t)rest[0] << 24) | ((uint32_t)rest[1] << 16)
| ((uint32_t)rest[2] << 8) | (uint32_t)rest[3];
event_us_low = 0; // legacy clients don't supply it
}
if (jpeg_len == 0 || jpeg_len > JPEG_DECODER_MAX_INPUT_BYTES) {
ESP_LOGW(TAG, "bad frame length %u from %s — closing connection",
(unsigned)jpeg_len, peer);
return;
}
int64_t t_entry = esp_timer_get_time();
// Idle gap: time between the previous paint completing and
// this header landing. Large idle = ffmpeg/network is the
// bottleneck; near-zero idle = we're the bottleneck, source
// is queued up waiting.
int64_t idle_us = t_prev_paint_done ? (t_entry - t_prev_paint_done) : 0;
if (!jpeg_decoder_try_lock(2000)) {
ESP_LOGW(TAG, "decoder busy 2s — skipping seq %u", (unsigned)seq);
if (drain_n(fd, jpeg_len) != ESP_OK) return;
continue;
}
int64_t t_lock_done = esp_timer_get_time();
// Sample how much of the body the kernel has already absorbed.
// Large value (close to jpeg_len) = wire delivered the whole
// frame during the previous decode+paint; we're decode/paint-
// bound. Small value = wire is throttled (window/buffer too
// small to absorb a full frame in our paint window).
int queued_at_body = 0;
(void)ioctl(fd, FIONREAD, &queued_at_body);
uint8_t *in = jpeg_decoder_input_buffer();
// Instrumented body read. Counts recv() syscalls and tracks
// min/max chunk size to characterize how the wire delivered
// this frame.
uint32_t frame_calls = 0;
uint32_t frame_chunk_min = UINT32_MAX;
uint32_t frame_chunk_max = 0;
{
size_t got = 0;
while (got < jpeg_len) {
ssize_t r = recv(fd, in + got, jpeg_len - got, 0);
if (r <= 0) {
jpeg_decoder_unlock();
ESP_LOGI(TAG, "client %s disconnected (body read)", peer);
return;
}
uint32_t rb = (uint32_t)r;
frame_calls++;
if (rb < frame_chunk_min) frame_chunk_min = rb;
if (rb > frame_chunk_max) frame_chunk_max = rb;
got += (size_t)r;
}
}
int64_t t_recv = esp_timer_get_time();
bytes_in_window += jpeg_len;
// While asleep we still drain frames (to stay in sync) but
// skip the decode + paint. The state machine will wake on a
// POST /state {wake} from the control plane.
if (state_machine_current() != VIEWPORT_STATE_AWAKE) {
jpeg_decoder_unlock();
continue;
}
// Stale-seq guard. Each socket starts at 0 so the first
// frame (seq=1) always paints.
if (seq != 0 && seq <= last_painted_seq) {
jpeg_decoder_unlock();
continue;
}
// If the kernel already has another header queued, this frame
// is no longer the freshest; skip decode + paint, loop back to
// the head-of-queue header.
int queued = 0;
if (ioctl(fd, FIONREAD, &queued) == 0 && queued >= HEADER_BYTES) {
jpeg_decoder_unlock();
continue;
}
size_t back_size = 0;
void *back = display_back_buffer(&back_size);
uint16_t w = 0, h = 0;
if (jpeg_decoder_decode(jpeg_len, back, back_size, &w, &h) != ESP_OK) {
viewport_state_lock();
viewport_state_get()->decode_errors++;
viewport_state_unlock();
jpeg_decoder_unlock();
continue;
}
if (w != VIEWPORT_PANEL_WIDTH || h != VIEWPORT_PANEL_HEIGHT) {
viewport_state_lock();
viewport_state_get()->decode_errors++;
viewport_state_unlock();
jpeg_decoder_unlock();
ESP_LOGW(TAG, "dim mismatch seq=%u: expected %ux%u got %ux%u",
(unsigned)seq, VIEWPORT_PANEL_WIDTH, VIEWPORT_PANEL_HEIGHT, w, h);
continue;
}
int64_t t_decode = esp_timer_get_time();
if (display_flip_back_buffer() != ESP_OK) {
jpeg_decoder_unlock();
continue;
}
int64_t t_paint = esp_timer_get_time();
viewport_state_lock();
viewport_state_t *st = viewport_state_get();
st->frames_received++;
st->last_frame_us = esp_timer_get_time();
viewport_state_unlock();
last_painted_seq = seq;
if (event_us_low != 0) {
last_event_us_low = event_us_low;
// Live update: /state needs this fresh on every painted
// frame so the script's g2g reflects the actual age of
// the currently-displayed frame, not the age at last
// window roll (which can be up to ~1.5s stale). The
// other window stats stay at roll cadence — they
// genuinely need a full window to compute.
portENTER_CRITICAL(&s_stats_mux);
s_stats.last_paint_event_us_low = event_us_low;
portEXIT_CRITICAL(&s_stats_mux);
}
jpeg_decoder_unlock();
state_machine_frame_painted();
frames_decoded++;
// Stage timings for this frame, in microseconds.
int64_t lock_us = t_lock_done - t_entry;
int64_t recv_us = t_recv - t_lock_done;
int64_t dec_us = t_decode - t_recv;
int64_t pnt_us = t_paint - t_decode;
if (lock_us < lock_min) lock_min = lock_us;
if (lock_us > lock_max) lock_max = lock_us;
lock_sum += lock_us;
if (recv_us < recv_min) recv_min = recv_us;
if (recv_us > recv_max) recv_max = recv_us;
recv_sum += recv_us;
if (dec_us < dec_min) dec_min = dec_us;
if (dec_us > dec_max) dec_max = dec_us;
dec_sum += dec_us;
if (pnt_us < pnt_min) pnt_min = pnt_us;
if (pnt_us > pnt_max) pnt_max = pnt_us;
pnt_sum += pnt_us;
if (idle_us > 0) {
if (idle_us < idle_min) idle_min = idle_us;
if (idle_us > idle_max) idle_max = idle_us;
idle_sum += idle_us;
}
// Recv-throughput diagnostics: aggregate this frame's samples.
if ((uint32_t)queued_at_body < queued_min) queued_min = (uint32_t)queued_at_body;
if ((uint32_t)queued_at_body > queued_max) queued_max = (uint32_t)queued_at_body;
queued_sum += (uint32_t)queued_at_body;
if (frame_calls < calls_min) calls_min = frame_calls;
if (frame_calls > calls_max) calls_max = frame_calls;
calls_sum += frame_calls;
if (frame_chunk_min != UINT32_MAX && frame_chunk_min < chunk_min) chunk_min = frame_chunk_min;
if (frame_chunk_max > chunk_max) chunk_max = frame_chunk_max;
chunk_total_calls += frame_calls;
window_samples++;
t_prev_paint_done = t_paint;
// Every 30 frames log a windowed min/avg/max breakdown +
// sustained throughput. Idle = gap between previous paint
// and next header arriving (= upstream slack). lock = mutex
// acquire (should be ~0 with single client). recv = body
// bytes off the wire. dec = HW JPEG. paint = backbuffer flip.
if (frames_decoded % 30 == 0 && window_samples > 0) {
int64_t now = esp_timer_get_time();
double win_s = (now - t_window_start) / 1.0e6;
double mb_per_s = (win_s > 0)
? ((double)bytes_in_window / win_s) / (1024.0 * 1024.0) : 0.0;
double fps = (win_s > 0) ? (double)window_samples / win_s : 0.0;
uint32_t queued_avg = (uint32_t)(queued_sum / window_samples);
uint32_t calls_avg = (uint32_t)(calls_sum / window_samples);
uint32_t chunk_avg = chunk_total_calls > 0
? (uint32_t)(bytes_in_window / chunk_total_calls) : 0;
ESP_LOGI(TAG,
"%llu frames over %.1fs: %.1ffps %.2fMB/s avg-jpeg=%uKB | "
"lock min/avg/max=%lld/%lld/%lldus | "
"recv min/avg/max=%lld/%lld/%lldus | "
"dec min/avg/max=%lld/%lld/%lldus | "
"paint min/avg/max=%lld/%lld/%lldus | "
"idle min/avg/max=%lld/%lld/%lldus | "
"queued min/avg/max=%u/%u/%uB | "
"recv_calls min/avg/max=%u/%u/%u | "
"recv_chunk min/avg/max=%u/%u/%uB",
(unsigned long long)window_samples, win_s, fps, mb_per_s,
(unsigned)((bytes_in_window / window_samples) / 1024),
(long long)lock_min, (long long)(lock_sum / window_samples), (long long)lock_max,
(long long)recv_min, (long long)(recv_sum / window_samples), (long long)recv_max,
(long long)dec_min, (long long)(dec_sum / window_samples), (long long)dec_max,
(long long)pnt_min, (long long)(pnt_sum / window_samples), (long long)pnt_max,
(long long)(idle_min == INT64_MAX ? 0 : idle_min),
(long long)(idle_sum / window_samples),
(long long)idle_max,
(unsigned)(queued_min == UINT32_MAX ? 0 : queued_min), (unsigned)queued_avg, (unsigned)queued_max,
(unsigned)(calls_min == UINT32_MAX ? 0 : calls_min), (unsigned)calls_avg, (unsigned)calls_max,
(unsigned)(chunk_min == UINT32_MAX ? 0 : chunk_min), (unsigned)chunk_avg, (unsigned)chunk_max);
// Publish the just-closed window so /state can expose it.
// Skipped under portENTER_CRITICAL — handful of integer
// moves, completes in single-digit µs.
stream_server_stats_t snap = {
.frames = window_samples,
.bytes = bytes_in_window,
.window_us = (uint64_t)(now - t_window_start),
.window_end_us = (uint64_t)now,
.recv_min_us = (uint32_t)recv_min,
.recv_avg_us = (uint32_t)(recv_sum / window_samples),
.recv_max_us = (uint32_t)recv_max,
.dec_min_us = (uint32_t)dec_min,
.dec_avg_us = (uint32_t)(dec_sum / window_samples),
.dec_max_us = (uint32_t)dec_max,
.pnt_min_us = (uint32_t)pnt_min,
.pnt_avg_us = (uint32_t)(pnt_sum / window_samples),
.pnt_max_us = (uint32_t)pnt_max,
.idle_min_us = (uint32_t)(idle_min == INT64_MAX ? 0 : idle_min),
.idle_avg_us = (uint32_t)(idle_sum / window_samples),
.idle_max_us = (uint32_t)idle_max,
.queued_min = (queued_min == UINT32_MAX ? 0 : queued_min),
.queued_avg = queued_avg,
.queued_max = queued_max,
.recv_calls_min = (calls_min == UINT32_MAX ? 0 : calls_min),
.recv_calls_avg = calls_avg,
.recv_calls_max = calls_max,
.recv_chunk_min = (chunk_min == UINT32_MAX ? 0 : chunk_min),
.recv_chunk_avg = chunk_avg,
.recv_chunk_max = chunk_max,
// so_rcvbuf is set at accept time; preserve across window rolls.
.so_rcvbuf = s_stats.so_rcvbuf,
.last_paint_event_us_low = last_event_us_low,
};
portENTER_CRITICAL(&s_stats_mux);
s_stats = snap;
portEXIT_CRITICAL(&s_stats_mux);
t_window_start = now;
bytes_in_window = 0;
recv_min = dec_min = pnt_min = idle_min = lock_min = INT64_MAX;
recv_max = dec_max = pnt_max = idle_max = lock_max = 0;
recv_sum = dec_sum = pnt_sum = idle_sum = lock_sum = 0;
queued_min = calls_min = chunk_min = UINT32_MAX;
queued_max = calls_max = chunk_max = 0;
queued_sum = calls_sum = chunk_total_calls = 0;
window_samples = 0;
}
}
}
static void accept_task(void *arg)
{
(void)arg;
int listen_sock = -1;
while (1) {
if (listen_sock < 0) {
listen_sock = socket(AF_INET, SOCK_STREAM, 0);
if (listen_sock < 0) {
ESP_LOGE(TAG, "socket() failed: errno=%d", errno);
vTaskDelay(pdMS_TO_TICKS(1000));
continue;
}
int reuse = 1;
setsockopt(listen_sock, SOL_SOCKET, SO_REUSEADDR, &reuse, sizeof(reuse));
struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_addr.s_addr = htonl(INADDR_ANY),
.sin_port = htons(s_port),
};
if (bind(listen_sock, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
ESP_LOGE(TAG, "bind(%d) failed: errno=%d", s_port, errno);
close(listen_sock);
listen_sock = -1;
vTaskDelay(pdMS_TO_TICKS(1000));
continue;
}
if (listen(listen_sock, 1) < 0) {
ESP_LOGE(TAG, "listen() failed: errno=%d", errno);
close(listen_sock);
listen_sock = -1;
vTaskDelay(pdMS_TO_TICKS(1000));
continue;
}
ESP_LOGI(TAG, "stream server listening on tcp/:%d", s_port);
}
struct sockaddr_in client;
socklen_t client_len = sizeof(client);
int fd = accept(listen_sock, (struct sockaddr *)&client, &client_len);
if (fd < 0) {
ESP_LOGW(TAG, "accept() failed: errno=%d", errno);
vTaskDelay(pdMS_TO_TICKS(100));
continue;
}
char ip[INET_ADDRSTRLEN];
inet_ntoa_r(client.sin_addr, ip, sizeof(ip));
ESP_LOGI(TAG, "client connected from %s:%u",
ip, (unsigned)ntohs(client.sin_port));
handle_client(fd, ip);
shutdown(fd, SHUT_RDWR);
close(fd);
}
}
esp_err_t stream_server_start(uint16_t port)
{
s_port = port;
BaseType_t ok = xTaskCreate(accept_task, "stream", 8192, NULL, 5, NULL);
return (ok == pdPASS) ? ESP_OK : ESP_FAIL;
}
void stream_server_snapshot_stats(stream_server_stats_t *out)
{
if (!out) return;
portENTER_CRITICAL(&s_stats_mux);
*out = s_stats;
portEXIT_CRITICAL(&s_stats_mux);
}
|