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#include "stream_server.h"
#include <errno.h>
#include <string.h>
#include "esp_log.h"
#include "esp_timer.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "lwip/netdb.h"
#include "lwip/sockets.h"
#include "display.h"
#include "jpeg_decoder.h"
#include "state_machine.h"
#include "viewport_state.h"
static const char *TAG = "stream";
#define HEADER_BYTES 8 // 4 jpeg_len + 4 seq
static uint16_t s_port;
// recv() in a loop until n bytes are read or the connection drops.
// Returns ESP_OK on full read, ESP_FAIL on EOF or socket error.
static esp_err_t read_n(int fd, void *buf, size_t n)
{
uint8_t *p = (uint8_t *)buf;
size_t got = 0;
while (got < n) {
ssize_t r = recv(fd, p + got, n - got, 0);
if (r <= 0) return ESP_FAIL;
got += (size_t)r;
}
return ESP_OK;
}
// Read and discard exactly n bytes — used to stay framed when we
// have to skip a frame (decoder busy, asleep, etc) without dropping
// the connection.
static esp_err_t drain_n(int fd, size_t n)
{
uint8_t scratch[256];
while (n > 0) {
size_t want = n > sizeof(scratch) ? sizeof(scratch) : n;
ssize_t r = recv(fd, scratch, want, 0);
if (r <= 0) return ESP_FAIL;
n -= (size_t)r;
}
return ESP_OK;
}
// One client owns the decoder for the lifetime of the connection.
// Loops: header → body → (decode + paint OR skip) → repeat.
static void handle_client(int fd, const char *peer)
{
// NODELAY on the accepted socket so our outbound (response-less)
// ACKs flow immediately. There's no app-layer "response" in this
// protocol so we have to make sure TCP doesn't withhold ACKs
// waiting to piggyback on data we'll never send.
int one = 1;
(void)setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &one, sizeof(one));
// Sequence counter is per-connection — Scrypted resets to 1 on
// each new socket so we follow.
uint32_t last_painted_seq = 0;
uint64_t frames_decoded = 0;
int64_t t_window_start = esp_timer_get_time();
uint64_t bytes_in_window = 0;
while (1) {
uint8_t hdr[HEADER_BYTES];
if (read_n(fd, hdr, HEADER_BYTES) != ESP_OK) {
ESP_LOGI(TAG, "client %s disconnected (header read)", peer);
return;
}
uint32_t jpeg_len = ((uint32_t)hdr[0] << 24) | ((uint32_t)hdr[1] << 16)
| ((uint32_t)hdr[2] << 8) | (uint32_t)hdr[3];
uint32_t seq = ((uint32_t)hdr[4] << 24) | ((uint32_t)hdr[5] << 16)
| ((uint32_t)hdr[6] << 8) | (uint32_t)hdr[7];
if (jpeg_len == 0 || jpeg_len > JPEG_DECODER_MAX_INPUT_BYTES) {
ESP_LOGW(TAG, "bad frame length %u from %s — closing connection",
(unsigned)jpeg_len, peer);
return;
}
int64_t t_entry = esp_timer_get_time();
if (!jpeg_decoder_try_lock(2000)) {
ESP_LOGW(TAG, "decoder busy 2s — skipping seq %u", (unsigned)seq);
if (drain_n(fd, jpeg_len) != ESP_OK) return;
continue;
}
uint8_t *in = jpeg_decoder_input_buffer();
if (read_n(fd, in, jpeg_len) != ESP_OK) {
jpeg_decoder_unlock();
ESP_LOGI(TAG, "client %s disconnected (body read)", peer);
return;
}
int64_t t_recv = esp_timer_get_time();
bytes_in_window += jpeg_len;
// While asleep we still drain frames (to stay in sync) but
// skip the decode + paint. The state machine will wake on a
// POST /state {wake} from the control plane.
if (state_machine_current() != VIEWPORT_STATE_AWAKE) {
jpeg_decoder_unlock();
continue;
}
// Stale-seq guard. Each socket starts at 0 so the first
// frame (seq=1) always paints.
if (seq != 0 && seq <= last_painted_seq) {
jpeg_decoder_unlock();
continue;
}
size_t back_size = 0;
void *back = display_back_buffer(&back_size);
uint16_t w = 0, h = 0;
if (jpeg_decoder_decode(jpeg_len, back, back_size, &w, &h) != ESP_OK) {
viewport_state_lock();
viewport_state_get()->decode_errors++;
viewport_state_unlock();
jpeg_decoder_unlock();
continue;
}
if (w != VIEWPORT_PANEL_WIDTH || h != VIEWPORT_PANEL_HEIGHT) {
viewport_state_lock();
viewport_state_get()->decode_errors++;
viewport_state_unlock();
jpeg_decoder_unlock();
ESP_LOGW(TAG, "dim mismatch seq=%u: expected %ux%u got %ux%u",
(unsigned)seq, VIEWPORT_PANEL_WIDTH, VIEWPORT_PANEL_HEIGHT, w, h);
continue;
}
int64_t t_decode = esp_timer_get_time();
if (display_flip_back_buffer() != ESP_OK) {
jpeg_decoder_unlock();
continue;
}
int64_t t_paint = esp_timer_get_time();
viewport_state_lock();
viewport_state_t *st = viewport_state_get();
st->frames_received++;
st->last_frame_us = esp_timer_get_time();
viewport_state_unlock();
last_painted_seq = seq;
jpeg_decoder_unlock();
state_machine_frame_painted();
frames_decoded++;
// Every 30 frames log a per-stage breakdown + window throughput
// — same shape as the old /frame log so the serial output stays
// useful for debugging without the script side.
if (frames_decoded % 30 == 0) {
int64_t now = esp_timer_get_time();
double win_s = (now - t_window_start) / 1.0e6;
double mb_per_s = (win_s > 0)
? ((double)bytes_in_window / win_s) / (1024.0 * 1024.0) : 0.0;
ESP_LOGI(TAG,
"frame %llu seq=%u: recv=%lldus dec=%lldus paint=%lldus "
"total=%lldus (jpeg=%uKB) window=%llumiB/%.1fs (%.2fMB/s)",
(unsigned long long)frames_decoded, (unsigned)seq,
(long long)(t_recv - t_entry),
(long long)(t_decode - t_recv),
(long long)(t_paint - t_decode),
(long long)(t_paint - t_entry),
(unsigned)(jpeg_len / 1024),
(unsigned long long)(bytes_in_window / (1024 * 1024)),
win_s, mb_per_s);
t_window_start = now;
bytes_in_window = 0;
}
}
}
static void accept_task(void *arg)
{
(void)arg;
int listen_sock = -1;
while (1) {
if (listen_sock < 0) {
listen_sock = socket(AF_INET, SOCK_STREAM, 0);
if (listen_sock < 0) {
ESP_LOGE(TAG, "socket() failed: errno=%d", errno);
vTaskDelay(pdMS_TO_TICKS(1000));
continue;
}
int reuse = 1;
setsockopt(listen_sock, SOL_SOCKET, SO_REUSEADDR, &reuse, sizeof(reuse));
struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_addr.s_addr = htonl(INADDR_ANY),
.sin_port = htons(s_port),
};
if (bind(listen_sock, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
ESP_LOGE(TAG, "bind(%d) failed: errno=%d", s_port, errno);
close(listen_sock);
listen_sock = -1;
vTaskDelay(pdMS_TO_TICKS(1000));
continue;
}
if (listen(listen_sock, 1) < 0) {
ESP_LOGE(TAG, "listen() failed: errno=%d", errno);
close(listen_sock);
listen_sock = -1;
vTaskDelay(pdMS_TO_TICKS(1000));
continue;
}
ESP_LOGI(TAG, "stream server listening on tcp/:%d", s_port);
}
struct sockaddr_in client;
socklen_t client_len = sizeof(client);
int fd = accept(listen_sock, (struct sockaddr *)&client, &client_len);
if (fd < 0) {
ESP_LOGW(TAG, "accept() failed: errno=%d", errno);
vTaskDelay(pdMS_TO_TICKS(100));
continue;
}
char ip[INET_ADDRSTRLEN];
inet_ntoa_r(client.sin_addr, ip, sizeof(ip));
ESP_LOGI(TAG, "client connected from %s:%u",
ip, (unsigned)ntohs(client.sin_port));
handle_client(fd, ip);
shutdown(fd, SHUT_RDWR);
close(fd);
}
}
esp_err_t stream_server_start(uint16_t port)
{
s_port = port;
BaseType_t ok = xTaskCreate(accept_task, "stream", 8192, NULL, 5, NULL);
return (ok == pdPASS) ? ESP_OK : ESP_FAIL;
}
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