// Scrypted Viewport — v1 Scripts-plugin script // // SCRIPT_VERSION is bumped on every commit that touches this file. // The boot log emits it so we can verify the user re-pasted the // latest version when reading the plugin console. Format is the // short git hash of the commit that added this constant — if the // hash in the log doesn't match the HEAD this file came from, the // Scrypted Script editor is still on stale code. const SCRIPT_VERSION = "1063a4e"; // // Architecture // ------------ // One parent device (DeviceProvider + DeviceCreator + HttpRequestHandler) // spawns N child "Viewport" devices via the Scrypted UI. Each child holds // the per-viewport binding (host, camera, orientation, idle timeout, // brightness) as plain device settings and is editable from its own // Settings page in the Scrypted UI. The parent owns the camera event // subscriptions, the snapshot push loop, the per-stream safety timer, // and the inbound `POST /state` handler. // // Install // ------- // 1. In Scrypted: Plugins → install "Scripts" if needed. // 2. + Add Device → Scripts plugin → New Script. // 3. Paste this entire file. Save. // 4. Open the new "Scrypted Viewport" device. Click "+ Add Device" on // its page to create a viewport binding: // Viewport name e.g. "mudroom" (friendly routing key) // IP or hostname e.g. "192.168.1.42" // Camera pick from the dropdown of Camera devices // Orientation portrait (480×800) or landscape (800×480) // 5. The script POSTs /config to the device immediately and re-issues it // every 5 minutes so a reboot or DHCP renumber re-syncs. // 6. Edit a viewport's settings from its own device page in the UI. The // script re-registers and re-subscribes whenever a setting changes. // // Streaming // --------- // On wake we subscribe to the camera's video stream, spawn one ffmpeg // child that scales + re-encodes to MJPEG (q:v 2, lanczos) at the // viewport's configured fps, demux JPEG frames out of stdout (FFD8…FFD9) // and POST each one to the firmware's existing /frame endpoint. Single- // flight semantics gate against the firmware's in-flight mutex; surplus // frames are dropped silently and counted for a periodic skip-rate log. // // Limits // ------ // - Manual IP per viewport (see README for how to find it via mDNS from // your shell). DHCP reservation recommended so the IP stays stable. // - Camera must expose a video stream; pure-snapshot cameras need a // transcoder mixin upstream. // The Scripts plugin (in @scrypted/core) evaluates this file inside the // scryptedEval sandbox. The runtime pre-injects the SDK names as scope // locals — no `import` is needed (or allowed: any `import ... from // "@scrypted/sdk"` compiles to a require() that fails to resolve). // All we do here is `declare` each one so TypeScript is happy; the // declarations erase at compile time and the values come from the // runtime scope. declare const sdk: any; declare const ScryptedDeviceBase: any; declare const ScryptedDeviceType: any; declare const ScryptedInterface: any; declare const systemManager: any; declare const endpointManager: any; declare const mediaManager: any; declare const deviceManager: any; declare const log: any; declare const device: any; declare const require: any; // Loose type aliases — purely cosmetic for the rest of the script's // signatures, since the runtime values are `any`. type DeviceCreator = any; type DeviceCreatorSettings = any; type DeviceProvider = any; type EventListenerRegister = any; type HttpRequest = any; type HttpRequestHandler = any; type HttpResponse = any; type Setting = any; type Settings = any; type SettingValue = any; // Tuning constants. Frame interval is also exposed on the parent's // Settings page so it can be tweaked without editing the script. const DEFAULT_FRAME_INTERVAL_MS = 500; // ~2 fps — snapshot-based; cameras typically can't sustain faster const REREGISTER_INTERVAL_MS = 5 * 60_000; // 5s gives /state + /config posts enough headroom to slip in between // /frame POSTs when the device is mid-stream. The firmware's single // httpd task processes one connection at a time; under heavy /frame // load a /state {wake} can queue behind 1–3 in-flight /frames before // landing. 1s was tripping when a burst of camera events triggered // back-to-back startStream calls. const HTTP_TIMEOUT_MS = 5_000; const DEFAULT_IDLE_TIMEOUT_MS = 60_000; const DEFAULT_BRIGHTNESS = 80; // ============================================================================ // Child: one viewport binding // ============================================================================ class Viewport extends ScryptedDeviceBase implements Settings { constructor(public provider: ScryptedViewportProvider, nativeId: string) { super(nativeId); } get host(): string { return this.storage.getItem("host") || ""; } get cameraId(): string { return this.storage.getItem("cameraId") || ""; } get orientation(): "portrait" | "landscape" { const v = this.storage.getItem("orientation"); return v === "landscape" ? "landscape" : "portrait"; } get idleTimeoutMs(): number { const v = this.storage.getItem("idle_timeout_ms"); return v ? Math.max(0, parseInt(v, 10) || 0) : DEFAULT_IDLE_TIMEOUT_MS; } get brightness(): number { const v = this.storage.getItem("brightness"); return v ? Math.max(0, Math.min(100, parseInt(v, 10) || 0)) : DEFAULT_BRIGHTNESS; } get frameIntervalMs(): number { const v = this.storage.getItem("frame_interval_ms"); const parsed = v ? parseInt(v, 10) : NaN; return Number.isFinite(parsed) ? Math.max(33, parsed) : DEFAULT_FRAME_INTERVAL_MS; } // ffmpeg mjpeg encoder -q:v. Valid range 1..31, lower = higher // quality + bigger JPEG (1 ≈ visually lossless, 31 ≈ very lossy). // Default 1 — with HTTP keep-alive + NODELAY we have plenty of // body-upload headroom for the bigger frames. Bump up only if // you're chasing fewer bytes on the wire at the cost of visible // artifacts. get jpegQuality(): number { const v = this.storage.getItem("jpeg_quality"); const parsed = v ? parseInt(v, 10) : NaN; return Number.isFinite(parsed) ? Math.max(1, Math.min(31, parsed)) : 1; } // Which camera-event types wake this viewport. Empty = tap-only, // never woken by Scrypted. Default = all three (doorbell + motion + // person detection). get triggers(): Set { const v = this.storage.getItem("triggers"); if (v === null) return new Set(["doorbell", "motion", "person"]); try { return new Set(JSON.parse(v)); } catch { return new Set(); } } async getSettings(): Promise { const settings: Setting[] = [ { group: "Binding", key: "host", title: "IP or hostname", description: "Viewport's address on the LAN. Set this manually — find it via your DHCP table, or `dns-sd -G v4 viewport-.local` on macOS, or `avahi-resolve -n viewport-.local` on Linux. The info screen on the device itself shows its MAC + IP.", placeholder: "192.168.1.42", value: this.host, } as any, { group: "Binding", key: "cameraId", title: "Camera", description: "Camera whose events drive this viewport's wake/sleep, and whose snapshots get streamed.", type: "device", deviceFilter: `interfaces.includes('${ScryptedInterface.Camera}')`, value: this.cameraId, } as any, { group: "Binding", key: "triggers", title: "Wake triggers", description: "Which camera-event types automatically wake the viewport. Clear all of them for tap-only mode (the viewport never wakes from Scrypted; user must tap to see the camera).", choices: ["doorbell", "motion", "person"], multiple: true, value: Array.from(this.triggers), } as any, { group: "Display", key: "orientation", title: "Orientation", description: "Panel orientation. Frames are sent at this effective resolution.", choices: ["portrait", "landscape"], value: this.orientation, } as any, { group: "Display", key: "brightness", title: "Brightness (0–100)", description: "Sent to the device via /config. Gamma-corrected on the panel.", type: "number", value: this.brightness, } as any, { group: "Display", key: "idle_timeout_ms", title: "Idle timeout (ms)", description: "How long the device stays awake after the last paint before it sleeps itself. 0 disables; non-zero must be ≥ 5000.", type: "number", value: this.idleTimeoutMs, } as any, { group: "Display", key: "frame_interval_ms", title: "Frame push interval (ms)", description: `How often a JPEG snapshot is POSTed during an active stream. Lower = smoother but more network + CPU; clamped to ≥ 33 ms (~30 fps max). Default ${DEFAULT_FRAME_INTERVAL_MS}.`, type: "number", value: this.frameIntervalMs, } as any, { group: "Display", key: "jpeg_quality", title: "JPEG quality (1–31, lower = better)", description: "ffmpeg mjpeg encoder -q:v. 1 ≈ visually lossless (~140KB at panel-native), 5 ≈ good (~70KB), 10+ noticeably lossy. Default 1.", type: "number", value: this.jpegQuality, } as any, { group: "Actions", key: "action_wake", title: "Wake now", description: "Toggle on to POST /state {wake} and start streaming the bound camera. Resets automatically after firing.", type: "boolean", value: false, } as any, { group: "Actions", key: "action_sleep", title: "Sleep now", description: "Toggle on to POST /state {sleep} and stop the active stream. Resets automatically after firing.", type: "boolean", value: false, } as any, ]; // Live device snapshot: GET /state + /config in parallel with a // short timeout, then render as a read-only "Status" section. If // the device is offline we still surface the binding fields so the // operator can change them — the status fields just say "offline". if (this.host) { try { const ctrl = AbortSignal.timeout(1500); const [stateRes, configRes] = await Promise.all([ fetch(`http://${this.host}/state`, { signal: ctrl }).then(r => r.json()), fetch(`http://${this.host}/config`, { signal: ctrl }).then(r => r.json()), ]); settings.push( { group: "Status (live)", key: "_st_name", title: "name", value: stateRes.name, readonly: true } as any, { group: "Status (live)", key: "_st_mac", title: "mac", value: stateRes.mac, readonly: true } as any, { group: "Status (live)", key: "_st_ip", title: "ip", value: stateRes.ip, readonly: true } as any, { group: "Status (live)", key: "_st_state", title: "state", value: stateRes.state, readonly: true } as any, { group: "Status (live)", key: "_st_cfg", title: "configured", value: String(stateRes.configured), readonly: true } as any, { group: "Status (live)", key: "_st_uptime", title: "uptime (ms)", value: String(stateRes.uptime_ms), readonly: true } as any, { group: "Status (live)", key: "_st_last", title: "last frame (ms ago)", value: String(stateRes.last_frame_ms_ago ?? "(none)"), readonly: true } as any, { group: "Status (live)", key: "_st_fr", title: "frames received", value: String(stateRes.frames_received), readonly: true } as any, { group: "Status (live)", key: "_st_err", title: "decode errors", value: String(stateRes.decode_errors), readonly: true } as any, { group: "Status (live)", key: "_st_post", title: "state post failures", value: String(stateRes.state_post_failures), readonly: true } as any, { group: "Status (live)", key: "_st_res", title: "resolution", value: stateRes.resolution, readonly: true } as any, { group: "Status (live)", key: "_st_heap", title: "free heap (bytes)", value: String(stateRes.free_heap), readonly: true } as any, { group: "Status (live)", key: "_st_psram", title: "free PSRAM (bytes)", value: String(stateRes.free_psram), readonly: true } as any, { group: "Status (live)", key: "_st_ver", title: "firmware", value: stateRes.version, readonly: true } as any, { group: "Status (live)", key: "_cfg_scrypt",title: "config: scrypted URL",value: configRes.scrypted ?? "(not set)", readonly: true } as any, ); } catch (e) { settings.push({ group: "Status (live)", key: "_st_err", title: "device", value: `offline / unreachable (${(e as Error).message})`, readonly: true } as any); } } return settings; } async putSetting(key: string, value: SettingValue) { if (key.startsWith("_")) return; // ignore read-only status fields if (key === "action_wake" || key === "action_sleep") { // Manual override from the Scrypted UI. Wake also starts a // stream so the user sees the camera immediately; Sleep // tears down the live ffmpeg and POSTs sleep. // Boolean acts as a one-shot trigger — fire on truthy then // re-render with the toggle cleared so it's ready to fire // again next time. const truthy = value === true || value === "true"; if (!truthy) return; if (!this.host) return; if (key === "action_wake") { if (!this.provider.streams.has(this.name) && !this.provider.streamStarting.has(this.nativeId!)) { this.provider.streamStarting.add(this.nativeId!); this.provider.startStream(this) .catch(e => this.console.error("manual wake failed", e)) .finally(() => this.provider.streamStarting.delete(this.nativeId!)); } } else { this.provider.stopStream(this.name, /*sendSleep=*/ true); } return; } if (key === "triggers") { // multi-select arrives as array; serialise to JSON for storage this.storage.setItem("triggers", JSON.stringify(Array.isArray(value) ? value : [])); } else { this.storage.setItem(key, String(value ?? "")); } await this.provider.onBindingChanged(this); } } // ============================================================================ // Parent: provider + HTTP handler + global tuning // ============================================================================ class ScryptedViewportProvider extends ScryptedDeviceBase implements DeviceProvider, DeviceCreator, HttpRequestHandler, Settings { private viewports = new Map(); // nativeId -> child instance private listeners = new Map(); // nativeId -> camera event listener streams = new Map stream control (accessed by Viewport.putSetting for manual wake/sleep) timeout: NodeJS.Timeout; abort: AbortController; // also tears down the ffmpeg child via its listener interval?: NodeJS.Timeout; // legacy snapshot-poll mode }>(); private scryptedBase = ""; // Per-host node:http Agent with keep-alive. Replaces the previous // undici dispatcher path — undici isn't reachable as a require() // module from Scrypted's plugin sandbox, but node:http is always // available. keepAlive: true reuses the underlying TCP connection // across POSTs (skips SYN+SYN-ACK+ACK per frame, ~1ms saved on // LAN and tail-spike-killer on Wi-Fi). maxSockets: 2 caps the // pool at the same value as the firmware's pipelining capacity, // so frame N+1 can begin uploading on socket B while frame N is // still being decoded on the device via socket A. private agents = new Map(); private agentFor(host: string): any { let a = this.agents.get(host); if (!a) { const http = require("http"); a = new http.Agent({ keepAlive: true, keepAliveMsecs: 30_000, maxSockets: 2, maxFreeSockets: 2, timeout: 30_000, }); this.agents.set(host, a); } return a; } // Raw http.request wrapper that gives us per-stage timing the // built-in fetch hides. Returns { status, headers, tHeaders, // tDone } so callers can compute req-time vs body-read separately. private httpRequest( opts: { host: string; port: number; path: string; method: string; headers: Record; body?: Buffer | string; timeoutMs: number; abort?: AbortSignal; } ): Promise<{ status: number; headers: Record; tHeaders: number; tDone: number; }> { return new Promise((resolve, reject) => { const http = require("http"); const req = http.request({ host: opts.host, port: opts.port, path: opts.path, method: opts.method, headers: opts.headers, agent: this.agentFor(opts.host), timeout: opts.timeoutMs, }, (res: any) => { const tHeaders = Date.now(); // Drain body so the socket can return to the keep-alive // pool. Empty body responses (204/200) still need this // — the agent won't recycle the socket until 'end'. res.on("data", () => {}); res.on("end", () => resolve({ status: res.statusCode || 0, headers: res.headers, tHeaders, tDone: Date.now(), })); res.on("error", reject); }); const onAbort = () => req.destroy(new Error("aborted")); if (opts.abort) { if (opts.abort.aborted) onAbort(); else opts.abort.addEventListener("abort", onAbort, { once: true }); } req.on("timeout", () => req.destroy(new Error("request timeout"))); req.on("error", reject); if (opts.body != null) req.write(opts.body); req.end(); }); } constructor(nativeId?: string) { super(nativeId); this.start().catch(e => this.console.error("start failed", e)); } // ------------------------------------------------------------------------ // Lifecycle // ------------------------------------------------------------------------ private get childIds(): string[] { try { return JSON.parse(this.storage.getItem("childIds") || "[]"); } catch { return []; } } private set childIds(ids: string[]) { this.storage.setItem("childIds", JSON.stringify(ids)); } private async start() { // endpointManager.getInsecurePublicLocalEndpoint() takes a nativeId // (string) — passing this.id (numeric Scrypted DB ID) throws // "invalid nativeId N". this.nativeId is the right key, and an // omitted nativeId falls back to the plugin's own endpoint. const raw = await endpointManager.getInsecurePublicLocalEndpoint(this.nativeId); this.scryptedBase = raw.replace(/\/$/, ""); this.console.log(`Scrypted Viewport up (script=${SCRIPT_VERSION}). Callback URL base: ${this.scryptedBase}`); // Re-discover every known child so Scrypted reattaches its storage // to the nativeId. Without this, `new Viewport(...)` instantiates // with `this.storage === undefined` and every storage-backed getter // (host / cameraId / orientation / ...) throws on script reload. // Then eagerly instantiate so each child's registration + camera // event subscription happen at plugin load. for (const nativeId of this.childIds) { try { // Use the persisted display_name as the canonical device // name so a script reload doesn't reset it to the nativeId. // First-time provision falls back to the nativeId. const displayName = deviceManager.getDeviceStorage(nativeId).getItem("display_name") || nativeId; await deviceManager.onDeviceDiscovered({ providerNativeId: this.nativeId, nativeId, name: displayName, type: ScryptedDeviceType.SmartDisplay, interfaces: [ScryptedInterface.Settings], }); await this.getDevice(nativeId); } catch (e) { this.console.warn(`load child ${nativeId} failed:`, (e as Error).message); } } // Periodic re-register so a device that rebooted or got a new IP // re-syncs without manual intervention. setInterval(() => { for (const v of this.viewports.values()) { this.registerViewport(v).catch(() => {}); } }, REREGISTER_INTERVAL_MS); } // ------------------------------------------------------------------------ // DeviceProvider // ------------------------------------------------------------------------ async getDevice(nativeId: string): Promise { let v = this.viewports.get(nativeId); if (!v) { v = new Viewport(this, nativeId); this.viewports.set(nativeId, v); this.attachListener(v); await this.registerViewport(v); } return v; } async releaseDevice(id: string, nativeId: string) { const v = this.viewports.get(nativeId); if (v) { this.stopStream(v.name, /*sendSleep=*/ false); this.detachListener(nativeId); this.viewports.delete(nativeId); } this.childIds = this.childIds.filter(x => x !== nativeId); } // ------------------------------------------------------------------------ // DeviceCreator — "+ Add Device" form on the parent // ------------------------------------------------------------------------ async getCreateDeviceSettings(): Promise { return [ { key: "name", title: "Viewport name", description: 'Friendly routing key sent back in callbacks. Lowercase, no spaces. Example: "mudroom".', placeholder: "mudroom", }, { key: "host", title: "IP or hostname", description: "Where the firmware lives on the LAN — either an IP or `viewport-.local` (the device prints its own MAC on the info screen). The script POSTs to this string directly; no auto-resolution.", placeholder: "192.168.1.42", }, { key: "cameraId", title: "Camera", type: "device", deviceFilter: `interfaces.includes('${ScryptedInterface.Camera}')`, }, { key: "orientation", title: "Orientation", choices: ["portrait", "landscape"], value: "portrait", }, ]; } async createDevice(settings: DeviceCreatorSettings): Promise { const name = String(settings.name || "viewport").trim(); const nativeId = `vp_${Date.now().toString(36)}_${Math.random().toString(36).slice(2, 6)}`; // 1. Register the device with Scrypted FIRST. deviceManager // materialises the storage container only after discovery — // calling getDeviceStorage before this returns undefined and // setItem() throws "Cannot read properties of undefined". await deviceManager.onDeviceDiscovered({ providerNativeId: this.nativeId, nativeId, name, type: ScryptedDeviceType.SmartDisplay, interfaces: [ScryptedInterface.Settings], }); // 2. Now safe to seed the child's storage from the form values. // display_name is the canonical user-facing name; v.name (the // ScryptedDeviceBase one) is async-loaded from Scrypted's record // and races with our first registerViewport call, so we mirror // it into storage as a stable fallback for register/log paths. const childStore = deviceManager.getDeviceStorage(nativeId); childStore.setItem("display_name", name); childStore.setItem("host", String(settings.host || "")); childStore.setItem("cameraId", String(settings.cameraId || "")); childStore.setItem("orientation", String(settings.orientation || "portrait")); this.childIds = [...this.childIds, nativeId]; this.console.log(`created viewport "${name}" (${nativeId})`); // Kick off the first register cycle (POST /config to the device). // Fire-and-forget — the new device shows up immediately either way. const child = await this.getDevice(nativeId); if (child) this.registerViewport(child).catch(() => {}); return nativeId; } // ------------------------------------------------------------------------ // Per-binding plumbing (camera subscription + /config registration) // ------------------------------------------------------------------------ // Per-viewport debounce timer. Scrypted's Settings UI does one // putSetting per field on save, so a typical "Save" with 5 fields // changed used to register 5 times. Coalesce into a single apply. private bindingDebounce = new Map(); onBindingChanged = async (v: Viewport): Promise => { const nid = v.nativeId!; const pending = this.bindingDebounce.get(nid); if (pending) clearTimeout(pending); this.bindingDebounce.set(nid, setTimeout(() => { this.bindingDebounce.delete(nid); this.detachListener(nid); // Any active stream for this viewport is now stale (camera // or orientation may have changed). Stop cleanly; if it // was live we relaunch immediately under the new settings // so the user sees the change without waiting for the next // camera event. const wasStreaming = this.streams.has(v.name); this.stopStream(v.name, /*sendSleep=*/ false); this.attachListener(v); this.registerViewport(v) .then(() => { if (wasStreaming) { if (this.streamStarting.has(nid)) return; this.streamStarting.add(nid); this.startStream(v) .catch(e => this.console.error("restart after setting change failed", e)) .finally(() => this.streamStarting.delete(nid)); } }) .catch(() => {}); }, 300)); }; private attachListener(v: Viewport) { if (!v.cameraId) return; const cam = systemManager.getDeviceById(v.cameraId); const tag = v.name || v.storage.getItem("display_name") || v.nativeId; if (!cam) { this.console.warn(`viewport "${tag}": camera ${v.cameraId} not found`); return; } const ifaces = [ ScryptedInterface.BinarySensor, // doorbell ScryptedInterface.MotionSensor, // motion ScryptedInterface.ObjectDetector, // person / etc ]; const reg = cam.listen(ifaces, (source, details, data) => { this.handleCameraEvent(v, details, data); }); this.listeners.set(v.nativeId!, reg); this.console.log(`viewport "${tag}": subscribed to "${cam.name}"`); } private detachListener(nativeId: string) { const reg = this.listeners.get(nativeId); if (reg) { try { reg.removeListener(); } catch {} this.listeners.delete(nativeId); } } private async registerViewport(v: Viewport) { // display_name is the canonical user-facing name (written on // createDevice and on every Settings save). v.name is just a // render of it from the Scrypted device record and can briefly // drift to the nativeId on script reload, so prefer the storage // value as the source of truth. const stored = v.storage.getItem("display_name"); const name = (stored && stored.trim()) || (v.name && v.name.trim()) || ""; if (!name) { this.console.warn(`register skipped — empty name on ${v.nativeId}; will retry on next event`); return; } if (!v.host) { this.console.warn(`register "${name}" skipped — no host. Set the viewport's "IP or hostname" field; see the README for how to find it via mDNS from your shell.`); return; } try { await this.postJSON(`http://${v.host}/config`, { viewport: name, scrypted: this.scryptedBase, idle_timeout_ms: v.idleTimeoutMs, orientation: v.orientation, brightness: v.brightness, }); // Cache the name in storage so a future empty-.name event can // still find it. createDevice + putSetting always update this. v.storage.setItem("display_name", name); this.console.log(`registered "${name}" (${v.host})`); } catch (e) { this.console.warn(`register "${name}" failed:`, (e as Error).message); } } // ------------------------------------------------------------------------ // Camera event → stream // ------------------------------------------------------------------------ // Per-viewport "stream is actively starting" guard. handleCameraEvent // can fire multiple times in the same second (MotionSensor often // re-asserts every ~500 ms while motion is sustained); without this, // each event launches its own startStream which races with the // previous one and saturates the firmware's httpd. If a stream is // already live we just leave it running — the per-stream timeout // anchored to the event still fires correctly. streamStarting = new Set(); private handleCameraEvent(v: Viewport, details: any, data: any) { const iface = details.eventInterface; const allowed = v.triggers; let trigger = false; if (allowed.has("doorbell") && iface === ScryptedInterface.BinarySensor && data === true) trigger = true; if (allowed.has("motion") && iface === ScryptedInterface.MotionSensor && data === true) trigger = true; if (allowed.has("person") && iface === ScryptedInterface.ObjectDetector) { const detections = data?.detections ?? []; if (detections.some((d: any) => d?.className === "person")) trigger = true; } if (!trigger) return; this.console.log(`event ${iface} -> "${v.name}": wake`); // If a stream is already in flight for this viewport, the event // is just reinforcement — the existing ffmpeg child is already // pushing frames. We do NOT relaunch (would race with previous). if (this.streams.has(v.name)) return; if (this.streamStarting.has(v.nativeId!)) return; this.streamStarting.add(v.nativeId!); this.startStream(v) .catch(e => this.console.error("startStream failed", e)) .finally(() => this.streamStarting.delete(v.nativeId!)); } async startStream(v: Viewport) { // Race rule: cancel pending operations on every callback before // beginning a fresh stream. this.stopStream(v.name, /*sendSleep=*/ false); if (!v.host || !v.cameraId) return; await this.postJSON(`http://${v.host}/state`, { state: "wake" }); const cam: any = systemManager.getDeviceById(v.cameraId); if (!cam) return; // Snapshot-then-stream: fire takePicture in parallel with the // main ffmpeg spawn below. takePicture often hits a cached // image and resolves in 50–300ms, vs. 0.5–3s before the first // ffmpeg-emitted frame lands (ffmpeg startup + RTSP connect + // first H.264 keyframe wait). The snapshot fills the gap so // the panel shows the camera near-instantly on tap/event. // Fire-and-forget — if it loses the race to the first stream // frame (which has a higher X-Frame-Seq), the firmware will // stale-drop it. Errors are silent so a missing snapshot path // doesn't break the stream start. this.pushSnapshot(v, cam).catch(() => {}); // Fetch the panel's native dimensions from the firmware and // cache them on the viewport's storage. Falls back to 800x480 // if /state is unreachable (e.g. mid-reboot). Panel dims never // change for a given device so this only really needs to run // once per discovery; refreshing on every wake costs ~5 ms and // self-heals if the firmware is replaced. const pw = parseInt(v.storage.getItem("panel_w") || "0", 10); const ph = parseInt(v.storage.getItem("panel_h") || "0", 10); let panelW = pw || 800; let panelH = ph || 480; try { const st = await fetch(`http://${v.host}/state`, { signal: AbortSignal.timeout(1500) }).then(r => r.json()); if (st?.panel_width && st?.panel_height) { panelW = Number(st.panel_width); panelH = Number(st.panel_height); v.storage.setItem("panel_w", String(panelW)); v.storage.setItem("panel_h", String(panelH)); } } catch { /* keep cached values */ } // Always send panel-native dimensions (panelW x panelH). For a // portrait viewport we scale to the logical (panelH x panelW) // target then transpose 90° CW so the buffer that arrives at the // panel is already in the right rotation. The firmware never // touches pixels — the hardware JPEG decoder writes BGR888 // straight into a DMA buffer that gets handed to the DSI engine. // Filter order matters here. Earlier we did // scale=480:800,transpose=1 // which intermittently produced a JPEG with a SOF marker // reporting 480x800 — the firmware then rejected it with // "expected 800x480, got 480x800". Rotating *first* and then // scaling to an EXPLICIT panelWxpanelH (with setsar to clear // any leftover aspect-ratio metadata) makes the final encoded // dimensions deterministic regardless of source resolution. const vf = v.orientation === "portrait" ? `transpose=1,scale=${panelW}:${panelH}:flags=lanczos,setsar=1` : `scale=${panelW}:${panelH}:flags=lanczos,setsar=1`; const fps = Math.max(1, Math.round(1000 / v.frameIntervalMs)); const qv = String(v.jpegQuality); // Diagnostic — confirms which filter chain the *currently loaded* // script is actually using. If you don't see this line in the // plugin log, the Scrypted Script editor is still on stale code // and a re-paste/save didn't take. If you do see it but the // firmware still rejects 480x800, the rotation didn't apply // (very rare ffmpeg build issue) and we'd need to look at // installed ffmpeg version. this.console.log(`stream "${v.name}": orientation=${v.orientation} panel=${panelW}x${panelH} vf="${vf}"`); // Pull the camera's video stream, convert to ffmpeg input args, and // pipe through a single ffmpeg child: input → scale(lanczos) → // mjpeg q:v 2 → image2pipe. We then framer the raw MJPEG bytes // out of stdout into individual JPEGs and POST each one. This // beats the snapshot path because: // - the camera's main encoder is producing keyframes anyway, so // we're paying ~zero extra on the source side, // - ffmpeg sustains real fps; the takePicture loop never could, // - quality stays high (lanczos + q:v 2 ≈ visually lossless). // Stream-source choice drives end-to-end latency more than // anything else. remote-recorder hands us the high-bitrate // main encoder with a large GOP and the camera's own ~10s // prebuffer baked in — we'd watch the past, not the present. // Walk substreams from lowest-latency → highest-latency and // take the first one that resolves. let stream: any; const destOrder = ["low-resolution", "medium-resolution", "local", "remote", "remote-recorder"]; for (const destination of destOrder) { try { stream = await cam.getVideoStream({ destination }); break; } catch { /* try next */ } } if (!stream) stream = await cam.getVideoStream(); const ffmpegInputBuf: Buffer = await mediaManager.convertMediaObjectToBuffer( stream, "x-scrypted/x-ffmpeg-input"); let ffmpegInput: any; try { ffmpegInput = JSON.parse(ffmpegInputBuf.toString("utf8")); } catch (e) { this.console.warn(`"${v.name}" no usable video stream for ffmpeg — skipping`); return; } const { spawn } = require("child_process"); const ffmpegPath = (mediaManager.getFFmpegPath ? await mediaManager.getFFmpegPath() : undefined) || "ffmpeg"; const abort = new AbortController(); // Single-flight: only one POST /frame in flight at a time. The // firmware's JPEG decoder mutex returns 503 otherwise; we just // drop the spare frames silently — natural rate-limiter. // Allow up to MAX_INFLIGHT concurrent /frame POSTs so that the // network upload of frame N+1 overlaps with the firmware's // decode+paint of frame N. The firmware's JPEG decoder mutex // serialises the decode itself; this only buys us the upload // overlap (≈ half of total /frame wall time). Keep this in // sync with cfg.max_open_sockets in main/http_api.c — that // sits at 4 (2 for streaming + 2 spare for /state, /config). const MAX_INFLIGHT = 2; let inFlight = 0; let droppedFrames = 0; let sentFrames = 0; let lastLogUs = Date.now(); let workBuf: Buffer = Buffer.alloc(0); // Auto-restart accounting: cameras occasionally end their RTSP // stream mid-event (network blip, source rotation, etc.) and // ffmpeg exits clean. If the stream-timeout hasn't fired yet // we respawn so the panel doesn't freeze on a stale frame. // Capped at 5 restarts per 60s — past that we give up and // wait for the next camera event. let currentProc: any = null; let restartCount = 0; let restartWindow = Date.now(); const spawnFfmpeg = () => { if (abort.signal.aborted) return; workBuf = Buffer.alloc(0); // reset framer state on each respawn const p = spawn(ffmpegPath, [ "-hide_banner", "-loglevel", "error", // Latency tuning on the INPUT side: don't buffer, don't // probe, decode straight through. probesize/analyzeduration // at the minimum keeps ffmpeg from sitting on the first // ~5s of source to learn the stream layout. "-fflags", "+genpts+nobuffer+discardcorrupt", "-flags", "low_delay", "-avioflags", "direct", "-probesize", "32", "-analyzeduration", "0", ...(ffmpegInput.inputArguments || []), "-an", "-sn", "-vf", `${vf},fps=${fps}`, // -fps_mode drop: when the decoder is behind, throw the // late frame on the floor instead of queueing it. Without // this, ffmpeg's output queue fills up and the displayed // image lags further and further behind reality. "-fps_mode", "drop", "-c:v", "mjpeg", "-q:v", qv, "-f", "image2pipe", "-flush_packets", "1", "pipe:1", ]); currentProc = p; p.stdout.on("data", (chunk: Buffer) => { if (abort.signal.aborted) return; workBuf = workBuf.length === 0 ? chunk : Buffer.concat([workBuf, chunk]); while (true) { const eoi = workBuf.indexOf(Buffer.from([0xff, 0xd9])); if (eoi < 0) break; const frame = workBuf.subarray(0, eoi + 2); workBuf = workBuf.subarray(eoi + 2); if (frame.length < 4 || frame[0] !== 0xff || frame[1] !== 0xd8) continue; if (inFlight >= MAX_INFLIGHT) { droppedFrames++; continue; } const emitMs = Date.now(); const depthAtQueue = inFlight; // BEFORE the increment inFlight++; sentFrames++; this.pushStreamFrame(v, frame, abort, emitMs, depthAtQueue) .catch(e => { if (abort.signal.aborted) return; const err = (e as Error); const cause = (err as any)?.cause?.code || ""; this.console.warn(`pushStreamFrame "${v.name}":`, err.message, cause ? `(${cause})` : ""); }) .finally(() => { inFlight--; }); } }); p.stderr.on("data", (chunk: Buffer) => { if (abort.signal.aborted) return; const text = chunk.toString("utf8").trim(); if (!text) return; if (text.includes("Immediate exit requested")) return; this.console.warn(`ffmpeg "${v.name}": ${text}`); }); p.on("error", (e: any) => { if (!abort.signal.aborted) this.console.warn(`ffmpeg "${v.name}" spawn error:`, e.message); }); p.on("close", (code: number) => { if (abort.signal.aborted) return; const now = Date.now(); if (now - restartWindow > 60_000) { // rolling 60s window restartCount = 0; restartWindow = now; } if (restartCount >= 5) { this.console.warn(`ffmpeg "${v.name}" exited (code=${code}) and has restarted ≥5x in the last 60s — giving up; next camera event will retry`); this.stopStream(v.name); return; } restartCount++; this.console.log(`ffmpeg "${v.name}" exited (code=${code}) — respawning (#${restartCount}/5 within window)`); setTimeout(spawnFfmpeg, 250); }); }; spawnFfmpeg(); abort.signal.addEventListener("abort", () => { try { currentProc?.kill("SIGTERM"); } catch {} }); // Periodic skip-rate log. The metric that matters is *delivered* // fps vs. requested rate, not raw drop count — at low intervals // ffmpeg's fps filter emits timestamp-clumped pairs and our // single-flight guard correctly skips the second, but the // first still painted on time. Only warn if delivered fps falls // below 75% of target. const skipLogger = setInterval(() => { const now = Date.now(); const window = (now - lastLogUs) / 1000; if (window > 0 && (sentFrames > 0 || droppedFrames > 0)) { const sentRate = sentFrames / window; const targetRate = 1000 / v.frameIntervalMs; const dropRate = droppedFrames / window; // Two distinct symptoms to call out: // - drops > 25% of target → backpressure: HTTP POST or // panel is the bottleneck, advice is to raise interval. // - delivered < 60% AND drops are negligible → ffmpeg's // fps filter / camera substream simply isn't producing // the requested rate. Raising interval won't help; // surface a different message. if (dropRate > targetRate * 0.25) { this.console.log(`"${v.name}": backpressure — delivered ~${sentRate.toFixed(1)} fps vs target ${targetRate.toFixed(1)} fps, dropped ~${dropRate.toFixed(1)} fps over ${window.toFixed(1)}s (POST stack can't keep up; raise frame_interval_ms slightly to flatten this)`); } else if (sentRate < targetRate * 0.6 && sentRate > 0) { this.console.log(`"${v.name}": source-limited — delivered ~${sentRate.toFixed(1)} fps vs target ${targetRate.toFixed(1)} fps over ${window.toFixed(1)}s (camera substream / ffmpeg fps filter producing below requested rate; raising frame_interval_ms won't help)`); } droppedFrames = 0; sentFrames = 0; lastLogUs = now; } }, 10_000); abort.signal.addEventListener("abort", () => clearInterval(skipLogger)); const timeoutMs = v.idleTimeoutMs > 0 ? v.idleTimeoutMs : DEFAULT_IDLE_TIMEOUT_MS; const timeout = setTimeout(() => { this.console.log(`"${v.name}": Scrypted-side stream timeout — stopping`); this.stopStream(v.name); }, timeoutMs); // The latest spawned ffmpeg child is held in the spawnFfmpeg // closure (currentProc); the abort signal listener kills it on // shutdown. We don't store the proc in the streams entry // because it can change across auto-restarts. this.streams.set(v.name, { timeout, abort }); } stopStream(name: string, sendSleep = true) { const s = this.streams.get(name); if (!s) return; s.abort.abort(); // aborts the in-flight ffmpeg child via its listener if (s.interval) clearInterval(s.interval); clearTimeout(s.timeout); this.streams.delete(name); const v = this.findByName(name); if (v) this.frameSeq.delete(v.nativeId!); if (sendSleep && v?.host) { this.postJSON(`http://${v.host}/state`, { state: "sleep" }).catch(() => {}); } } // Scrypted-side per-fetch timing. We log aggregated stats every // 10 fetches instead of a single-sample line — single samples were // hiding tail latency. Each fetch records four buckets: // emit→post : ms from ffmpeg-emitted-the-jpeg to fetch() called. // Nonzero means the inFlight queue gated us. // req : fetch() called → Response headers arrive. Body // upload + server processing + status line round-trip. // body-read : Response received → response body drained. Should // be near-zero (firmware returns empty 204/200/409). // wall : total of all three for sanity. // Plus inflight-at-queue (0/1/2) so we can see whether pipelining // is actually overlapping anything, and a stale-drop counter for // X-Frame-Drop responses from the firmware. private fetchCount = new Map(); private fetchSamples = new Map(); private bucketsFor(nid: string) { let s = this.fetchSamples.get(nid); if (!s) { s = { emit: [], wall: [], req: [], bread: [], fw_recv: [], fw_dec: [], fw_paint: [], fw_post: [], fw_tot: [], net_up: [], depths: { d0: 0, d1: 0, d2: 0 }, staleDrops: 0 }; this.fetchSamples.set(nid, s); } return s; } // Parse a Server-Timing header like // recv;dur=12.3, dec;dur=4.5, paint;dur=0.1, post;dur=0.2, handle;dur=17.1 // into a record of name→duration_ms. Robust to whitespace and // missing entries; returns {} on malformed input. private parseServerTiming(h: string | null): Record { const out: Record = {}; if (!h) return out; for (const tok of h.split(",")) { const parts = tok.trim().split(";"); const name = parts[0]?.trim(); if (!name) continue; for (let i = 1; i < parts.length; i++) { const [k, v] = parts[i].trim().split("="); if (k === "dur") { const n = Number(v); if (Number.isFinite(n)) out[name] = n; } } } return out; } // First-paint fast path. takePicture → quick ffmpeg one-shot to // transpose+scale to panel-native dims → POST /frame. Shares the // viewport's frameSeq counter so a slow snapshot can't paint over // a faster stream frame — whichever loses the race gets stale- // dropped by the firmware. private async pushSnapshot(v: Viewport, cam: any) { const t0 = Date.now(); let mo: any; try { mo = await cam.takePicture({ reason: "event" }); } catch (e) { return; } // camera doesn't support snapshots if (!mo) return; const srcJpeg: Buffer = await mediaManager.convertMediaObjectToBuffer(mo, "image/jpeg"); if (!srcJpeg || srcJpeg.length < 4) return; // Cached dims from prior /state read; falls back to 800x480. const panelW = parseInt(v.storage.getItem("panel_w") || "0", 10) || 800; const panelH = parseInt(v.storage.getItem("panel_h") || "0", 10) || 480; const vf = v.orientation === "portrait" ? `transpose=1,scale=${panelW}:${panelH}:flags=lanczos,setsar=1` : `scale=${panelW}:${panelH}:flags=lanczos,setsar=1`; const { spawn } = require("child_process"); const ffmpegPath = (mediaManager.getFFmpegPath ? await mediaManager.getFFmpegPath() : undefined) || "ffmpeg"; const transformed: Buffer = await new Promise((resolve, reject) => { const p = spawn(ffmpegPath, [ "-hide_banner", "-loglevel", "error", "-f", "image2pipe", "-i", "pipe:0", "-vf", vf, "-frames:v", "1", "-c:v", "mjpeg", "-q:v", String(v.jpegQuality), "-f", "image2pipe", "pipe:1", ]); const chunks: Buffer[] = []; p.stdout.on("data", (c: Buffer) => chunks.push(c)); p.on("close", (code: number) => { if (code !== 0) reject(new Error(`ffmpeg snapshot exit ${code}`)); else resolve(Buffer.concat(chunks)); }); p.on("error", reject); p.stdin.on("error", () => {}); // suppress EPIPE if ffmpeg fails early p.stdin.end(srcJpeg); // Hard cap so a stuck ffmpeg can't delay the main stream // (which is starting in parallel anyway). setTimeout(() => { try { p.kill("SIGTERM"); } catch {} }, 2000); }).catch(() => Buffer.alloc(0)); if (transformed.length < 4) return; const seq = (this.frameSeq.get(v.nativeId!) || 0) + 1; this.frameSeq.set(v.nativeId!, seq); try { const res = await fetch(`http://${v.host}/frame`, { method: "POST", headers: { "Content-Type": "image/jpeg", "X-Frame-Seq": String(seq) }, body: transformed, signal: AbortSignal.timeout(2000), }); await res.text().catch(() => ""); const wasStale = res.headers.get("X-Frame-Drop") === "stale-seq"; this.console.log(`snapshot "${v.name}": ${Date.now() - t0}ms total (${(transformed.length / 1024).toFixed(0)}KB)${wasStale ? " — beaten by stream frame" : ""}`); } catch { /* stream is starting anyway */ } } // Monotonic per-viewport sequence number paired with X-Frame-Seq // so the firmware can drop pipelined-out-of-order frames. Reset // on every stopStream so each stream session starts fresh; the // firmware also resets its comparator on /state {wake}, so the // two stay in step. private frameSeq = new Map(); private async pushStreamFrame(v: Viewport, jpeg: Buffer, abort: AbortController, emitMs: number, depthAtQueue: number) { if (abort.signal.aborted) return; const seq = (this.frameSeq.get(v.nativeId!) || 0) + 1; this.frameSeq.set(v.nativeId!, seq); const tFetchStart = Date.now(); const res = await this.httpRequest({ host: v.host, port: 80, path: "/frame", method: "POST", headers: { "Content-Type": "image/jpeg", "X-Frame-Seq": String(seq), "Content-Length": String(jpeg.length), }, body: jpeg, timeoutMs: 10_000, abort: abort.signal, }); const tHeaders = res.tHeaders; const tDone = res.tDone; const status = res.status; const hdrGet = (k: string) => { const v = res.headers[k.toLowerCase()]; return Array.isArray(v) ? v[0] : v; }; const wasStale = hdrGet("X-Frame-Drop") === "stale-seq"; const fwTiming = this.parseServerTiming(hdrGet("Server-Timing") ?? null); const b = this.bucketsFor(v.nativeId!); const req_ms = tHeaders - tFetchStart; const fw_tot = fwTiming.handle ?? 0; b.emit.push (tFetchStart - emitMs); b.req.push (req_ms); b.bread.push(tDone - tHeaders); b.wall.push (tDone - emitMs); if (fwTiming.recv != null) b.fw_recv.push(fwTiming.recv); if (fwTiming.dec != null) b.fw_dec.push(fwTiming.dec); if (fwTiming.paint != null) b.fw_paint.push(fwTiming.paint); if (fwTiming.post != null) b.fw_post.push(fwTiming.post); if (fw_tot > 0) b.fw_tot.push(fw_tot); // net_up = the slice of req that the firmware DIDN'T see — // TCP handshake (when no keep-alive), body bytes on the wire, // and httpd dispatch from socket-readable to handler entry. // Can go slightly negative under clock skew; clamp at 0. if (fw_tot > 0) b.net_up.push(Math.max(0, req_ms - fw_tot)); if (depthAtQueue === 0) b.depths.d0++; else if (depthAtQueue === 1) b.depths.d1++; else b.depths.d2++; if (wasStale) b.staleDrops++; const n = (this.fetchCount.get(v.nativeId!) || 0) + 1; this.fetchCount.set(v.nativeId!, n); if (n % 10 === 0) { const p = (arr: number[], q: number) => { if (!arr.length) return 0; const sorted = arr.slice().sort((a, b) => a - b); return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * q))]; }; const stats = (arr: number[]) => { if (!arr.length) return null; let mn = arr[0], mx = arr[0]; for (const v of arr) { if (v < mn) mn = v; if (v > mx) mx = v; } return { min: mn, p50: p(arr, 0.5), p95: p(arr, 0.95), max: mx }; }; const fmt = (arr: number[]) => { const s = stats(arr); if (!s) return `(no data)`; return `min=${s.min.toFixed(1)} p50=${s.p50.toFixed(1)} p95=${s.p95.toFixed(1)} max=${s.max.toFixed(1)}ms`; }; // Identify the worst-wall sample in the window and decompose // it into its own stages — answers "what made the slowest // frame slow?" without us having to guess from percentiles. let worstIdx = 0; for (let i = 1; i < b.wall.length; i++) if (b.wall[i] > b.wall[worstIdx]) worstIdx = i; const at = (arr: number[], i: number) => (i < arr.length && arr[i] != null) ? arr[i].toFixed(1) : "n/a"; this.console.log( `fetch "${v.name}" #${n} (jpeg=${(jpeg.length / 1024).toFixed(0)}KB)\n` + ` wall ${fmt(b.wall)}\n` + ` emit→post ${fmt(b.emit)} (queue wait before fetch() called)\n` + ` req ${fmt(b.req)} (fetch start → Response headers)\n` + ` net_up ${fmt(b.net_up)} (req − fw_total: TCP setup + body wire + dispatch)\n` + ` fw_recv ${fmt(b.fw_recv)} (firmware body read off the wire)\n` + ` fw_dec ${fmt(b.fw_dec)} (hardware JPEG → BGR888)\n` + ` fw_paint ${fmt(b.fw_paint)} (backbuffer flip)\n` + ` fw_post ${fmt(b.fw_post)} (state counters + unlock)\n` + ` body-read ${fmt(b.bread)} (Response → drained)\n` + ` inflight d0=${b.depths.d0} d1=${b.depths.d1} d2=${b.depths.d2} (queue depth at fetch start)\n` + ` worst (#${worstIdx + 1}/${b.wall.length} in window): wall=${at(b.wall, worstIdx)}ms = ` + `emit→post ${at(b.emit, worstIdx)} + net_up ${at(b.net_up, worstIdx)} + ` + `fw_recv ${at(b.fw_recv, worstIdx)} + fw_dec ${at(b.fw_dec, worstIdx)} + ` + `fw_paint ${at(b.fw_paint, worstIdx)} + fw_post ${at(b.fw_post, worstIdx)} + ` + `body-read ${at(b.bread, worstIdx)}\n` + ` stale-drops=${b.staleDrops}`); this.fetchSamples.delete(v.nativeId!); // reset window } if (status === 409) { this.console.log(`"${v.name}" returned 409 — device went to sleep, stopping stream`); this.stopStream(v.name, /*sendSleep=*/ false); } else if (status === 400) { // Body already drained; we lost the reason text. Log status // alone — repeat 400s in steady state should be rare. this.console.warn(`"${v.name}" /frame -> 400`); } else if ((status < 200 || status >= 300) && !wasStale) { this.console.warn(`"${v.name}" /frame -> ${status}`); } // Do NOT reset the idle timer on successful paint. The timer is // anchored to the triggering CAMERA EVENT, not to "frames are // flowing" — otherwise a continuously-streaming source means the // stream never times out. Repeated events naturally cancel-and- // restart the stream via startStream → stopStream(false), which // covers the "still active" case. } private findByName(name: string): Viewport | undefined { for (const v of this.viewports.values()) if (v.name === name) return v; return undefined; } // ------------------------------------------------------------------------ // Inbound: device → Scrypted POST /state // ------------------------------------------------------------------------ async onRequest(request: HttpRequest, response: HttpResponse) { if (request.method !== "POST") { response.send("", { code: 405 }); return; } if (!request.url.endsWith("/state")) { response.send("", { code: 404 }); return; } let body: any; try { body = JSON.parse(request.body); } catch { response.send("invalid JSON", { code: 400 }); return; } const { viewport, state } = body ?? {}; const v = typeof viewport === "string" ? this.findByName(viewport) : undefined; if (!v) { response.send(`unknown viewport: ${viewport}`, { code: 404 }); return; } if (state !== "wake" && state !== "sleep") { response.send("state must be wake or sleep", { code: 400 }); return; } this.console.log(`recv "${viewport}" -> ${state} (device-initiated)`); if (state === "wake") { await this.startStream(v); } else { this.stopStream(v.name, /*sendSleep=*/ false); } response.send("", { code: 204 }); } // ------------------------------------------------------------------------ // Parent Settings — informational only; per-viewport tuning lives on each // child's own Settings page. // ------------------------------------------------------------------------ async getSettings(): Promise { const count = this.viewports.size; return [ { key: "viewport_count", title: "Registered viewports", description: "Number of child viewport bindings under this parent. Each one's host / camera / brightness / orientation / fps lives on its own Settings page.", value: String(count), readonly: true, } as any, { key: "callback_base", title: "Callback base URL", description: "Endpoint the firmware POSTs back to for tap-initiated wake/sleep.", value: this.scryptedBase || "(not yet resolved)", readonly: true, } as any, ]; } async putSetting(_key: string, _value: SettingValue) {} // ------------------------------------------------------------------------ // Tiny HTTP helper // ------------------------------------------------------------------------ private async postJSON(url: string, body: any) { const u = new URL(url); const payload = JSON.stringify(body); const ctrl = new AbortController(); const to = setTimeout(() => ctrl.abort(), HTTP_TIMEOUT_MS); try { const res = await this.httpRequest({ host: u.hostname, port: Number(u.port) || 80, path: u.pathname + u.search, method: "POST", headers: { "Content-Type": "application/json", "Content-Length": String(Buffer.byteLength(payload)), }, body: payload, timeoutMs: HTTP_TIMEOUT_MS, abort: ctrl.signal, }); if ((res.status < 200 || res.status >= 300) && res.status !== 204) { throw new Error(`POST ${url} -> ${res.status}`); } } finally { clearTimeout(to); } } } export default ScryptedViewportProvider;