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mDNS auto-resolve
- Move "frame push interval" from the parent's global setting to a
per-viewport child setting (different cameras want different rates).
Clamped to ≥33 ms (~30 fps max). Default still 1000 ms (1 fps).
- New "Wake triggers" multi-select on each viewport: doorbell, motion,
person. Default = all three. Clear all of them for tap-only mode.
handleCameraEvent now gates by this set; clearing it cleanly turns a
viewport into a tap-only display with no auto-wake.
- Add a "Status (live)" group at the bottom of each viewport's Settings
page that fetches /state + /config in parallel (1.5 s timeout) and
surfaces every field — name, mac, ip, awake/asleep, configured,
uptime, frame + error counters, resolution, free heap/psram, firmware
version, registered scrypted URL. Offline devices say so cleanly.
- Drop mDNS auto-resolve: no more lookupMdns / refreshHostFromMdns,
no per-viewport "auto-resolve via mDNS" toggle, no `dns` require.
The host field is just an operator-set string now. The README
documents the manual lookup commands (dns-sd, avahi-resolve) so
finding the device IP stays a one-liner.
- Parent's Settings page is now informational-only (viewport count +
callback base URL); per-viewport tuning lives on each child.
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The host field is now optional in "+ Add Device". The script tries
dns.promises.lookup("viewport-<name>.local") via the OS resolver
(Bonjour on macOS, nss-mdns on Linux, host networking on Docker) on:
- every registerViewport call (plugin start, child instantiation,
settings change, periodic 5-min refresh),
- right after createDevice so a fresh viewport's host field is
populated by the time the operator opens its settings page.
On a successful lookup that differs from the stored host, the
resolved IP is written back to the child's storage. POST /config and
POST /frame then use the resolved value.
Falls back gracefully to the operator-entered host (with a one-line
warning if both are empty). A per-viewport "Auto-resolve via mDNS"
toggle (default on) opts out — useful for cross-VLAN setups or hosts
where mDNS doesn't reach.
scrypted/README.md adds a "How mDNS auto-resolve works" section
covering the per-OS resolver requirements and the Docker host-
networking note.
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Convert the Scripts-plugin script from a hardcoded BINDINGS constant
into a DeviceProvider + DeviceCreator + HttpRequestHandler. Each
viewport is now a child Scrypted device under the parent script with
its own Settings page; operators add, edit, and delete viewports
entirely through the Scrypted UI.
Parent (ScryptedViewportProvider):
- DeviceProvider: getDevice(nativeId) instantiates a Viewport, attaches
its camera event listener, and posts /config. releaseDevice tears
down stream + listener + child storage entry.
- DeviceCreator: "+ Add Device" on the parent's page shows a small form
(name / host / camera picker filtered to Camera interfaces /
orientation choice). createDevice() pre-populates the child's storage
via deviceManager.getDeviceStorage(nativeId) and registers it under
the parent.
- Tracks known child nativeIds in its own storage as a JSON array so it
can eagerly instantiate every child on plugin start (each
registration + camera subscription happens at load time, not lazily).
- 5-min re-register loop catches devices that rebooted or got new DHCP
leases.
- HttpRequestHandler routes POST <base>/state on the parent's endpoint;
body {viewport, state} is matched against child names. Honors the
spec race rules: every callback cancels any prior stream + safety
timer for that viewport before applying the new state, and a /frame
409 stops the stream without echoing sleep back.
- Global tuning (frame_interval_ms) lives on the parent's Settings.
Child (Viewport):
- Settings: host (string), camera (type=device with deviceFilter for
the Camera interface — the UX win), orientation (choices), idle
timeout, brightness. All persisted via this.storage.
- putSetting fires onBindingChanged() on the parent so re-register +
re-subscribe happen immediately when any field changes.
scrypted/README.md rewritten for the UI-driven flow — install + add
device + edit + remove + global tuning + smoke test — no more "edit
BINDINGS and re-save."
scrypted/package.json + tsconfig.json: optional `npm install` so
editors can resolve @scrypted/sdk types. Nothing here ships — install
remains "paste into Scripts plugin." node_modules ignored.
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scrypted/scrypted-viewport.ts — single-file TypeScript script for
Scrypted's Scripts plugin. Binds N viewports to N Scrypted cameras and
implements the full Scrypted side of the protocol:
Outbound (Scrypted -> device):
- POST /config on script load + every 5 min (re-syncs after device
reboot or DHCP renumber).
- POST /state {wake} when a bound camera fires an event or when the
device's own POST /state {wake} arrives (operator tap).
- POST /frame at FRAME_INTERVAL_MS (1 fps default) via
camera.takePicture({picture:{width,height}}).
- POST /state {sleep} when the Scrypted-side per-stream timer
expires.
Inbound (device -> Scrypted POST <base>/state):
- {state:wake} -> startStream() (cancels pending sleep timer + any
prior interval, then begins pushing frames).
- {state:sleep} -> stopStream(sendSleep=false) (no echo back).
- Unknown viewport -> 404. Bad body -> 400.
Race rules from the spec are honored:
- Every callback cancels prior pending state for that viewport
before applying the new state (cancelPendingSleep semantics).
- startStream / stopStream are idempotent — re-entering is safe.
- On /frame returning 409, stream stops immediately without
echoing /state {sleep} back (the device already slept).
Configuration is a single BINDINGS array at the top of the file —
edit name/host/cameraId/orientation per viewport and save in the
Scrypted UI. No package install. Tuning constants
(IDLE_TIMEOUT_MS, FRAME_INTERVAL_MS, REREGISTER_INTERVAL_MS, etc.)
are right above the class.
scrypted/README.md walks through Scripts-plugin install, the BINDINGS
schema, what each constant controls, an event-by-event description of
the script's behavior, the v1 limitations (snapshot-rate, manual IP,
camera must respect picture dims), and an end-to-end smoke test.
Top-level README's Scrypted Integration section now links the script
file and the install README directly.
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