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Architectural rework of the /frame hot path. Scrypted now ships every
JPEG already scaled + rotated to the panel's native dimensions (read
from the firmware's /state response so nothing is hardcoded on the
Scrypted side); the firmware decodes the JPEG straight into a BGR888
buffer that's directly draw_bitmap'able by the DSI driver, with zero
CPU pixel work and zero rotation work in between.
Firmware
- jpeg_decoder now uses JPEG_DECODE_OUT_FORMAT_RGB888 +
JPEG_DEC_RGB_ELEMENT_ORDER_BGR. Output buffer sized for 800*480*3.
- New display_present_bgr888() is a one-liner that hands the decoder's
output straight to esp_lcd_panel_draw_bitmap.
- /frame handler validates dimensions against the panel-native
VIEWPORT_PANEL_WIDTH x VIEWPORT_PANEL_HEIGHT (was effective_dims
branching on orientation). Returns 400 if it's anything else.
- /state JSON adds panel_width + panel_height so Scrypted can read them
without hardcoding board-specific knowledge.
- display_present_rgb565 + s_rot_buf stay for the local-screens cold
path (info screen, loading) which still does its own CPU conversion +
rotation — infrequent enough that it's not worth the rewrite.
Scrypted
- startStream() GETs /state at stream-start time, caches panel_width
and panel_height in viewport storage, and uses them as the ffmpeg
scale target. Falls back to cached or 800x480 if /state is mid-reboot.
- For portrait viewports the ffmpeg pipeline now does
scale=H:W:flags=lanczos,transpose=1 so the JPEG arrives pre-rotated
90° CW into panel-native dimensions. Landscape is just scale=W:H.
- No more in-firmware rotation; Scrypted is the single source of truth
for "how do I get this camera frame into a panel-shaped JPEG".
Expected ceiling lift: ~5 fps → ~10 fps, gated by the JPEG decoder
hardware throughput instead of the CPU rgb565→bgr888 + rotation loop.
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jpeg_decoder.{h,c} wraps esp_driver_jpeg (ESP32-P4 hardware decoder).
- One-time engine + DMA-aligned PSRAM scratch buffer setup (1 MB input,
768 KB output @ panel native 800x480 RGB565).
- try_lock + unlock so concurrent /frame POSTs get 503 instead of
queueing, per spec.
- jpeg_decoder_get_info() reports the dimensions; the http handler
validates them against the effective resolution before painting.
display.h adds display_present_rgb565(src, w, h):
- Landscape: src is 800x480, memcpy 1:1 into the panel framebuffer.
- Portrait: src is 480x800, software rotate 90° CW into the 800x480
panel framebuffer. (PPA / 2D-DMA hardware rotation is a later
optimization if portrait latency matters.)
http_api.c adds POST /frame:
- Content-Type must be image/jpeg → else 400.
- Empty body → 400. > 1 MB → 413. Display not initialized → 500.
- jpeg_decoder_try_lock(0) for concurrency: second post returns 503.
- Body streamed into the decoder's input buffer in chunks.
- Decode failure or dimension mismatch → 400 + decode_errors++.
- Paint failure → 500.
- Success → frames_received++, last_frame_us = esp_timer_get_time(),
204 No Content.
app_main initializes the JPEG decoder after display_init(). Both are
best-effort: failures log a warning and leave the rest of the firmware
running.
CMakeLists.txt: add esp_driver_jpeg to REQUIRES.
Known gap (M6 closes it): /frame currently paints regardless of
wake/sleep state. The 409-when-asleep rule lands with POST /state
in M6.
Build clean against ESP-IDF 5.4 (binary ~640 KB).
TESTING.md M5 expanded with portrait/landscape test commands,
ImageMagick test-image recipes, the full negative matrix (wrong
Content-Type, oversize, wrong dims, concurrent, garbage), and the
M6 dependency note.
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