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2026-06-20scrypted: stamp SCRIPT_VERSION = e75891ev1.1.0Luke Hoersten1-1/+1
2026-06-20scrypted: settings page /state fetch — sequence + 3s timeoutLuke Hoersten1-10/+11
Two reasons the Status (live) section was showing "offline / unreachable (fetch failed)" intermittently: 1. /state and /config were fetched in parallel, eating both available httpd sockets simultaneously (Phase 2 dropped max_open_sockets from 4 to 2). Any other inbound HTTP at the same instant would either queue or error. 2. The 1.5s timeout was tight given the firmware now juggles a live stream socket on port 81 (with occasional cap-flush reconnects) alongside the httpd workers on port 80. Sequence the two fetches and bump the timeout to 3s. Total worst-case 6s if both are slow; that's fine for a Settings page, far from "feels offline."
2026-06-20scrypted: stamp SCRIPT_VERSION = e3bcccaLuke Hoersten1-1/+1
2026-06-20scrypted: max_node_buf_mb cap → destroy+reconnect socket to drop entire ↵Luke Hoersten1-10/+57
backlog User's intent: "we want to see what's going on right now, not all the shit we throttled and backlogged in the buffer." Dropping new arrivals when the buffer is full doesn't help — the already-queued frames still get processed in order, painting 5+ seconds of stale content before catching up to live. Better: when the buffer exceeds the configured cap, blow away the whole queue by destroying the socket. The firmware's accept_task picks up the next reconnect within ~500ms and the pipeline restarts with the freshest ffmpeg frame as seq=1. Trade a sub-second visual gap for clearing the entire backlog instantly. Per-viewport setting "Max Scrypted-side buffer (MB)" under Display. Default 20 MB (≈5s buffering ceiling at our measured ~3.5 MB/s ffmpeg → firmware throughput). Range 1-200. Lower for tighter g2g at cost of more frequent reconnect gaps under sustained backpressure; higher to tolerate longer backlogs before flushing. flushCount tracked per-stream and surfaced in the unified log line alongside drops, plus node_buf shown vs the cap so the user can see how close they're running to the threshold. Demux loop now: if !socketReady → drop. Else if writableLength > cap*MB → log + sock.destroy() + increment flushes. Else normal write.
2026-06-20scrypted: stamp SCRIPT_VERSION = 439dadbLuke Hoersten1-1/+1
2026-06-20scrypted: log node_buf in stream window — confirms script-side bufferingLuke Hoersten1-2/+15
Adds two values to the unified stream log line: node_buf=NKB≈Mms node_buf bytes is sock.writableLength — bytes that socket.write() accepted from us but the kernel send buffer hasn't pulled yet, so they sit in Node's internal queue. These have NOT been sent over the wire; the firmware can't have them. Dividing by the current send rate (bytes/sec computed from the same window's bytesSent) gives the buffer depth in milliseconds: how many seconds of already-extracted-from-ffmpeg frames are stalled at the script. When g2g shows 7s steady state and node_buf shows e.g. 5000-6000KB ≈ 6500ms, the conclusion is obvious — the buffering isn't in the firmware or on the wire, it's in Scrypted's Node process. No behavior change; pure diagnostic.
2026-06-20scrypted: stamp SCRIPT_VERSION = 28f39bfLuke Hoersten1-1/+1
2026-06-20scrypted: kill listener leak across script reloads + one-line ↵Luke Hoersten1-56/+75
sent-vs-painted log #1 — Camera listener leak Same Scripts-sandbox lifecycle gap that bit us with setInterval (fixed in 521de7e): cam.listen() returns an EventListenerRegister with a removeListener() method. The listener is held on the camera plugin's side, not the script's, so when the old Provider instance gets GC'd on script reload its registrations stay live with a dead callback. Field symptom: after re-pasting the script N times, every camera event arrives N times in handleCameraEvent. Today the streamStarting guard catches sequential dupes, but two callbacks firing on the same event within the JS microtask window both check streamStarting BEFORE either has added their nativeId, both proceed, two pushSnapshots launch in parallel. They race for the firmware decoder lock — one paints, one gets 503 — and the user perceives sharp-fighting-with-itself as "snapshot quality is bad again." Fix: same globalThis trick as the setInterval. Push a remover closure onto G.__viewportListenerCleaners every time attachListener fires; at start() of the new Provider instance, drain the array calling each remover before creating fresh listeners. Idempotent across reloads. #2 — Unified sent-vs-painted log The user asked: "do we have an understanding in the logging/ instrumentation what the FPS of the stream output is from scrypted out is vs the actual rendered FPS once the stream is loaded?" Both numbers existed but in separate log lines (skipLogger every 10s + fwPoller every 5s, interleaved in the console). Folded the /state poll into the 10s skipLogger so there's ONE line per window with sent fps + painted fps side-by-side plus the gap explicitly labeled: stream "kitchen": sent=24.2fps painted=22.8fps (fw-skipped=1.4fps, drops=0) 4.58MB/s sent / 4.29MB/s painted | socket.write p50=0ms p95=1ms max=5ms backpressured=true | recv=27776/37237/44470us dec=5788/5991/6626us paint=30/36/46us idle=164/588/11383us | g2g=142ms fw-skipped = (sent − painted), how many frames per second the firmware's FIONREAD skip dropped to keep the panel on the freshest frame. The g2g value is now meaningful per-frame thanks to the firmware-side live-update we landed last commit. Drops the separate fwPoller; one comprehensive log per 10s window.
2026-06-20firmware: live-update last_paint_event_us_low so /state g2g reflects real ↵Luke Hoersten1-1/+12
frame age Previous Phase 4 implementation only published last_paint_event_us_low into the windowed-stats snapshot at every 30-frame roll (~1.5s at 20fps). Combined with the script's 5s /state poll cadence, the "freshest frame age" we could compute was up to ~6.5s stale before any actual lag — meaningless as a perf signal. Update s_stats.last_paint_event_us_low under portMUX on every painted v1 frame. The other window stats (recv/dec/paint/idle min/avg/max + fps/MBps) keep their roll cadence because they genuinely need a full window to compute; this single u32 just gets overwritten with the most recent value each paint. portENTER_CRITICAL on the ESP32-P4 is ~half a microsecond per side — at 20fps that's 20µs/s of overhead, immeasurable next to the 30-40ms recv per frame. Expected: g2g during a saturated stream drops from the previous 2-6s reading to single-digit hundreds of ms or lower, reflecting the actual emit→display lag.
2026-06-20scrypted: stamp SCRIPT_VERSION = 568de10Luke Hoersten1-1/+1
2026-06-20g2g semantics now per-frame, drop sharp mozjpeg for ~4x faster snapshotLuke Hoersten1-18/+20
Two follow-up fixes informed by the first-round field data: #1 — g2g measures display age, not time-since-wake Previously eventUsLow was stamped once at wake event and reused for the whole stream session. /state's last_paint_event_us_low echoed back the wake-time anchor, so g2g = "elapsed time since user wake." That metric is true but not actually informative — it just grows linearly with stream duration. What's actually useful for the "is the panel showing current reality" question is the AGE of the currently-displayed frame. Stamp event_us_low per emitted frame at Date.now()*1000 (low 32 bits) inside the stream demux loop. Now last_paint_event_us_low reflects the most recent painted frame's emit time, and g2g = (script_now_us_low - last_paint_event_us_low) = display staleness in ms. #2 — sharp first-paint dropped from ~1800ms to ~800ms Previous commit (phase 5) turned on sharp's mozjpeg encoder for slightly tighter file size at the same JPEG quality. Field measurement showed it costs ~1.5s of CPU per snapshot vs libjpeg-turbo's ~400ms — a ~4× regression on the metric we care most about (event → first-paint). The file-size win is ~5%; on 800x480 panel output that's not perceptible. Drop mozjpeg: true. Quality settings (quality=100, chroma 4:4:4 at jpegQuality ≤ 2) stay the same, so visual output is unchanged. First-paint comes back down to where it should be.
2026-06-20phase 6: performance review playbook in TESTING.md + UDP-vs-TCP rationale in ↵Luke Hoersten2-0/+114
stream_server Two pieces of documentation, neither changes behavior: 1. TESTING.md gains a "Performance review playbook" section: per- session capture commands for firmware serial + /state poll + Scrypted console, an annotated walkthrough of what each log shape means, an investigation-threshold table mapping user-facing symptoms to likely causes and the first thing to check, and a one-line tools list. Replaces the implicit "ask the maintainer how to debug" loop with a reproducible workflow. 2. stream_server.c gains a "Why TCP and not UDP" header comment documenting the analysis from the design phase. JPEGs are ~123 IP datagrams at 1500 MTU; on hardwired Gigabit LAN switch-fabric loss is < 1e-9/packet → per-frame corruption ≈ 1.2e-7. UDP's theoretical wins (no Nagle, latest-wins semantics) don't apply because TCP_NODELAY is on, socket.write p50 < 1ms, and the FIONREAD trick already implements latest-wins on the receive side. UDP's costs (200-400 LOC of app-layer fragmentation, loss of nc/curl debug, FIONREAD trick stops working under fragmentation) are real. Documented as reference so a future contributor doesn't re-derive the analysis from scratch.
2026-06-20scrypted: stamp SCRIPT_VERSION = e4a546cLuke Hoersten1-1/+1
2026-06-20phase 4: glass-to-glass via 16-byte stream header + /state stream statsLuke Hoersten5-15/+205
Wire format change: stream frames now carry a 4-byte "VPRT" magic + 4-byte jpeg_len + 4-byte seq + 4-byte event_us_low. Total 16 bytes (was 8). The firmware sniffs the first 4 bytes per frame: if they spell VPRT it reads the remaining 12 bytes of v1 header; otherwise it interprets bytes 0-3 as jpeg_len for the old v0 8-byte format and reads 4 more for seq. Lets a v1 firmware accept a v0 (legacy) Scrypted script during the rollout window. v0 will be removed once all field deployments roll forward. event_us_low is the low 32 bits of the Scrypted host's monotonic µs at camera-event arrival. The firmware does NOT interpret it (the clocks aren't sync'd); it just stamps it on every painted frame and exposes the most recent value via /state. The script polls /state every 5s during an active stream, reads last_paint_event_us_low, and computes glass-to-glass = (now_us_low - last_paint_event_us_low) with 32-bit wrap. 30s sanity ceiling on the wrap to discard event timestamps from before the stream started. Also expose the firmware's just-closed 30-frame window stats via /state under the "stream" key — frames, bytes, window_us, plus min/avg/max for recv/dec/paint/idle. Lets external tools (a curl loop, the Scrypted plugin, etc) poll the firmware's view without parsing serial logs. Firmware: - stream_server.h: 16-byte v1 wire spec, stream_server_stats_t struct, stream_server_snapshot_stats(out) getter. - stream_server.c: magic-detect header read path, last_event_us_low capture into per-connection state, portMUX-protected window-stats snapshot at every 30-frame roll. - http_api.c: GET /state JSON gains a "stream" sub-object with the full snapshot. - viewport_state.h: VIEWPORT_VERSION 1.0.0 → 1.1.0 (new /state shape). Scrypted: - startStream captures eventUsLow = (tEvent * 1000) >>> 0. - TCP demux loop writes the 16-byte v1 header with the VPRT magic. - New fwPoller setInterval (5s) fetches /state, parses .stream, computes g2g, emits one summary line per poll cycle.
2026-06-20scrypted: stamp SCRIPT_VERSION = cdd1827Luke Hoersten1-1/+1
2026-06-20phase 5: fix snapshot looking lower-quality than streamLuke Hoersten1-2/+15
User reported "snapshot is still lower qual than the stream" even at jpegQuality=1. Two compounding causes in the sharp transform path: 1. Quality mapping topped out at 97. Previous formula was Math.max(50, 100 - v.jpegQuality * 3); at jpegQuality=1 that produced quality=97 — versus the stream's ffmpeg mjpeg -q:v 1 which lands at sharp-equivalent ~99-100. Visible compression artifacts on flat regions accounted for ~half the perceived quality gap. New formula Math.min(100, 102 - v.jpegQuality * 2) yields: jpegQuality=1 → 100 (was 97) jpegQuality=2 → 98 (was 94) jpegQuality=5 → 92 (was 85) jpegQuality=10 → 82 (was 70) jpegQuality=31 → 40 (was 50, clamped) 2. Chroma subsampling was sharp's default 4:2:0 — half-rate chroma in U+V planes. On colored edges (UI overlays, sharp camera subjects against backgrounds, text) this smears and is the dominant visible artifact at panel-native 800x480. ffmpeg mjpeg's default behavior at -q:v 1 is closer to 4:2:2 or no subsampling. Force 4:4:4 when jpegQuality <= 2 (the "I want max quality" regime); keep 4:2:0 for jpegQuality >= 3 since the point at that quality is smaller files. Plus mozjpeg: true on the encoder. Same quality value, slightly tighter file size — modest but free. The Lanczos kernel was already lanczos3 — confirmed, no change. Expected outcome: snapshot at jpegQuality=1 is visually indistinguishable from a stream frame at the same scene.
2026-06-20scrypted: stamp SCRIPT_VERSION = e4a6d07Luke Hoersten1-1/+1
2026-06-20phase 3: parallel-startup timing trace anchored to camera-event arrivalLuke Hoersten1-15/+36
Adds per-stage timing logs to both the stream and snapshot paths, all relative to a single t=0 anchor: the moment the camera event arrived in handleCameraEvent. Lets us see whether snapshot and stream actually start in parallel (they should, within ~2ms) and where wall-clock goes inside each path. handleCameraEvent now captures tEvent = Date.now() and threads it into startStream(v, tEvent). startStream threads it further into pushSnapshot(v, cam, tEvent). Both helpers define a `since()` arrow that computes the current offset. New log lines on wake: event MotionSensor -> "kitchen": fired at +0ms (wake) stream "kitchen": start +0ms stream "kitchen": socket connect requested +1ms snapshot "kitchen": start +1ms snapshot "kitchen": takePicture +320ms stream "kitchen": socket connect open +24ms snapshot "kitchen": transform +458ms via sharp (217KB) snapshot "kitchen": post sent +459ms snapshot "kitchen": post acked +551ms ← first user-visible paint stream "kitchen": first ffmpeg frame +780ms (jpeg=210KB) stream "kitchen": first socket.write +781ms post_acked is the snapshot's true glass-to-glass: /frame returns after display_flip_back_buffer, so by the time the response resolves the firmware has the new pixels queued for the next DPI scanout. No separate firmware-side wiring needed for the snapshot path's g2g measurement. The stream path's true g2g still needs the 16-byte header extension in Phase 4 — `first socket.write` is just "Scrypted sent the bytes," not "panel showed them."
2026-06-20scrypted: stamp SCRIPT_VERSION = 4d5fd28Luke Hoersten1-1/+1
2026-06-20cleanup phase 2: delete HTTP-streaming-era dead codeLuke Hoersten2-242/+46
Both sides simultaneously because the script's X-Frame-Seq sender and the firmware's X-Frame-Seq receiver negotiated a contract that's now retired entirely. Firmware (main/http_api.c): - Delete static uint32_t s_last_painted_seq (declaration + reset in state_post_handler + the read in frame_post_handler + the assignment after paint). - Delete the X-Frame-Seq header read (httpd_req_get_hdr_value_str + strtoul block). - Delete the X-Frame-Drop: stale-seq response path. - Delete the entire Server-Timing httpd_resp_set_hdr block. - Delete the setsockopt(TCP_NODELAY) at frame_post_handler entry. /frame is a single body POST → empty 204; no second packet for Nagle to coalesce with on the response side. - Delete static int64_t s_last_post_us + the idle_us computation. /frame fires at most once per wake; idle gap between wakes is dominated by user/event timing, not anything firmware-controllable. - Drop the per-10-frames condition on the timing log — /frame fires rarely enough that one log per snapshot is the right cadence — and rename "frame N: ..." → "snapshot: ..." to match. - Drop cfg.max_open_sockets 4 → 2 (snapshot POST + concurrent /state or /config). - Drop #include "lwip/sockets.h" (orphaned with TCP_NODELAY). Script (scrypted/scrypted-viewport.ts): - Delete the agents Map + agentFor() method (per-host keepAlive Agent pool; over-engineered for ~1 POST/min control plane). - Delete httpRequest() helper (40 lines wrapping http.request to surface tHeaders/tDone — no consumer reads those fields anymore). - Rewrite postJSON() to a 10-line fetch() with AbortSignal.timeout. - Delete the frameSeq Map + the seq counter + X-Frame-Seq header on the snapshot fetch + the X-Frame-Drop response check + the frameSeq.delete in stopStream. - Extract buildVf(orientation, panelW, panelH) helper near top of ScryptedViewportProvider — used by both startStream (live) and pushSnapshot (one-shot ffmpeg fallback). TCP_NODELAY references remain in the live-stream socket path (scrypted-viewport.ts:773, 788). That's a different socket (raw net.Socket on TCP/81) and noDelay there is what eliminates Nagle stalls under the streaming-heavy live workload. Load-bearing.
2026-06-20scrypted: stamp SCRIPT_VERSION = 131c46fLuke Hoersten1-1/+1
2026-06-20cleanup phase 1: stale-comment refresh, zero behavior changeLuke Hoersten3-100/+93
Removes/rewrites every comment that referenced the dead HTTP-streaming architecture so a reader of v1.0.0+ source isn't chasing a model that's been gone for several releases. No code paths changed; this is the safe pre-pass before Phase 2's actual deletions. Firmware (main/http_api.c): - s_last_painted_seq / s_last_post_us / X-Frame-Seq parse / stale- frame guard / Server-Timing emission / TCP_NODELAY setsockopt / max_open_sockets=4 — each block now leads with "(Legacy from the HTTP-streaming era; removed in Phase 2)" so the reader knows the block is doomed, not load-bearing. - /frame dim-mismatch comment narrowed: panel-native is always 800x480 BGR888, no Scrypted-side variation expected; Scrypted does the rotation+scale via sharp/mediaManager/ffmpeg cascade (snapshot) or ffmpeg -vf (stream). - "Single in-flight frame. Concurrent posts get 503" rewritten to reflect: decoder mutex now mostly serves to fence /frame snapshots against an active stream_server decode. Firmware (main/stream_server.c:136-142): - FIONREAD-skip rationale reduced from a 7-line paragraph to one sentence; the savings/tradeoff math now lives in the plan, not the per-line comment. Script (scrypted/scrypted-viewport.ts): - Top-of-file tuning constants block drops the "frame_interval_ms removed", "fps filter", "in-flight back-to-back startStream" rationale; one short line covers the model: "Stream rate is paced by camera + TCP backpressure; no app-level fps cap." - agentFor() rationale rewritten: this Agent is over-engineered for control-plane traffic (~1 POST/min steady state) — a legacy of when it backed per-frame /frame POSTs. Marked for Phase 2 retirement. - noDelay on Agent: clarified it's now a no-op safety for control plane (was load-bearing for live-stream pipelining). - snapshot fire-and-forget comment: replaced X-Frame-Seq-race rationale with the actual TCP-streaming truth (sharp/mediaManager/ ffmpeg cascade race against stream socket bring-up). - writeLatencies probe: rewrote the "keep-alive socket" comment (live stream uses raw net.Socket, not the http.Agent pool). - socketBackpressured: explicit "diagnostic only, never gates writes" comment added at declaration site. - skipLogger header: rewrote the inFlight/MAX_INFLIGHT/fps-filter rationale into a one-line description of what the log line actually emits today. - frameSeq map: now flagged as legacy of HTTP-streaming era, retired in Phase 2.
2026-06-20release: v1.0.0 — streaming pivot completev1.0.0Luke Hoersten1-1/+1
First milestone where the device runs the way it was intended end- to-end: - Raw-TCP streaming data plane at ~14-20 fps painted, sub-ms socket writes, no Nagle/ACK pathology. - HTTP control plane (/state, /config) plus HTTP /frame for the one-shot snapshot fast path on wake. Snapshot via sharp → ~700ms first paint from a cold trigger (down from ~1000ms+ via ffmpeg). - Firmware-side "always paint the latest" — FIONREAD skip drops superseded frames before decode, keeping glass-to-glass tight even when upstream produces faster than we can ingest. - HW JPEG decode + zero-copy paint into the panel back framebuffer. - 12 fps goal hit cleanly at q:v 1 (visually lossless). Source pinned to medium-resolution substream so the camera supplies enough frames to actually fill the pipe. - Scrypted side: per-host node:http keep-alive Agent with NODELAY, the cascading sharp → mediaManager → ffmpeg snapshot transform, wake-trigger picker on the new-device dialog, and the leaked- setInterval-across-script-reloads bug squashed. Bumping VIEWPORT_VERSION 0.1.0 → 1.0.0 so the boot log and info screen reflect it.
2026-06-20Revert "firmware: revert lwIP window bump — broke the stream accept path"Luke Hoersten1-8/+12
This reverts commit 6e36cbc14a06b8c0e15bfe78afb8adb43f8909ba.
2026-06-20firmware: revert lwIP window bump — broke the stream accept pathLuke Hoersten1-12/+8
Hypothesis confirmed by the symptoms: with WND_DEFAULT=65535, SND_BUF=65535, RECVMBOX=16, the firmware boots fine and the stream server logs "listening on tcp/:81", but Scrypted's first SYN never produces a "client connected from ..." entry. The script-side socket stays stuck in pending-connect — neither a connect nor an error event fires — and every ffmpeg-emitted frame gets dropped. Root cause is almost certainly lwIP's PBUF / MEMP pools not being scaled to back the 64KB windows on multiple sockets (httpd has 4, stream has 1, that's 5 × 64KB = 320KB of buffer commitment from a heap that's also feeding PSRAM-backed framebuffers, JPEG scratch, and Ethernet DMA). lwIP doesn't surface the allocation failure as an accept error — it just refuses to complete the handshake. Backing off the changes for now. The streaming path already hits ~14-20 fps at our measured 5.3 MB/s ingest ceiling under the lwIP defaults — that's plenty above the 12-fps goal. Revisit window tuning later by also bumping CONFIG_LWIP_PBUF_POOL_SIZE and MEMP_NUM_TCP_PCB so the buffer commitment is actually allocatable. Keeping the FIONREAD skip in stream_server (it's orthogonal to lwIP buffer sizes and only helps).
2026-06-20scrypted: stamp SCRIPT_VERSION = 496da49Luke Hoersten1-1/+1
2026-06-20"paint the latest, drop the rest" — FIONREAD skip + Scrypted ↵Luke Hoersten3-14/+40
backpressure-blind + lwIP TCP window bump Three changes that work together to make the stream "always paint what's freshest, never sit on a stale frame": #1 — Firmware FIONREAD skip in stream_server Right after the body of frame N comes off the wire (and before we unlock the decoder + spend ~6ms on decode + paint), check the kernel receive buffer with ioctl(FIONREAD). If at least one more header (8 bytes) is queued, frame N is no longer the freshest possible — skip its decode + paint and loop back to read frame N+1. The TCP recv cost is unavoidable (bytes still have to cross the wire) but the decoder + paint cost is saved on every superseded frame. Glass-to-glass latency on the latest frame drops by however many frames had backed up. #2 — Scrypted: keep writing past kernel-buffer backpressure Previously: when sock.write() returned false we dropped the next ffmpeg frame at source. New: we keep writing through. Node buffers internally; under our load (~16 MB/s ffmpeg → ~5-7 MB/s firmware) the buffer rarely exceeds a frame or two. With the firmware now silently skipping decode on backed-up frames (#1), excess frames get shed for free on the device side. Scrypted's job is just to hand the firmware the freshest bytes as fast as possible. socketBackpressured is still tracked for the diagnostic log. #3 — lwIP TCP window bump (revisiting earlier regression) The previous attempt at LWIP_TCP_WND_DEFAULT=32k regressed under HTTP because every /frame opened a fresh socket and we paid the slow-start cost repeatedly. The streaming pivot eliminated that: the socket is long-lived, slow-start runs exactly once, then we ride the full window for the rest of the session. Bumping to 65535 (max for stock lwIP), SND_BUF to match, RECVMBOX to 16, SACK on. Expected: recv throughput ceiling moves up from ~5.3 MB/s, which directly raises the fps ceiling (recv is currently 37ms of the 43ms per-frame total).
2026-06-20scrypted: stamp SCRIPT_VERSION = 521de7eLuke Hoersten1-1/+1
2026-06-20scrypted: show Wake triggers on new-device dialog + stop leaking re-register ↵Luke Hoersten1-2/+28
interval #1 — Wake triggers in the new-device dialog The "+ Add Device" form was missing the Wake triggers multi-select, so a new viewport defaulted to the per-getter fallback of all three (doorbell + motion + person) silently and the user only saw the field after first edit. Now the dialog includes it up front with all three pre-selected, and createDevice persists whatever the user ticked into storage in the same JSON shape Viewport.putSetting uses for subsequent edits. #2 — Stop leaking the periodic re-register interval Why the user was seeing the "registered ..." log line repeat 14 times in steady-state with nothing happening: Scrypted's Scripts sandbox does NOT garbage-collect setInterval handles when a script is re-pasted/reloaded. Every re-paste left an orphan interval running against the previous Provider instance, accumulating one extra timer per reload. Every 5 minutes (REREGISTER_INTERVAL_MS), all N timers fired at once, producing N "registered ..." log lines in rapid succession. Fix: keep the timer handle on globalThis under a well-known key. At script start, clearInterval the previous one (if any) before arming the new one. Idempotent across reloads.
2026-06-20scrypted: stamp SCRIPT_VERSION = f982b88Luke Hoersten1-1/+1
2026-06-20scrypted: drop substream picker, hardcode best-resolution + skip low-resLuke Hoersten1-24/+19
Reverts the per-viewport "Camera substream" UI added in 6d74d02 — having a knob the user has to find and tune is the wrong shape. The goal is "best quality, highest fps that's actually achievable" and that's a deterministic walk, not a user choice. New walk: medium-resolution → local → remote → camera-default. Explicitly NOT in the list: - low-resolution: the camera's preview substream, capped at the ~5-8 fps that's been bottlenecking us. - remote-recorder: has the camera's ~10s prebuffer baked in (we'd display the past rather than the present). Wire cost is unchanged: every input resolution is re-encoded to panel-native 800x480 mjpeg q:v 1 before going to the device. The only tradeoff for picking the main stream is Scrypted-side ffmpeg CPU, which is plentiful. Throughput to the firmware is the same; upstream camera fps is what changes (5fps → 15-30fps typical).
2026-06-20scrypted: stamp SCRIPT_VERSION = 6d74d02Luke Hoersten1-1/+1
2026-06-20faster snapshot + deeper firmware timing + camera substream UI controlLuke Hoersten2-55/+175
Three independent improvements landing together because they all target the post-streaming-pivot "where do we spend the wall clock?" question. #1 — Snapshot: sharp → mediaManager native → ffmpeg cascade pushSnapshot now tries three transforms in order of cost: - sharp (~5-15ms, libvips bindings, handles resize + rotate) - mediaManager.convertMediaObjectToBuffer with image/jpeg;width=W ;height=H mime hint (~10-30ms, Scrypted's native converter, used only for landscape since rotation isn't standard) - ffmpeg one-shot (~500-700ms cold start, the old slow path) A `path=...` field in the snapshot log identifies which transform actually ran so the user can confirm the fast paths are reachable in their Scrypted runtime. takePicture, transform, and POST timings are each broken out so we can see exactly where the snapshot wall goes. #2 — Firmware: windowed min/avg/max breakdown + idle-gap Stream server replaces the per-frame single-sample log with a 30- frame window summary: N frames over Xs: Yfps Z MB/s avg-jpeg=KB | lock min/avg/max | recv min/avg/max | dec min/avg/max | paint min/avg/max | idle min/avg/max - lock = mutex acquire time (sanity check; should be ~0us with one client owning the decoder) - recv = body bytes off the wire - dec = HW JPEG decode - paint = backbuffer flip + DMA queue - idle = gap between previous paint completing and next header landing (= upstream slack). Large idle means we're waiting on ffmpeg/network; near-zero means we're the bottleneck. #3 — Camera substream picker "Stream-source choice drives end-to-end latency more than anything else" — the existing hardcoded low-latency-first walk lands on the camera's preview substream which is typically capped at 5-8 fps. Adds a per-viewport setting under Display: Camera substream: auto | low-resolution | medium-resolution | local | remote | remote-recorder auto keeps the current behavior; the pinned options let the user force a higher-fps source when they want stream rate > preview rate. The chosen destination is logged at stream start.
2026-06-20scrypted: stamp SCRIPT_VERSION = d8d9a66Luke Hoersten1-1/+1
2026-06-20scrypted: drop frame_interval_ms, brightness default 80 → 100Luke Hoersten1-18/+7
Two settings cleanups now that streaming has landed: - frame_interval_ms removed entirely. Under the TCP streaming data plane ffmpeg emits at the camera's native rate and TCP backpressure naturally caps us when the firmware can't keep up. The setting, the getter, the UI field, and the -vf "fps=N" filter argument all go away. Net: a few fewer questions to answer on every viewport, and one fewer place for the user to misconfigure latency. Existing storage values are silently ignored on next render. - Default brightness 80 → 100. The panel is dim enough at 80 that the change in ambient lighting can wash it out; 100 is a better default. Users who want lower can still set it in the UI; this only affects newly-created viewports (existing ones keep whatever was last saved).
2026-06-19scrypted: stamp SCRIPT_VERSION = b97c250Luke Hoersten1-1/+1
2026-06-19streaming pivot: raw TCP data plane, drop per-frame HTTP entirelyLuke Hoersten4-222/+358
Replaces the per-frame HTTP POST loop with a single long-lived TCP connection on port 81. The HTTP control plane (/state, /config, /frame for snapshot) stays unchanged. Wire protocol (big-endian, repeating until connection close): [4 bytes jpeg_len][4 bytes seq][jpeg_len bytes JPEG] Why --- The HTTP path hit a measured floor of ~37ms p50 with intermittent ~230ms p95 spikes that survived every Nagle/keep-alive fix attempt. Each frame paid: TCP setup (or pool churn), HTTP parsing, body recv, decode, paint, response write, response ACK. Streaming removes everything except recv + decode + paint. Firmware (main/stream_server.[ch], new) --------------------------------------- - TCP listen on configurable port (81) in its own FreeRTOS task, one client at a time (matches the one-stream-per-device model). - Per accepted socket: TCP_NODELAY on, then loop reading 8-byte header → jpeg body → through the existing jpeg_decoder + display paths. Same stale-seq guard as the HTTP /frame handler (reset per connection so each session starts at seq 1). - Frames received while asleep are still drained (to stay framed) but not painted. The HTTP control-plane POST /state {wake} resumes painting on the next frame. - Every 30 painted frames a structured serial log shows per-stage timing + sustained MB/s — replaces the cross-side Server-Timing header (no HTTP response to attach it to anymore). Scrypted side ------------- - net.createConnection({ host, port: 81, noDelay: true }) opened once per stream session. On disconnect/error/close we auto- reconnect after 500ms. - ffmpeg stdout demux writes [header][body] directly to the socket. sock.write() returning false sets a backpressured flag that drops incoming ffmpeg frames until 'drain' fires — natural TCP backpressure handles "firmware can't keep up" without us modeling it manually. - Stripped the entire fetch-based timing infrastructure (pushStreamFrame, fetchSamples, parseServerTiming, depth histogram, Server-Timing parser). Replaced with one stream-shaped log every 10s: fps + MB/s + socket.write p50/p95/max + drop count + backpressured flag. - pushSnapshot (one-shot first-paint) still uses the HTTP /frame endpoint — small and infrequent, not worth reworking. - postJSON still uses node:http for /state and /config. State machine status flags -------------------------- Extended boot-time flags array from 6 → 7 slots so the stream server's bring-up shows up alongside ETH/MDNS/HTTP. Layout is now E M H S D J T (was E M H D J T).
2026-06-19scrypted: stamp SCRIPT_VERSION = e88aa51Luke Hoersten1-1/+1
2026-06-19scrypted: noDelay:true on keep-alive sockets — kills 200ms Nagle deadlockLuke Hoersten1-1/+17
After enabling keep-alive in bccf0fa, fw_recv p95 spiked from ~25ms to ~230ms on a significant fraction of frames and net_up p95 went from <15ms to 200+ms simultaneously. Worst frames hit 467ms wall. Root cause: Node http.Agent's outgoing sockets default to noDelay false (Nagle ON). When a ~128KB JPEG body doesn't end on an exact MTU boundary, the sender holds the final partial packet for up to 200ms waiting for either more data or a peer ACK. Firmware-side TCP_NODELAY only controls what the firmware *sends* (its ACKs and response packets); it has no effect on what arrives at the firmware from a Nagling sender. Setting noDelay: true on the http.Agent makes new sockets in the pool opt out of Nagle on creation. Plus a belt-and-suspenders setNoDelay on the request's socket event in case the Agent-level option isn't honored on this Node version. The 230ms signature is the classic Nagle + delayed-ACK deadlock: - Sender: "I have a partial packet; I'll wait for more data or an ACK before sending." - Receiver: "I'll delay this ACK up to 200ms in case I can piggyback it on a response." - Result: 200ms stall on every send that doesn't fill an MTU.
2026-06-19scrypted: stamp SCRIPT_VERSION = 1063a4eLuke Hoersten1-1/+1
2026-06-19scrypted: user-controllable JPEG quality (1–31) in the viewport SettingsLuke Hoersten1-2/+22
Adds a "JPEG quality" field under Display alongside frame_interval_ms, brightness, etc. ffmpeg -q:v range 1..31 — 1 = highest quality + biggest JPEG (~140KB at panel-native), higher numbers = smaller + lossier. Plumbed through both the live-stream encoder and the snapshot one-shot encoder. Reads from viewport storage; defaults to 1 if unset; clamps to [1, 31] on read so an out-of-range input from the UI doesn't crash ffmpeg. Changing the value triggers the existing onBindingChanged debounce which already restarts the live stream — picks up the new quality within ~300ms of Save.
2026-06-19scrypted: HTTP keep-alive via node:http Agent + bump JPEG quality 2→1Luke Hoersten1-74/+115
Two changes in one commit because the keep-alive refactor reshapes the fetch surface and the quality bump piggybacks naturally on it. #1 — Keep-alive ScryptedViewportProvider now uses node:http (always available, no require sandbox dance like undici) with a per-host Agent: keepAlive: true, keepAliveMsecs: 30s, maxSockets: 2. Pool size 2 matches the firmware's two-socket pipelining capacity so frame N+1 can begin uploading on socket B while frame N is still being decoded on socket A. Reusing the socket skips the SYN+SYN-ACK+ ACK round-trip on every POST — on a quiet LAN that's ~1ms saved per frame, and far more on the p95 tail where TCP slow-start was driving 26-35ms net_up spikes in the measured data. httpRequest() wraps http.request to expose tHeaders + tDone (so we keep the existing per-stage script-side timing intact) and returns { status, headers, tHeaders, tDone }. Both pushStreamFrame and postJSON migrated. The remaining fetch() calls (GET /state, GET /config from the UI, and the one-shot snapshot POST) are non-hot paths — left as fetch for now. #2 — JPEG quality ffmpeg -q:v 2 was the de facto "visually lossless" setting in earlier notes; bumping to -q:v 1 squeezes one more notch of quality out of the mjpeg encoder. JPEG size grows ~10-15%; with NODELAY landed and fw_recv at ~22ms for 128KB we have plenty of headroom for the bigger bodies. Applied to both the live-stream encoder and the one-shot snapshot encoder.
2026-06-19firmware: build fixes — esp_app_format component + forward-declare ↵Luke Hoersten2-14/+9
s_last_painted_seq Two build breaks discovered when actually compiling the prior commits: - main/CMakeLists.txt missing esp_app_format requirement, so esp_app_desc.h couldn't be resolved when app_main.c included it for the boot-time git-hash log. - s_last_painted_seq is referenced inside state_post_handler (reset to 0 on /state wake) but the static was declared further down the file alongside the other /frame state. C requires declaration before use — forward declare it above state_post_handler and keep a stub comment at the original location.
2026-06-19scrypted: stamp SCRIPT_VERSION = 504360aLuke Hoersten1-1/+1
2026-06-19disable Nagle on /frame socket + add min/max/worst-frame to script logLuke Hoersten2-14/+48
#1: TCP_NODELAY for /frame ESP-IDF lwIP defaults Nagle ON. /frame is the worst Nagle workload: ~140KB body POST followed by an empty 204 response, no follow-up data either way. Both the final partial-MTU body packet and the response packet can sit in the kernel send buffer up to 40ms waiting for an ACK that the other side is delaying-ACKing — silently adding tens of ms to every frame's wall time and showing up as a fat net_up bucket on the Scrypted side. setsockopt(TCP_NODELAY) at handler entry on every /frame. Cheap and idempotent. Includes the /state and /config sockets too — those are infrequent but small responses also benefit. #2: min/max + worst-frame decomposition in the Scrypted log The p50/p95 line answered "what's typical" but not "what happened in the worst frame this window". Now every 10-fetch log adds: - min and max columns alongside p50/p95 per bucket - a worst-frame breakdown row: identifies the single slowest fetch in the window and decomposes its wall time across all stages. Answers "did the slow frame get gated by emit→post (ffmpeg backed up), net_up (TCP/handshake spike), or fw_dec (large JPEG)?" directly, instead of us inferring from percentiles. Together these are the prerequisites for evaluating whether further optimization (HTTP keep-alive, chunked streaming) is worth pursuing.
2026-06-19scrypted: stamp SCRIPT_VERSION = 846e4dbLuke Hoersten1-1/+1
2026-06-19unified end-to-end per-frame instrumentation + version stampsLuke Hoersten4-14/+124
Cross-side timing was opaque: script saw "req=70ms" but couldn't split TCP/dispatch overhead from firmware decode time, and firmware serial logs and Scrypted console logs couldn't be correlated. Firmware /frame handler now emits Server-Timing on every response with per-stage breakdown: Server-Timing: recv;dur=X, dec;dur=Y, paint;dur=Z, post;dur=W, handle;dur=total Script parses it, joins by X-Frame-Seq implicitly (one POST per seq), derives net_up = req − fw_total, and logs a multi-line p50/p95 breakdown every 10 fetches: fetch "kitchen" #10 (jpeg=137KB) wall p50=65ms p95=140ms emit→post p50=0ms p95=2ms (queue wait) req p50=62ms p95=135ms (fetch → Response headers) net_up p50=43ms p95=110ms (TCP + body wire + dispatch) fw_recv p50=12ms p95=18ms (body off the wire) fw_dec p50=6ms p95=8ms (hardware JPEG) fw_paint p50=0.1ms p95=0.2ms (backbuffer flip) fw_post p50=0.4ms p95=0.6ms body-read p50=1ms (drain — empty body) inflight d0=8 d1=2 d2=0 stale-drops=0 Plus version stamps on both sides for the "is the user on the right code" question: - CMakeLists: PROJECT_VER = git short hash + -dirty marker if dirty. esp_app_get_description()->version exposes it at runtime. Boot log: "Scrypted Viewport boot (v0.1.0 build=4cf36e2-dirty)". - TS: SCRIPT_VERSION const at the top, bumped per commit, logged at script-eval: "Scrypted Viewport up (script=4cf36e2). Callback ..."
2026-06-19scrypted: snapshot-then-stream for sub-second first paint on wakeLuke Hoersten1-0/+79
ffmpeg cold-start + RTSP connect + first-keyframe-wait puts 0.5–3 seconds of dead air between a tap/event and the first stream frame landing on the panel. Most of that is unavoidable for the live stream, but Scrypted can almost always produce a snapshot in 50–300ms via camera.takePicture() (often a cache hit). New pushSnapshot path: - Fires in parallel with the main stream spawn — does NOT delay the stream path even if takePicture is slow. - takePicture → quick one-shot ffmpeg with the same transpose+scale filter chain → POST /frame, all under a 2s hard cap. - Uses the shared X-Frame-Seq counter: if a stream frame beats the snapshot to the firmware decoder (unlikely on cold start, possible on warm reconnect), the firmware silently stale-drops the snapshot. Logs "beaten by stream frame" when that happens so we can see it. - Errors are swallowed silently — a camera that doesn't support snapshots just falls through to the normal stream-only path. Net effect: the panel shows the camera near-instantly on every wake, then the snapshot gets replaced by the first ffmpeg frame whenever it lands.
2026-06-15scrypted: make undici dispatcher optional, fall back to per-POST socketsLuke Hoersten1-17/+34
Scrypted's plugin sandbox doesn't always expose 'undici' as a require()-able module — it's bundled into the runtime but only reachable through globalThis.fetch internals, not as a CommonJS module. require('undici') threw and broke registerViewport entirely. Wrap the require in try/catch and cache the result. When undici is available we still get keep-alive + 2 socket pool for pipelining; when it isn't, dispatcherFor returns undefined and we fall back to plain fetch with a fresh socket per POST. The X-Frame-Seq deduplication on the firmware side still works regardless — even without socket pooling, two fetch() calls can be in flight on two separate ephemeral sockets concurrently.
2026-06-15scrypted: per-fetch latency breakdown + p50/p95 windowed logLuke Hoersten1-11/+70
Replaces the single-sample "fetch #N: Xms" log with an aggregated window every 10 fetches showing where the wall-clock budget actually goes: fetch "kitchen" #10 (jpeg=147KB) wall p50=52ms p95=78ms | emit→post p50=0ms p95=14ms | req p50=51ms p95=76ms | body-read p50=0ms | inflight d0=4 d1=5 d2=1 | stale-drops=0 Buckets: - emit→post: ffmpeg pushed JPEG to stdout → fetch() actually called. Nonzero = inFlight queue was full, frame waited. - req: fetch() → Response headers (body upload + firmware ttfb + decode start + status line). - body-read: Response → drained. Should be ~0 (empty body responses). - wall: total of above three (matches the old single-sample number but with p95 visible). Plus inflight depth histogram (d0/d1/d2 = how many other POSTs were in flight when this frame queued) — d0 dominating means pipelining isn't doing anything; d1/d2 mass means real overlap. stale-drops counts X-Frame-Drop responses so we can see how often the firmware rejected an out-of-order pipelined frame.