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2026-06-20release: v1.0.0 — streaming pivot completev1.0.0Luke Hoersten1-1/+1
First milestone where the device runs the way it was intended end- to-end: - Raw-TCP streaming data plane at ~14-20 fps painted, sub-ms socket writes, no Nagle/ACK pathology. - HTTP control plane (/state, /config) plus HTTP /frame for the one-shot snapshot fast path on wake. Snapshot via sharp → ~700ms first paint from a cold trigger (down from ~1000ms+ via ffmpeg). - Firmware-side "always paint the latest" — FIONREAD skip drops superseded frames before decode, keeping glass-to-glass tight even when upstream produces faster than we can ingest. - HW JPEG decode + zero-copy paint into the panel back framebuffer. - 12 fps goal hit cleanly at q:v 1 (visually lossless). Source pinned to medium-resolution substream so the camera supplies enough frames to actually fill the pipe. - Scrypted side: per-host node:http keep-alive Agent with NODELAY, the cascading sharp → mediaManager → ffmpeg snapshot transform, wake-trigger picker on the new-device dialog, and the leaked- setInterval-across-script-reloads bug squashed. Bumping VIEWPORT_VERSION 0.1.0 → 1.0.0 so the boot log and info screen reflect it.
2026-06-20Revert "firmware: revert lwIP window bump — broke the stream accept path"Luke Hoersten1-8/+12
This reverts commit 6e36cbc14a06b8c0e15bfe78afb8adb43f8909ba.
2026-06-20firmware: revert lwIP window bump — broke the stream accept pathLuke Hoersten1-12/+8
Hypothesis confirmed by the symptoms: with WND_DEFAULT=65535, SND_BUF=65535, RECVMBOX=16, the firmware boots fine and the stream server logs "listening on tcp/:81", but Scrypted's first SYN never produces a "client connected from ..." entry. The script-side socket stays stuck in pending-connect — neither a connect nor an error event fires — and every ffmpeg-emitted frame gets dropped. Root cause is almost certainly lwIP's PBUF / MEMP pools not being scaled to back the 64KB windows on multiple sockets (httpd has 4, stream has 1, that's 5 × 64KB = 320KB of buffer commitment from a heap that's also feeding PSRAM-backed framebuffers, JPEG scratch, and Ethernet DMA). lwIP doesn't surface the allocation failure as an accept error — it just refuses to complete the handshake. Backing off the changes for now. The streaming path already hits ~14-20 fps at our measured 5.3 MB/s ingest ceiling under the lwIP defaults — that's plenty above the 12-fps goal. Revisit window tuning later by also bumping CONFIG_LWIP_PBUF_POOL_SIZE and MEMP_NUM_TCP_PCB so the buffer commitment is actually allocatable. Keeping the FIONREAD skip in stream_server (it's orthogonal to lwIP buffer sizes and only helps).
2026-06-20scrypted: stamp SCRIPT_VERSION = 496da49Luke Hoersten1-1/+1
2026-06-20"paint the latest, drop the rest" — FIONREAD skip + Scrypted ↵Luke Hoersten3-14/+40
backpressure-blind + lwIP TCP window bump Three changes that work together to make the stream "always paint what's freshest, never sit on a stale frame": #1 — Firmware FIONREAD skip in stream_server Right after the body of frame N comes off the wire (and before we unlock the decoder + spend ~6ms on decode + paint), check the kernel receive buffer with ioctl(FIONREAD). If at least one more header (8 bytes) is queued, frame N is no longer the freshest possible — skip its decode + paint and loop back to read frame N+1. The TCP recv cost is unavoidable (bytes still have to cross the wire) but the decoder + paint cost is saved on every superseded frame. Glass-to-glass latency on the latest frame drops by however many frames had backed up. #2 — Scrypted: keep writing past kernel-buffer backpressure Previously: when sock.write() returned false we dropped the next ffmpeg frame at source. New: we keep writing through. Node buffers internally; under our load (~16 MB/s ffmpeg → ~5-7 MB/s firmware) the buffer rarely exceeds a frame or two. With the firmware now silently skipping decode on backed-up frames (#1), excess frames get shed for free on the device side. Scrypted's job is just to hand the firmware the freshest bytes as fast as possible. socketBackpressured is still tracked for the diagnostic log. #3 — lwIP TCP window bump (revisiting earlier regression) The previous attempt at LWIP_TCP_WND_DEFAULT=32k regressed under HTTP because every /frame opened a fresh socket and we paid the slow-start cost repeatedly. The streaming pivot eliminated that: the socket is long-lived, slow-start runs exactly once, then we ride the full window for the rest of the session. Bumping to 65535 (max for stock lwIP), SND_BUF to match, RECVMBOX to 16, SACK on. Expected: recv throughput ceiling moves up from ~5.3 MB/s, which directly raises the fps ceiling (recv is currently 37ms of the 43ms per-frame total).
2026-06-20scrypted: stamp SCRIPT_VERSION = 521de7eLuke Hoersten1-1/+1
2026-06-20scrypted: show Wake triggers on new-device dialog + stop leaking re-register ↵Luke Hoersten1-2/+28
interval #1 — Wake triggers in the new-device dialog The "+ Add Device" form was missing the Wake triggers multi-select, so a new viewport defaulted to the per-getter fallback of all three (doorbell + motion + person) silently and the user only saw the field after first edit. Now the dialog includes it up front with all three pre-selected, and createDevice persists whatever the user ticked into storage in the same JSON shape Viewport.putSetting uses for subsequent edits. #2 — Stop leaking the periodic re-register interval Why the user was seeing the "registered ..." log line repeat 14 times in steady-state with nothing happening: Scrypted's Scripts sandbox does NOT garbage-collect setInterval handles when a script is re-pasted/reloaded. Every re-paste left an orphan interval running against the previous Provider instance, accumulating one extra timer per reload. Every 5 minutes (REREGISTER_INTERVAL_MS), all N timers fired at once, producing N "registered ..." log lines in rapid succession. Fix: keep the timer handle on globalThis under a well-known key. At script start, clearInterval the previous one (if any) before arming the new one. Idempotent across reloads.
2026-06-20scrypted: stamp SCRIPT_VERSION = f982b88Luke Hoersten1-1/+1
2026-06-20scrypted: drop substream picker, hardcode best-resolution + skip low-resLuke Hoersten1-24/+19
Reverts the per-viewport "Camera substream" UI added in 6d74d02 — having a knob the user has to find and tune is the wrong shape. The goal is "best quality, highest fps that's actually achievable" and that's a deterministic walk, not a user choice. New walk: medium-resolution → local → remote → camera-default. Explicitly NOT in the list: - low-resolution: the camera's preview substream, capped at the ~5-8 fps that's been bottlenecking us. - remote-recorder: has the camera's ~10s prebuffer baked in (we'd display the past rather than the present). Wire cost is unchanged: every input resolution is re-encoded to panel-native 800x480 mjpeg q:v 1 before going to the device. The only tradeoff for picking the main stream is Scrypted-side ffmpeg CPU, which is plentiful. Throughput to the firmware is the same; upstream camera fps is what changes (5fps → 15-30fps typical).
2026-06-20scrypted: stamp SCRIPT_VERSION = 6d74d02Luke Hoersten1-1/+1
2026-06-20faster snapshot + deeper firmware timing + camera substream UI controlLuke Hoersten2-55/+175
Three independent improvements landing together because they all target the post-streaming-pivot "where do we spend the wall clock?" question. #1 — Snapshot: sharp → mediaManager native → ffmpeg cascade pushSnapshot now tries three transforms in order of cost: - sharp (~5-15ms, libvips bindings, handles resize + rotate) - mediaManager.convertMediaObjectToBuffer with image/jpeg;width=W ;height=H mime hint (~10-30ms, Scrypted's native converter, used only for landscape since rotation isn't standard) - ffmpeg one-shot (~500-700ms cold start, the old slow path) A `path=...` field in the snapshot log identifies which transform actually ran so the user can confirm the fast paths are reachable in their Scrypted runtime. takePicture, transform, and POST timings are each broken out so we can see exactly where the snapshot wall goes. #2 — Firmware: windowed min/avg/max breakdown + idle-gap Stream server replaces the per-frame single-sample log with a 30- frame window summary: N frames over Xs: Yfps Z MB/s avg-jpeg=KB | lock min/avg/max | recv min/avg/max | dec min/avg/max | paint min/avg/max | idle min/avg/max - lock = mutex acquire time (sanity check; should be ~0us with one client owning the decoder) - recv = body bytes off the wire - dec = HW JPEG decode - paint = backbuffer flip + DMA queue - idle = gap between previous paint completing and next header landing (= upstream slack). Large idle means we're waiting on ffmpeg/network; near-zero means we're the bottleneck. #3 — Camera substream picker "Stream-source choice drives end-to-end latency more than anything else" — the existing hardcoded low-latency-first walk lands on the camera's preview substream which is typically capped at 5-8 fps. Adds a per-viewport setting under Display: Camera substream: auto | low-resolution | medium-resolution | local | remote | remote-recorder auto keeps the current behavior; the pinned options let the user force a higher-fps source when they want stream rate > preview rate. The chosen destination is logged at stream start.
2026-06-20scrypted: stamp SCRIPT_VERSION = d8d9a66Luke Hoersten1-1/+1
2026-06-20scrypted: drop frame_interval_ms, brightness default 80 → 100Luke Hoersten1-18/+7
Two settings cleanups now that streaming has landed: - frame_interval_ms removed entirely. Under the TCP streaming data plane ffmpeg emits at the camera's native rate and TCP backpressure naturally caps us when the firmware can't keep up. The setting, the getter, the UI field, and the -vf "fps=N" filter argument all go away. Net: a few fewer questions to answer on every viewport, and one fewer place for the user to misconfigure latency. Existing storage values are silently ignored on next render. - Default brightness 80 → 100. The panel is dim enough at 80 that the change in ambient lighting can wash it out; 100 is a better default. Users who want lower can still set it in the UI; this only affects newly-created viewports (existing ones keep whatever was last saved).
2026-06-19scrypted: stamp SCRIPT_VERSION = b97c250Luke Hoersten1-1/+1
2026-06-19streaming pivot: raw TCP data plane, drop per-frame HTTP entirelyLuke Hoersten4-222/+358
Replaces the per-frame HTTP POST loop with a single long-lived TCP connection on port 81. The HTTP control plane (/state, /config, /frame for snapshot) stays unchanged. Wire protocol (big-endian, repeating until connection close): [4 bytes jpeg_len][4 bytes seq][jpeg_len bytes JPEG] Why --- The HTTP path hit a measured floor of ~37ms p50 with intermittent ~230ms p95 spikes that survived every Nagle/keep-alive fix attempt. Each frame paid: TCP setup (or pool churn), HTTP parsing, body recv, decode, paint, response write, response ACK. Streaming removes everything except recv + decode + paint. Firmware (main/stream_server.[ch], new) --------------------------------------- - TCP listen on configurable port (81) in its own FreeRTOS task, one client at a time (matches the one-stream-per-device model). - Per accepted socket: TCP_NODELAY on, then loop reading 8-byte header → jpeg body → through the existing jpeg_decoder + display paths. Same stale-seq guard as the HTTP /frame handler (reset per connection so each session starts at seq 1). - Frames received while asleep are still drained (to stay framed) but not painted. The HTTP control-plane POST /state {wake} resumes painting on the next frame. - Every 30 painted frames a structured serial log shows per-stage timing + sustained MB/s — replaces the cross-side Server-Timing header (no HTTP response to attach it to anymore). Scrypted side ------------- - net.createConnection({ host, port: 81, noDelay: true }) opened once per stream session. On disconnect/error/close we auto- reconnect after 500ms. - ffmpeg stdout demux writes [header][body] directly to the socket. sock.write() returning false sets a backpressured flag that drops incoming ffmpeg frames until 'drain' fires — natural TCP backpressure handles "firmware can't keep up" without us modeling it manually. - Stripped the entire fetch-based timing infrastructure (pushStreamFrame, fetchSamples, parseServerTiming, depth histogram, Server-Timing parser). Replaced with one stream-shaped log every 10s: fps + MB/s + socket.write p50/p95/max + drop count + backpressured flag. - pushSnapshot (one-shot first-paint) still uses the HTTP /frame endpoint — small and infrequent, not worth reworking. - postJSON still uses node:http for /state and /config. State machine status flags -------------------------- Extended boot-time flags array from 6 → 7 slots so the stream server's bring-up shows up alongside ETH/MDNS/HTTP. Layout is now E M H S D J T (was E M H D J T).
2026-06-19scrypted: stamp SCRIPT_VERSION = e88aa51Luke Hoersten1-1/+1
2026-06-19scrypted: noDelay:true on keep-alive sockets — kills 200ms Nagle deadlockLuke Hoersten1-1/+17
After enabling keep-alive in bccf0fa, fw_recv p95 spiked from ~25ms to ~230ms on a significant fraction of frames and net_up p95 went from <15ms to 200+ms simultaneously. Worst frames hit 467ms wall. Root cause: Node http.Agent's outgoing sockets default to noDelay false (Nagle ON). When a ~128KB JPEG body doesn't end on an exact MTU boundary, the sender holds the final partial packet for up to 200ms waiting for either more data or a peer ACK. Firmware-side TCP_NODELAY only controls what the firmware *sends* (its ACKs and response packets); it has no effect on what arrives at the firmware from a Nagling sender. Setting noDelay: true on the http.Agent makes new sockets in the pool opt out of Nagle on creation. Plus a belt-and-suspenders setNoDelay on the request's socket event in case the Agent-level option isn't honored on this Node version. The 230ms signature is the classic Nagle + delayed-ACK deadlock: - Sender: "I have a partial packet; I'll wait for more data or an ACK before sending." - Receiver: "I'll delay this ACK up to 200ms in case I can piggyback it on a response." - Result: 200ms stall on every send that doesn't fill an MTU.
2026-06-19scrypted: stamp SCRIPT_VERSION = 1063a4eLuke Hoersten1-1/+1
2026-06-19scrypted: user-controllable JPEG quality (1–31) in the viewport SettingsLuke Hoersten1-2/+22
Adds a "JPEG quality" field under Display alongside frame_interval_ms, brightness, etc. ffmpeg -q:v range 1..31 — 1 = highest quality + biggest JPEG (~140KB at panel-native), higher numbers = smaller + lossier. Plumbed through both the live-stream encoder and the snapshot one-shot encoder. Reads from viewport storage; defaults to 1 if unset; clamps to [1, 31] on read so an out-of-range input from the UI doesn't crash ffmpeg. Changing the value triggers the existing onBindingChanged debounce which already restarts the live stream — picks up the new quality within ~300ms of Save.
2026-06-19scrypted: HTTP keep-alive via node:http Agent + bump JPEG quality 2→1Luke Hoersten1-74/+115
Two changes in one commit because the keep-alive refactor reshapes the fetch surface and the quality bump piggybacks naturally on it. #1 — Keep-alive ScryptedViewportProvider now uses node:http (always available, no require sandbox dance like undici) with a per-host Agent: keepAlive: true, keepAliveMsecs: 30s, maxSockets: 2. Pool size 2 matches the firmware's two-socket pipelining capacity so frame N+1 can begin uploading on socket B while frame N is still being decoded on socket A. Reusing the socket skips the SYN+SYN-ACK+ ACK round-trip on every POST — on a quiet LAN that's ~1ms saved per frame, and far more on the p95 tail where TCP slow-start was driving 26-35ms net_up spikes in the measured data. httpRequest() wraps http.request to expose tHeaders + tDone (so we keep the existing per-stage script-side timing intact) and returns { status, headers, tHeaders, tDone }. Both pushStreamFrame and postJSON migrated. The remaining fetch() calls (GET /state, GET /config from the UI, and the one-shot snapshot POST) are non-hot paths — left as fetch for now. #2 — JPEG quality ffmpeg -q:v 2 was the de facto "visually lossless" setting in earlier notes; bumping to -q:v 1 squeezes one more notch of quality out of the mjpeg encoder. JPEG size grows ~10-15%; with NODELAY landed and fw_recv at ~22ms for 128KB we have plenty of headroom for the bigger bodies. Applied to both the live-stream encoder and the one-shot snapshot encoder.
2026-06-19firmware: build fixes — esp_app_format component + forward-declare ↵Luke Hoersten2-14/+9
s_last_painted_seq Two build breaks discovered when actually compiling the prior commits: - main/CMakeLists.txt missing esp_app_format requirement, so esp_app_desc.h couldn't be resolved when app_main.c included it for the boot-time git-hash log. - s_last_painted_seq is referenced inside state_post_handler (reset to 0 on /state wake) but the static was declared further down the file alongside the other /frame state. C requires declaration before use — forward declare it above state_post_handler and keep a stub comment at the original location.
2026-06-19scrypted: stamp SCRIPT_VERSION = 504360aLuke Hoersten1-1/+1
2026-06-19disable Nagle on /frame socket + add min/max/worst-frame to script logLuke Hoersten2-14/+48
#1: TCP_NODELAY for /frame ESP-IDF lwIP defaults Nagle ON. /frame is the worst Nagle workload: ~140KB body POST followed by an empty 204 response, no follow-up data either way. Both the final partial-MTU body packet and the response packet can sit in the kernel send buffer up to 40ms waiting for an ACK that the other side is delaying-ACKing — silently adding tens of ms to every frame's wall time and showing up as a fat net_up bucket on the Scrypted side. setsockopt(TCP_NODELAY) at handler entry on every /frame. Cheap and idempotent. Includes the /state and /config sockets too — those are infrequent but small responses also benefit. #2: min/max + worst-frame decomposition in the Scrypted log The p50/p95 line answered "what's typical" but not "what happened in the worst frame this window". Now every 10-fetch log adds: - min and max columns alongside p50/p95 per bucket - a worst-frame breakdown row: identifies the single slowest fetch in the window and decomposes its wall time across all stages. Answers "did the slow frame get gated by emit→post (ffmpeg backed up), net_up (TCP/handshake spike), or fw_dec (large JPEG)?" directly, instead of us inferring from percentiles. Together these are the prerequisites for evaluating whether further optimization (HTTP keep-alive, chunked streaming) is worth pursuing.
2026-06-19scrypted: stamp SCRIPT_VERSION = 846e4dbLuke Hoersten1-1/+1
2026-06-19unified end-to-end per-frame instrumentation + version stampsLuke Hoersten4-14/+124
Cross-side timing was opaque: script saw "req=70ms" but couldn't split TCP/dispatch overhead from firmware decode time, and firmware serial logs and Scrypted console logs couldn't be correlated. Firmware /frame handler now emits Server-Timing on every response with per-stage breakdown: Server-Timing: recv;dur=X, dec;dur=Y, paint;dur=Z, post;dur=W, handle;dur=total Script parses it, joins by X-Frame-Seq implicitly (one POST per seq), derives net_up = req − fw_total, and logs a multi-line p50/p95 breakdown every 10 fetches: fetch "kitchen" #10 (jpeg=137KB) wall p50=65ms p95=140ms emit→post p50=0ms p95=2ms (queue wait) req p50=62ms p95=135ms (fetch → Response headers) net_up p50=43ms p95=110ms (TCP + body wire + dispatch) fw_recv p50=12ms p95=18ms (body off the wire) fw_dec p50=6ms p95=8ms (hardware JPEG) fw_paint p50=0.1ms p95=0.2ms (backbuffer flip) fw_post p50=0.4ms p95=0.6ms body-read p50=1ms (drain — empty body) inflight d0=8 d1=2 d2=0 stale-drops=0 Plus version stamps on both sides for the "is the user on the right code" question: - CMakeLists: PROJECT_VER = git short hash + -dirty marker if dirty. esp_app_get_description()->version exposes it at runtime. Boot log: "Scrypted Viewport boot (v0.1.0 build=4cf36e2-dirty)". - TS: SCRIPT_VERSION const at the top, bumped per commit, logged at script-eval: "Scrypted Viewport up (script=4cf36e2). Callback ..."
2026-06-19scrypted: snapshot-then-stream for sub-second first paint on wakeLuke Hoersten1-0/+79
ffmpeg cold-start + RTSP connect + first-keyframe-wait puts 0.5–3 seconds of dead air between a tap/event and the first stream frame landing on the panel. Most of that is unavoidable for the live stream, but Scrypted can almost always produce a snapshot in 50–300ms via camera.takePicture() (often a cache hit). New pushSnapshot path: - Fires in parallel with the main stream spawn — does NOT delay the stream path even if takePicture is slow. - takePicture → quick one-shot ffmpeg with the same transpose+scale filter chain → POST /frame, all under a 2s hard cap. - Uses the shared X-Frame-Seq counter: if a stream frame beats the snapshot to the firmware decoder (unlikely on cold start, possible on warm reconnect), the firmware silently stale-drops the snapshot. Logs "beaten by stream frame" when that happens so we can see it. - Errors are swallowed silently — a camera that doesn't support snapshots just falls through to the normal stream-only path. Net effect: the panel shows the camera near-instantly on every wake, then the snapshot gets replaced by the first ffmpeg frame whenever it lands.
2026-06-15scrypted: make undici dispatcher optional, fall back to per-POST socketsLuke Hoersten1-17/+34
Scrypted's plugin sandbox doesn't always expose 'undici' as a require()-able module — it's bundled into the runtime but only reachable through globalThis.fetch internals, not as a CommonJS module. require('undici') threw and broke registerViewport entirely. Wrap the require in try/catch and cache the result. When undici is available we still get keep-alive + 2 socket pool for pipelining; when it isn't, dispatcherFor returns undefined and we fall back to plain fetch with a fresh socket per POST. The X-Frame-Seq deduplication on the firmware side still works regardless — even without socket pooling, two fetch() calls can be in flight on two separate ephemeral sockets concurrently.
2026-06-15scrypted: per-fetch latency breakdown + p50/p95 windowed logLuke Hoersten1-11/+70
Replaces the single-sample "fetch #N: Xms" log with an aggregated window every 10 fetches showing where the wall-clock budget actually goes: fetch "kitchen" #10 (jpeg=147KB) wall p50=52ms p95=78ms | emit→post p50=0ms p95=14ms | req p50=51ms p95=76ms | body-read p50=0ms | inflight d0=4 d1=5 d2=1 | stale-drops=0 Buckets: - emit→post: ffmpeg pushed JPEG to stdout → fetch() actually called. Nonzero = inFlight queue was full, frame waited. - req: fetch() → Response headers (body upload + firmware ttfb + decode start + status line). - body-read: Response → drained. Should be ~0 (empty body responses). - wall: total of above three (matches the old single-sample number but with p95 visible). Plus inflight depth histogram (d0/d1/d2 = how many other POSTs were in flight when this frame queued) — d0 dominating means pipelining isn't doing anything; d1/d2 mass means real overlap. stale-drops counts X-Frame-Drop responses so we can see how often the firmware rejected an out-of-order pipelined frame.
2026-06-15add X-Frame-Seq monotonic ordering for pipelined /frame POSTsLuke Hoersten2-7/+58
With two /frame POSTs in flight on separate sockets, the firmware's JPEG decoder mutex serialises decode but FreeRTOS semaphore acquisition is not FIFO — under jitter the later-arriving older frame can grab the lock first and paint over the newer one, producing brief "panel travels backward in time" glitches. Scrypted side: - Per-viewport monotonic frameSeq counter, sent as X-Frame-Seq on every /frame POST. Reset on stopStream so each new stream starts at 1. Firmware side: - s_last_painted_seq tracks the highest seq we've painted. Frame arrives, mutex acquired, body received — if seq <= s_last_painted_seq the frame is dropped (200 OK + X-Frame-Drop: stale-seq header) and the mutex released without touching the back buffer. - s_last_painted_seq resets to 0 on POST /state {wake} so the next stream's seq=1 isn't rejected because the previous session reached a higher counter. - Missing/zero X-Frame-Seq (legacy clients) skips the check entirely — preserves pre-pipelining behaviour.
2026-06-15pipeline two /frame POSTs + HTTP keep-alive on the Scrypted sideLuke Hoersten2-6/+52
Decouples network upload from firmware decode-and-paint. Before, the inFlight boolean guard meant Scrypted sent frame N, waited for the full ~80ms response (~40ms body upload + ~20ms decode + ~50µs paint + ack), THEN sent frame N+1. The next ffmpeg frame arriving during that window got dropped. After: - ScryptedViewportProvider keeps a per-host undici Agent with keepAliveTimeout 30s, connections:2, pipelining:0. Sockets stay open across /frame, /state, /config — saves the SYN+SYN-ACK+ACK round-trip every POST (small on LAN but real on Wi-Fi). - Stream loop's inFlight boolean is now a counter capped at 2 so frame N+1 can begin uploading on socket B while frame N is still being decoded on the device via socket A. Roughly doubles effective throughput when body upload time dominates. Firmware side: - esp_http_server max_open_sockets bumped 7→4 explicitly: 2 for pipelined /frame + 2 spare for concurrent /state and /config slots. The JPEG decoder mutex still serialises decode (only one /frame can be decoding at a time); this change only unblocks the network half of the pipeline.
2026-06-15scrypted: distinguish backpressure vs source-limited stream rateLuke Hoersten1-3/+12
The single warning conflated two unrelated symptoms: - HTTP/POST backpressure (drops accumulating because the firmware or network can't keep up) — fix is to raise frame_interval_ms. - Source-limited rate (ffmpeg's fps filter or the camera substream produces fewer frames than requested) — raising the interval makes this worse, not better. Now: drops > 25% of target prints "backpressure" advice; otherwise delivered < 60% of target prints "source-limited" with the correct hint that the camera/filter is the limit, not the firmware. The 600ms-interval case where we get 1.5 fps delivered with zero drops no longer prints the (wrong) "raise interval" suggestion.
2026-06-15scrypted: judge stream health by delivered fps not raw drop countLuke Hoersten1-10/+14
Previous threshold was "log if drops > 25% of target rate". At 500ms interval (2 fps target) that fired at 0.5+ dropped fps — but a displayed rate of 1.5 fps is fine, the panel still updates every ~666ms. The warning told the user to "raise frame_interval_ms" when nothing was actually wrong. Track sentFrames separately and only warn when delivered rate falls under 75% of target. Drop rate is now informational context in the log line, not the trigger.
2026-06-15scrypted: only warn about dropped frames when drops exceed 25% of target rateLuke Hoersten1-3/+11
ffmpeg's fps filter sometimes emits timestamp-clumped pairs at low rates; the single-flight POST guard correctly drops the second one and we logged a "raise frame_interval_ms" warning for every such event. At 500ms interval (2 fps target) a single drop produced a 0.6 fps warning even though we were still painting the requested rate. Suppress the message unless drops exceed a quarter of the configured rate. Above that threshold there's real backpressure worth knowing about; below it's just decimation noise.
2026-06-15scrypted: cut ~10s glass-to-glass latency by picking the low-latency ↵Luke Hoersten1-5/+25
substream + dropping queued frames Two compounding causes of the lag: - destination:"remote-recorder" returned the high-bitrate main encoder with the camera's own ~10s prebuffer baked in. Walk substreams low-resolution → medium-resolution → local → remote → remote-recorder and take the first that resolves. The low-res preview is what Scrypted itself uses for grid views — it's near-realtime. - ffmpeg's output queue had no drop policy, so whenever the encode + push pipeline fell behind for a second the queue just kept growing, and we'd play back a steadily-older view of the world. Added -fps_mode drop so late frames hit the floor. Plus a few input-side latency knobs (-probesize 32, -analyzeduration 0, -avioflags direct, -fflags +discardcorrupt) so ffmpeg stops sitting on the first chunk to probe the stream layout.
2026-06-15scrypted: render wake/sleep as boolean toggles instead of unrendered buttonsLuke Hoersten1-4/+11
type:"button" Settings get silently dropped by Scrypted's renderer — they were in the model but never appeared in the UI. Switch both to type:"boolean" so they show as toggles. The toggle acts as a one-shot trigger: flipping it on fires the wake/sleep action and the next getSettings() call returns value:false so it's armed again.
2026-06-15scrypted: log the exact ffmpeg filter chain on stream startLuke Hoersten1-0/+8
Triage signal for the persistent "expected 800x480, got 480x800" dimension mismatch. The error has survived two filter rewrites; logs on the user's side still reference old script.js line numbers, which suggests the Scrypted Script editor isn't picking up re-pasted code. Emit the orientation + panel dims + actual `-vf` string once per stream start. If the log shows up, we know the latest code is live and the problem is the filter; if it doesn't, the script never updated.
2026-06-15scrypted: rotate-before-scale so portrait JPEGs report 800x480Luke Hoersten1-2/+10
The portrait filter chain was scale=480:800,transpose=1. Output frame dimensions came out 800x480 (correct) but the mjpeg encoder was occasionally writing the pre-transpose 480x800 into the JPEG SOF marker, so the firmware's dimension check rejected the frame: expected 800x480, got 480x800 Reordering to transpose=1,scale=800:480,setsar=1 makes the post-filter dims explicit and unambiguous — transpose first changes the frame to 800x480, scale re-asserts it, setsar clears any leftover non-1:1 aspect ratio metadata. The encoder now writes 800x480 into SOF every frame.
2026-06-15scrypted: manual wake/sleep buttons in the viewport Settings pageLuke Hoersten1-4/+36
Adds an "Actions" group with two buttons: - Wake now: starts a stream for the bound camera right now, bypassing trigger filters. Useful for verifying the panel + camera link without having to walk in front of a motion sensor. - Sleep now: tears down the active stream and POSTs /state {sleep}. Drops the private modifier from streams/streamStarting/startStream/ stopStream so the child Viewport can drive them — same package, no encapsulation lost.
2026-06-15scrypted: restart live stream when settings changeLuke Hoersten1-3/+16
onBindingChanged previously stopped the active stream and waited for the next camera event to relaunch. Changing orientation, frame interval, or camera meant the user saw no immediate effect — the display sat dark until the next motion/doorbell trigger. Now if a stream was live at change-time we relaunch it right after registerViewport pushes the new /config. Guarded by streamStarting so the relaunch doesn't race with a concurrent camera-event-triggered start.
2026-06-15scrypted: 5s HTTP timeout + don't relaunch active stream on every eventLuke Hoersten1-2/+25
Two changes to handle a burst of motion events without piling up startStream calls and tripping the 1s /state-POST timeout: - HTTP_TIMEOUT_MS 1000 → 5000. The firmware's single httpd task processes one TCP connection at a time; under heavy /frame streaming a /state {wake} can queue behind 1–3 in-flight /frames before landing. 1s was too tight. - handleCameraEvent now ignores repeat triggers if a stream is already live for that viewport (this.streams.has(name)) or already starting (streamStarting set). Sustained motion fires MotionSensor every ~500ms; we used to launch a fresh startStream each time, racing with the previous one's ffmpeg spawn + state POST.
2026-06-15instrumentation: firmware idle gap between frames + Scrypted per-fetch ↵Luke Hoersten2-5/+34
wall-clock
2026-06-15scrypted: debounce onBindingChanged so a multi-field Settings save registers ↵Luke Hoersten1-6/+17
once
2026-06-15scrypted: auto-restart ffmpeg if it exits while the stream timer is aliveLuke Hoersten1-58/+86
Cameras occasionally drop their H.264 stream mid-event — RTSP source rotation, brief network glitch, etc. ffmpeg exits clean and the script previously logged the exit and stopped feeding /frame, leaving the panel stuck on the last successful frame until the next camera event fired a fresh startStream. Restructure the spawn into a closure-captured spawnFfmpeg() that the on('close') handler can call again. Rolling restart cap of 5 per 60 s prevents tight loops if the source is genuinely down. On clean exit during an active stream: log + setTimeout(spawnFfmpeg, 250). On too-many restarts: log a warning, stopStream, wait for the next camera event. The streams map no longer stores the ffmpeg proc (it changes across restarts); abort.signal kills whatever's current via its listener.
2026-06-15scrypted: rewrite single-flight drop log — firmware isn't the ceiling anymoreLuke Hoersten1-1/+1
2026-06-15sdkconfig: revert TCP window bump — net-negative on /frame pathLuke Hoersten2-3/+11
Bumping WND/SND_BUF to 32 KiB + RECVMBOX to 16 + SACK on regressed ttfb from ~350µs to ~1.2ms across every frame and introduced periodic 250+ms body stalls (TCP retransmit on the larger window). Mean body unchanged. Reason: Scrypted's per-frame fetch() opens a fresh TCP socket, so the larger receive window just slows slow-start on every new connection rather than helping. Reverted to lwIP defaults. The real fix is HTTP keep-alive on the Scrypted side; will revisit window tuning once persistent connections are in place. README backlog updated with what we learned.
2026-06-15README: refresh per-frame budget with double-buffered measurements; network ↵Luke Hoersten1-22/+23
body is now the only big lever
2026-06-15firmware: double-buffer the panel + zero-copy decode → ~22 fps ceilingLuke Hoersten5-35/+92
Per-frame paint cost drops from ~24 ms to ~45 µs (≈500× faster) by enabling num_fbs=2 on the DPI panel and decoding straight into the back framebuffer. Measured on the bench: before: lock=7us ttfb=370us body=40ms dec=6ms paint=24ms post=35us = ~70ms / ~14fps after : lock=7us ttfb=330us body=38ms dec=6ms paint=42us post=25us = ~45ms / ~22fps How the win actually lands: - num_fbs=2 in the esp_lcd_dpi_panel_config_t makes the IDF driver allocate two framebuffers and stream from one while we fill the other. - display_back_buffer() returns the inactive fb pointer + its size. - jpeg_decoder_decode() now accepts a caller-provided destination buffer instead of owning its own scratch. http_api passes the panel back-fb so the hardware JPEG decoder writes BGR888 pixels straight into where the DSI will eventually scan from. Zero memcpy in the hot path. - display_flip_back_buffer() calls esp_lcd_panel_draw_bitmap with the fb pointer. Because the buffer is inside the panel's own fb range, the IDF driver skips its memcpy and just does a cache writeback + swaps cur_fb_index. The actual flip happens on the next vsync, asynchronously — the call returns in microseconds. The remaining ceiling is network body time (~38 ms for ~210 KB JPEGs) and the hardware decoder (~6 ms). Per-viewport JPEG quality (smaller files = shorter body) is the next lever; everything firmware-side is already at or near floor. Also drop the old static jpeg output scratch + JPEG_DECODER_MAX_OUTPUT_BYTES constant — nothing references them anymore.
2026-06-15scrypted: don't reset idle timer on each painted frame + finer timingLuke Hoersten3-28/+58
Two fixes plus a README refresh: 1. scrypted: pushStreamFrame previously reset the per-stream idle timer on every successful /frame response. That made the timer anchored to "frames are flowing" rather than to "the camera event that triggered the stream", so a continuously-streaming source would never let the stream time out. Removed the reset. The startStream → stopStream(false) cancel-and-replace path on repeated events still keeps the stream alive while the event keeps firing; idle (no new events) now actually ends the stream at idle_timeout_ms. 2. firmware: break the previous coarse recv/dec/paint timing into lock : try_lock returned ttfb : first httpd_req_recv chunk landed body : remaining bytes received dec : hardware JPEG decode paint : esp_lcd_panel_draw_bitmap returned post : state-counter bookkeeping + unlock Logged every 10 frames at INFO. Splits the previously-fat recv bucket into TCP/HTTP handshake overhead (ttfb) vs wire-time (body), and surfaces any tail bookkeeping cost. 3. README: replace the stale "5 fps ceiling caused by CPU RGB conversion" guess with the actual measured per-phase budget and re-rank the backlog accordingly. Double-buffering the panel (paint 24 ms → ~2 ms) is now the highest-value next move; the previously-listed DMA-2D rewrite is moot because the CPU loop is already gone.
2026-06-15http_api: log per-frame timing breakdown every 10 frames (recv / decode / paint)Luke Hoersten1-0/+21
2026-06-15firmware: zero-copy JPEG → BGR888 → DSI hot path; Scrypted pre-rotatesLuke Hoersten6-22/+79
Architectural rework of the /frame hot path. Scrypted now ships every JPEG already scaled + rotated to the panel's native dimensions (read from the firmware's /state response so nothing is hardcoded on the Scrypted side); the firmware decodes the JPEG straight into a BGR888 buffer that's directly draw_bitmap'able by the DSI driver, with zero CPU pixel work and zero rotation work in between. Firmware - jpeg_decoder now uses JPEG_DECODE_OUT_FORMAT_RGB888 + JPEG_DEC_RGB_ELEMENT_ORDER_BGR. Output buffer sized for 800*480*3. - New display_present_bgr888() is a one-liner that hands the decoder's output straight to esp_lcd_panel_draw_bitmap. - /frame handler validates dimensions against the panel-native VIEWPORT_PANEL_WIDTH x VIEWPORT_PANEL_HEIGHT (was effective_dims branching on orientation). Returns 400 if it's anything else. - /state JSON adds panel_width + panel_height so Scrypted can read them without hardcoding board-specific knowledge. - display_present_rgb565 + s_rot_buf stay for the local-screens cold path (info screen, loading) which still does its own CPU conversion + rotation — infrequent enough that it's not worth the rewrite. Scrypted - startStream() GETs /state at stream-start time, caches panel_width and panel_height in viewport storage, and uses them as the ffmpeg scale target. Falls back to cached or 800x480 if /state is mid-reboot. - For portrait viewports the ffmpeg pipeline now does scale=H:W:flags=lanczos,transpose=1 so the JPEG arrives pre-rotated 90° CW into panel-native dimensions. Landscape is just scale=W:H. - No more in-firmware rotation; Scrypted is the single source of truth for "how do I get this camera frame into a panel-shaped JPEG". Expected ceiling lift: ~5 fps → ~10 fps, gated by the JPEG decoder hardware throughput instead of the CPU rgb565→bgr888 + rotation loop.