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2026-06-21scrypted: stamp SCRIPT_VERSION = d2b75bdLuke Hoersten1-1/+1
2026-06-21scrypted: diagnostic — enumerate every BinarySensor deviceLuke Hoersten1-10/+10
2026-06-21scrypted: stamp SCRIPT_VERSION = c901984Luke Hoersten1-1/+1
2026-06-21scrypted: log every onBindingChanged re-attach with host/cameraIdLuke Hoersten1-0/+2
2026-06-21scrypted: stamp SCRIPT_VERSION = 5d7549bLuke Hoersten1-1/+1
2026-06-21scrypted: widen doorbell traversal — include BinarySensor siblings + ↵Luke Hoersten1-1/+26
diagnostic
2026-06-21scrypted: stamp SCRIPT_VERSION = f6d8e75Luke Hoersten1-1/+1
2026-06-21scrypted: override parent device type to Bridge (was hardcoded Unknown by ↵Luke Hoersten1-0/+31
Scripts plugin) The 'Unknown' text the user saw above the Status and Controls panel is the device TYPE, not the lifecycle state. Scripts plugin (plugins/core/src/script.ts:65) hardcodes type=ScryptedDeviceType.Unknown when it registers any script device, regardless of what interfaces the loaded class actually implements. Override it from inside the script: call deviceManager.onDeviceDiscovered ourselves with type=Bridge, which semantically fits our DeviceProvider that bridges multiple child viewport devices. The override runs after Scripts plugin's postRunScript-driven discovery so the later call wins. Pass the full interface set explicitly (auto-detection found from method names: Settings/DeviceProvider/DeviceCreator/HttpRequestHandler/ StartStop, plus Scripts base Scriptable+Program) — partial lists drop interfaces. The override is wrapped in try/catch — if the device record's provider mapping changes in a future Scrypted version, we degrade to the old Unknown label rather than the script failing to boot.
2026-06-21scrypted: stamp SCRIPT_VERSION = ba412e5Luke Hoersten1-1/+1
2026-06-21scrypted: drop OnOff — empirically StartStop is what the Scripts UI binds toLuke Hoersten1-46/+16
In v101fb3e we shipped StartStop + OnOff side-by-side to see which the 'Status and Controls' panel actually wired to. The v44c7a63 diagnostic session confirmed: clicking STOP fires stop() (StartStop), not turnOff() (OnOff). User's console showed: lifecycle: start() called (running=false) ... lifecycle: stop() called (running=true) stop: tearing down 1 resources So StartStop alone is the right interface. OnOff just produced a duplicate 'Status and Controls' panel for the same lifecycle. Drop it. Also dropping the verbose lifecycle: ... logging — we know the binding now. The cleanup mechanism is the load-bearing observable ('stop: tearing down N resources' from drainShutdownCleaners). The status text still rendering 'Unknown' (rather than Running/Stopped) is a separate cosmetic concern — possibly the duplicate panels were confusing the UI; with a single StartStop panel left, the displayed status may now reflect this.running correctly. To be verified.
2026-06-21scrypted: stamp SCRIPT_VERSION = 44c7a63Luke Hoersten1-1/+1
2026-06-21scrypted: log end-of-method state for lifecycle calls + bootstrap exceptionLuke Hoersten1-3/+10
start() previously logged only at entry, so a silent throw between 'Scrypted Viewport up' and 'this.running = true' would leave us guessing. Add explicit end-of-method logs with the post-write state, plus a try/catch around bootstrap that surfaces the exception message before re-throwing. This will tell us whether start() reaches its set this.running=true on script load (i.e. whether the prototype state-proxy write fires) or whether bootstrap is silently failing somewhere mid-way.
2026-06-21scrypted: stamp SCRIPT_VERSION = 101fb3eLuke Hoersten1-1/+1
2026-06-21scrypted: add OnOff alongside StartStop + lifecycle logging to identify ↵Luke Hoersten1-17/+41
panel binding The 'Status and Controls' panel in @scrypted/core 0.3.147 was rendering Unknown despite the previous commit adding StartStop. Reading the SDK (sdk/src/index.ts:195 + plugins/core/src/script.ts:47) confirmed how it should work: - ScryptedDeviceBase installs Object.defineProperty getters/setters for every interface property at runtime, so this.running = true propagates through _lazyLoadDeviceState → getDeviceState proxy → system state. - Scripts plugin's mergeHandler auto-detects interfaces by mapping method names: start/stop → StartStop, turnOn/turnOff → OnOff, putSetting/getSettings → Settings, etc. In theory the previous commit was sufficient. To pin down whether the panel is calling something different (older Scrypted UIs lean toward OnOff), this commit: - Implements OnOff alongside StartStop. Both pairs are bound to the same drain/bootstrap logic; whichever the panel calls, the user's intent succeeds. - Initialises this.running = false and this.on = false synchronously in the constructor so the device state record carries a defined value at registration time, instead of Scrypted defaulting to Unknown on undefined. - Logs 'lifecycle: X() called (...)' on every method entry. After the user reloads + clicks STOP / START, the console will reveal exactly which method Scrypted is invoking — or whether neither is. If one of the methods fires, the other is dead code we can drop. If neither fires on the panel's STOP/START button, the panel is a Scripts-runtime control unrelated to device interfaces and we need to look for a different lifecycle hook.
2026-06-21scrypted: stamp SCRIPT_VERSION = 39b0479Luke Hoersten1-1/+1
2026-06-21scrypted: log attachListener early-return when no camera assignedLuke Hoersten1-2/+5
Silent early-return at 'if (!v.cameraId) return;' makes a brand-new viewport with no camera selected look identical (in the console) to one that subscribed successfully — there's no positive or negative signal until you try to fire a camera event. After observing a fresh viewport produce zero output on a doorbell press, switching the early-return to a warning that says 'no camera assigned — open Settings and pick a camera; subscription skipped' so the missing configuration becomes self-evident.
2026-06-21scrypted: stamp SCRIPT_VERSION = 000ab3aLuke Hoersten1-1/+1
2026-06-21scrypted: implement StartStop for proper lifecycle UI + clean tear-downLuke Hoersten1-5/+50
The Scripts 'Status and Controls' panel previously rendered Unknown because the Provider exposed no lifecycle interface. STOP / START in that panel didn't do anything useful — Scrypted's only option was to unload the script entirely, which left the user's re-paste flow relying on the constructor-time globalThis cleanup hack (and even that didn't cover in-flight streams until 1ce49d3). This commit makes the panel real: class ScryptedViewportProvider ... implements ..., StartStop - async start() : drain shutdown cleaners, bootstrap, running=true - async stop() : drain shutdown cleaners, clear viewport+listener+ stream maps, running=false Both methods are idempotent (no-op when already in target state). The constructor calls start() automatically so script load still bootstraps without user action. The private start() method that did the actual provisioning is renamed to bootstrap() to free up the public name for the StartStop contract. registerShutdownCleaners is renamed to drainShutdownCleaners and now takes a 'reason' label so the log line distinguishes 'start: tearing down N resources' (previous load) from 'stop: tearing down N resources' (user-driven). Effect on the workflow the user described: 1. Click STOP in the Scripts UI → stop() drains every resource (streams, listeners, intervals) the provider currently holds. 2. Re-paste the new script. 3. New constructor runs → start() drains anything left behind → bootstrap re-discovers children + re-attaches listeners → ready. No more accumulating ghosts of prior loads.
2026-06-21scrypted: stamp SCRIPT_VERSION = 1ce49d3Luke Hoersten1-1/+1
2026-06-21scrypted: unified shutdown-cleaner array covers streams + listeners + timersLuke Hoersten1-32/+85
Scrypted's Scripts sandbox doesn't release a previous load's resources before constructing a new Provider instance, so anything long-lived survives a re-paste. Previously we hand-rolled cleanup via two separate globalThis hooks: __viewportListenerCleaners (camera event listeners) and __viewportRegisterInterval (the 5-minute re-register timer). Anything else — in-flight ffmpeg children, TCP sockets to the firmware, the per-stream stats interval — leaked across reloads. Visible symptom: re-pasting the script during an active stream left the old stream's ffmpeg + socket running against a dead Provider instance, accumulating across reloads until the host was restarted. Unify all cleanup into one globalThis array, __viewportShutdownCleaners, that every long-lived resource pushes onto. The next start() snapshots and drains it before doing anything else. Resources covered: - 5-minute re-register interval (clearInterval) - Every camera + child-device event listener (reg.removeListener) - Every in-flight stream's AbortController (abort.abort, which the existing abort listeners chain into socket.destroy() + ffmpeg SIGTERM + clearInterval on the stats logger) Each cleanup is removed from the array when the resource naturally ends (stream timeout / stopStream), so the list stays compact across many stream cycles rather than growing forever. Snapshot-before-walk avoids the iteration-skip bug where a stream abort fires its abort listener, which splices the closure out of the same array we're iterating. Snapshot the array, clear the original, then walk the snapshot. Doesn't address the 'Unknown' status panel in Scrypted Scripts UI — that's a separate cosmetic issue (we don't implement a lifecycle interface that reports running state).
2026-06-21scrypted: stamp SCRIPT_VERSION = 356e637Luke Hoersten1-1/+1
2026-06-21scrypted: retry once on Settings-page /state /config fetch failureLuke Hoersten1-4/+23
The Settings 'Status (live)' section reaches the device via two sequential GETs. A transient socket-level failure (httpd worker pool briefly saturated by the active stream connection, mid-reboot window, network jitter) used to leave the page showing 'device: offline / unreachable (fetch failed)' even though the device was fine — a refresh would clear it. One automatic 250 ms-backoff retry on either GET removes the sporadic false positive. The 3 s per-request timeout stays the same, so the worst-case page latency on a genuinely offline device is ~6.5 s (3 + 0.25 + 3) instead of 3 s — acceptable for a deliberate Settings open.
2026-06-21scrypted: stamp SCRIPT_VERSION = 2ca1307Luke Hoersten1-1/+1
2026-06-21scrypted: subscribe to camera child devices (fix Unifi doorbell wake)Luke Hoersten1-17/+39
Unifi doorbell cameras expose the bell button as a child device of the camera (separate nativeId, its own BinarySensor interface), not as a property of the camera itself. The previous code did cam.listen() on the parent camera only, so motion + person events arrived (those fire on the camera itself) but bell-press events never reached handleCameraEvent. HomeKit kept working because Scrypted's HomeKit bridge auto-syncs all child devices; our plugin was silently the only consumer missing the event. Confirmed by the trace log in 3b0ab73 staying silent across a bell press while motion events still printed. Fix: in attachListener, walk systemManager.getDeviceIds() and pick any device with providerId === cam.id as an additional listen target. Subscribe on all of them with the same iface list — listen() no-ops on unsupported ifaces, so we don't have to introspect each child. Tracking changed from Map<nativeId, EventListenerRegister> to Map<nativeId, EventListenerRegister[]> so detach/script-reload cleanup removes every listener, not just the camera's.
2026-06-20scrypted: stamp SCRIPT_VERSION = 3b0ab73Luke Hoersten1-1/+1
2026-06-20README: stream-server task split is the critical change that closed the ↵Luke Hoersten1-18/+19
painted<sent gap Document the architecture pivot. The per-frame budget table now reflects the long-lived TCP stream socket on port 81 (replaced the HTTP /frame pattern) and the new recv/decode/paint timings: recv 14-18ms on the wire (pure body), dec ~5ms, paint <35us, with decode-task idle ~30ms per frame waiting on recv. The critical change wasn't a TCP tuning knob — it was splitting recv off its own FreeRTOS task with a 3-buffer PSRAM ring and a 1-deep latest-frame slot to the decode/paint task (d1c8d45). The single-task loop blocked the socket for 6ms during decode+paint, which against the IDF-default 5760-byte window forced a stop-go cycle that capped painted at ~17fps. Raising the window to 65535 made it worse (g2g grew to 17s) because lwIP RX couldn't drain the bursts and there's no way to skip-oldest on the kernel queue. The task split eliminated the coupling: recv-task drains continuously regardless of decode timing, the kernel buffer stays near-empty, and painted now matches sent at the source rate. Backlog entries for body shrink and OTA marked done.
2026-06-20firmware: split stream recv into its own task with 3-buffer ping-pongLuke Hoersten5-246/+416
handle_client previously ran recv → decode → paint serially on one FreeRTOS task. The kernel TCP buffer filled during decode+paint (~6ms), and against the IDF-default 5760-byte window the sender naturally stop-go-rate-limited to ~consumption. Raising the window to 65535 (previous experiment) regressed g2g from ~100ms to 17s growing unbounded — the sender pumped 45+ segments per round into a kernel buffer the app couldn't drain in time, and there was no way to skip-oldest on the kernel queue. This commit decouples recv from decode+paint: recv-task: owns the socket. Reads header + body into one of three preallocated PSRAM body buffers. On body complete, swaps the just-filled buffer into a 1-deep pending slot and picks a free buffer for the next recv. If the slot already held a frame (decode is slow), drops oldest in place — mirror of the Scrypted-side skip-oldest from e5acf93. decode-task: waits on a binary semaphore. On signal, claims pending, then decodes + paints without holding any shared lock. Frees its prior buffer implicitly by overwriting s_decode_idx on the next claim. 3 PSRAM body buffers (~3MB of 28MB free) ensure the invariant {recv_idx, pending_idx, decode_idx} are pairwise distinct without ever blocking recv. jpeg_decoder.c grew an alloc_input_buffer helper + jpeg_decoder_decode now takes an explicit input pointer so the stream and http_api snapshot paths don't share scratch. New stats: - recv_dropped_oldest: per-window count of pending-slot overwrites - decode_idle_min/avg/max_us: time decode-task spent waiting on signal Measurement at IDF-default 5760 window, Unifi medium substream: before split: recv_avg=32ms recv_max~44ms fps=22-26 (recv blocked during 6ms decode+paint; chunk_max capped at 5760) after split: recv_avg=17ms recv_max=18-37ms fps=21-29 steady, decode_idle_avg=27-40ms (decode mostly waiting), drop_oldest=0, painted at source rate The bottleneck moved from 'decode+paint serializes recv' to the wire's own send rate. Bigger windows are now safe (recv-task drains continuously, can't bury us), but won't add fps until source rate goes up — that's a separate conversation.
2026-06-20firmware: keep TCP recv window at IDF defaults (5760) — bigger window ↵Luke Hoersten1-11/+11
regressed g2g Step-2 experiment from the iterative tuning plan: bumped CONFIG_LWIP_TCP_WND_DEFAULT 5760 → 65535 (and matching SND_BUF + RECVMBOX 6 → 16) under the hypothesis that the 4×MSS window throttled receive throughput. Instrumentation showed the window WAS the per-call throttle (recv_chunk_max was exactly 5760 before, grew to 33-60KB after). But end-to-end got dramatically worse: - g2g exploded from ~100ms steady to 17 SECONDS growing unbounded (1964 → 6010 → 10632 → 14725 → 17889ms over consecutive windows). - painted dropped from ~24fps to 15-20fps. - recv_avg rose from 32ms steady to 50-90ms with frequent 230-500ms outliers (the retransmit / RTO signature). - chunk_min fell to 61 bytes, chunk_avg dropped from 3415 to ~2200 — fragmentation as lwIP RX struggled with the bigger bursts. Root cause: the single recv→decode→paint task serializes; the kernel buffer fills against ANY window during the ~6ms decode+paint, but with 65535 bytes available the sender pumps ~45 segments before stopping vs ~4 before. That overruns the lwIP RX path (RECVMBOX=16 mailboxes, default pbuf pool) → drops → retransmits → multi-frame stalls. And Scrypted has no way to skip-oldest on the kernel queue, so frames just pile up on the wire / in the ESP32 kernel buffer → g2g grows linearly with time. Lesson: window size isn't the right knob until the receiver can drain at line rate independent of decode+paint. Next iteration: split recv into its own FreeRTOS task with a 1-deep latest-frame slot to the decode/paint task — only then revisit window.
2026-06-20scrypted: trace log on every camera event (diagnose missing doorbell wake)Luke Hoersten1-0/+7
handleCameraEvent now logs iface/typeof/data/details for every event the camera fires on BinarySensor/MotionSensor/ObjectDetector. Helps diagnose why a Unifi doorbell press isn't waking the viewport while the same event reaches HomeKit. Temporary — remove once root cause is confirmed.
2026-06-20firmware: recv-throughput instrumentation (FIONREAD pre-body, recv() ↵Luke Hoersten3-6/+104
call/chunk stats, SO_RCVBUF probe) Per-frame samples aggregated over the existing 30-frame window: - queued_at_body_start (FIONREAD just before body recv loop): how much of the frame the kernel already absorbed during the previous decode+paint. Close to jpeg_len → wire delivered the full frame while we were busy (we're decode/paint-bound). Much smaller → wire is throttled (window or buffer too small to absorb a frame in our paint window). - recv_calls: number of recv() syscalls the body read needed per frame. High → small chunks → window-throttled sender. - recv_chunk min/avg/max: bytes returned per recv() return in the window. Avg = window body bytes / total syscalls. - SO_RCVBUF: one-shot getsockopt at accept, logged and stashed in stats. Confirms whether sdkconfig values reached the build — TCP_WND_DEFAULT discrepancies are otherwise invisible. All surfaced in the windowed log and in /state JSON alongside the existing recv/dec/paint/idle stats. No behavior change yet.
2026-06-20scrypted: skip-oldest backpressure on stream socketLuke Hoersten1-60/+98
Hold at most one pending frame; new ffmpeg frames arriving while the socket is backpressured replace the held one (drop oldest) instead of queueing. On 'drain', flush the held frame. The in-flight write stays out of our hands. Steady-state Node-side buffer drops from up to 20MB to ~1 frame, eliminating the cap-and-reconnect loop as the primary shedding mechanism — it's now an emergency safety net for stuck connections that never fire 'drain'. Capture-time timestamp instead of write-time so a held frame keeps its true age and g2g reflects any pending-slot hold latency. New log fields: drop-oldest=N (frames shed from the pending slot this window) and bp=N% (share of ffmpeg frames in the window that found the link backpressured at decision time).
2026-06-20firmware: OTA firmware updates via POST /firmware + rollbackLuke Hoersten8-6/+307
Streams the raw .bin to the inactive ota_0/ota_1 slot via esp_ota_*, flips otadata, replies 200, reboots after 500 ms. Single-shot guarded by atomic_flag (409 on concurrent). CONFIG_BOOTLOADER_APP_ROLLBACK_ENABLE armed: new images boot pending-verify and ota_arm_healthy_timer marks them valid after 30 s of healthy uptime; otherwise the bootloader reverts on next reset. /state gains ota_state.
2026-06-20scrypted: stamp SCRIPT_VERSION = e75891ev1.1.0Luke Hoersten1-1/+1
2026-06-20scrypted: settings page /state fetch — sequence + 3s timeoutLuke Hoersten1-10/+11
Two reasons the Status (live) section was showing "offline / unreachable (fetch failed)" intermittently: 1. /state and /config were fetched in parallel, eating both available httpd sockets simultaneously (Phase 2 dropped max_open_sockets from 4 to 2). Any other inbound HTTP at the same instant would either queue or error. 2. The 1.5s timeout was tight given the firmware now juggles a live stream socket on port 81 (with occasional cap-flush reconnects) alongside the httpd workers on port 80. Sequence the two fetches and bump the timeout to 3s. Total worst-case 6s if both are slow; that's fine for a Settings page, far from "feels offline."
2026-06-20scrypted: stamp SCRIPT_VERSION = e3bcccaLuke Hoersten1-1/+1
2026-06-20scrypted: max_node_buf_mb cap → destroy+reconnect socket to drop entire ↵Luke Hoersten1-10/+57
backlog User's intent: "we want to see what's going on right now, not all the shit we throttled and backlogged in the buffer." Dropping new arrivals when the buffer is full doesn't help — the already-queued frames still get processed in order, painting 5+ seconds of stale content before catching up to live. Better: when the buffer exceeds the configured cap, blow away the whole queue by destroying the socket. The firmware's accept_task picks up the next reconnect within ~500ms and the pipeline restarts with the freshest ffmpeg frame as seq=1. Trade a sub-second visual gap for clearing the entire backlog instantly. Per-viewport setting "Max Scrypted-side buffer (MB)" under Display. Default 20 MB (≈5s buffering ceiling at our measured ~3.5 MB/s ffmpeg → firmware throughput). Range 1-200. Lower for tighter g2g at cost of more frequent reconnect gaps under sustained backpressure; higher to tolerate longer backlogs before flushing. flushCount tracked per-stream and surfaced in the unified log line alongside drops, plus node_buf shown vs the cap so the user can see how close they're running to the threshold. Demux loop now: if !socketReady → drop. Else if writableLength > cap*MB → log + sock.destroy() + increment flushes. Else normal write.
2026-06-20scrypted: stamp SCRIPT_VERSION = 439dadbLuke Hoersten1-1/+1
2026-06-20scrypted: log node_buf in stream window — confirms script-side bufferingLuke Hoersten1-2/+15
Adds two values to the unified stream log line: node_buf=NKB≈Mms node_buf bytes is sock.writableLength — bytes that socket.write() accepted from us but the kernel send buffer hasn't pulled yet, so they sit in Node's internal queue. These have NOT been sent over the wire; the firmware can't have them. Dividing by the current send rate (bytes/sec computed from the same window's bytesSent) gives the buffer depth in milliseconds: how many seconds of already-extracted-from-ffmpeg frames are stalled at the script. When g2g shows 7s steady state and node_buf shows e.g. 5000-6000KB ≈ 6500ms, the conclusion is obvious — the buffering isn't in the firmware or on the wire, it's in Scrypted's Node process. No behavior change; pure diagnostic.
2026-06-20scrypted: stamp SCRIPT_VERSION = 28f39bfLuke Hoersten1-1/+1
2026-06-20scrypted: kill listener leak across script reloads + one-line ↵Luke Hoersten1-56/+75
sent-vs-painted log #1 — Camera listener leak Same Scripts-sandbox lifecycle gap that bit us with setInterval (fixed in 521de7e): cam.listen() returns an EventListenerRegister with a removeListener() method. The listener is held on the camera plugin's side, not the script's, so when the old Provider instance gets GC'd on script reload its registrations stay live with a dead callback. Field symptom: after re-pasting the script N times, every camera event arrives N times in handleCameraEvent. Today the streamStarting guard catches sequential dupes, but two callbacks firing on the same event within the JS microtask window both check streamStarting BEFORE either has added their nativeId, both proceed, two pushSnapshots launch in parallel. They race for the firmware decoder lock — one paints, one gets 503 — and the user perceives sharp-fighting-with-itself as "snapshot quality is bad again." Fix: same globalThis trick as the setInterval. Push a remover closure onto G.__viewportListenerCleaners every time attachListener fires; at start() of the new Provider instance, drain the array calling each remover before creating fresh listeners. Idempotent across reloads. #2 — Unified sent-vs-painted log The user asked: "do we have an understanding in the logging/ instrumentation what the FPS of the stream output is from scrypted out is vs the actual rendered FPS once the stream is loaded?" Both numbers existed but in separate log lines (skipLogger every 10s + fwPoller every 5s, interleaved in the console). Folded the /state poll into the 10s skipLogger so there's ONE line per window with sent fps + painted fps side-by-side plus the gap explicitly labeled: stream "kitchen": sent=24.2fps painted=22.8fps (fw-skipped=1.4fps, drops=0) 4.58MB/s sent / 4.29MB/s painted | socket.write p50=0ms p95=1ms max=5ms backpressured=true | recv=27776/37237/44470us dec=5788/5991/6626us paint=30/36/46us idle=164/588/11383us | g2g=142ms fw-skipped = (sent − painted), how many frames per second the firmware's FIONREAD skip dropped to keep the panel on the freshest frame. The g2g value is now meaningful per-frame thanks to the firmware-side live-update we landed last commit. Drops the separate fwPoller; one comprehensive log per 10s window.
2026-06-20firmware: live-update last_paint_event_us_low so /state g2g reflects real ↵Luke Hoersten1-1/+12
frame age Previous Phase 4 implementation only published last_paint_event_us_low into the windowed-stats snapshot at every 30-frame roll (~1.5s at 20fps). Combined with the script's 5s /state poll cadence, the "freshest frame age" we could compute was up to ~6.5s stale before any actual lag — meaningless as a perf signal. Update s_stats.last_paint_event_us_low under portMUX on every painted v1 frame. The other window stats (recv/dec/paint/idle min/avg/max + fps/MBps) keep their roll cadence because they genuinely need a full window to compute; this single u32 just gets overwritten with the most recent value each paint. portENTER_CRITICAL on the ESP32-P4 is ~half a microsecond per side — at 20fps that's 20µs/s of overhead, immeasurable next to the 30-40ms recv per frame. Expected: g2g during a saturated stream drops from the previous 2-6s reading to single-digit hundreds of ms or lower, reflecting the actual emit→display lag.
2026-06-20scrypted: stamp SCRIPT_VERSION = 568de10Luke Hoersten1-1/+1
2026-06-20g2g semantics now per-frame, drop sharp mozjpeg for ~4x faster snapshotLuke Hoersten1-18/+20
Two follow-up fixes informed by the first-round field data: #1 — g2g measures display age, not time-since-wake Previously eventUsLow was stamped once at wake event and reused for the whole stream session. /state's last_paint_event_us_low echoed back the wake-time anchor, so g2g = "elapsed time since user wake." That metric is true but not actually informative — it just grows linearly with stream duration. What's actually useful for the "is the panel showing current reality" question is the AGE of the currently-displayed frame. Stamp event_us_low per emitted frame at Date.now()*1000 (low 32 bits) inside the stream demux loop. Now last_paint_event_us_low reflects the most recent painted frame's emit time, and g2g = (script_now_us_low - last_paint_event_us_low) = display staleness in ms. #2 — sharp first-paint dropped from ~1800ms to ~800ms Previous commit (phase 5) turned on sharp's mozjpeg encoder for slightly tighter file size at the same JPEG quality. Field measurement showed it costs ~1.5s of CPU per snapshot vs libjpeg-turbo's ~400ms — a ~4× regression on the metric we care most about (event → first-paint). The file-size win is ~5%; on 800x480 panel output that's not perceptible. Drop mozjpeg: true. Quality settings (quality=100, chroma 4:4:4 at jpegQuality ≤ 2) stay the same, so visual output is unchanged. First-paint comes back down to where it should be.
2026-06-20phase 6: performance review playbook in TESTING.md + UDP-vs-TCP rationale in ↵Luke Hoersten2-0/+114
stream_server Two pieces of documentation, neither changes behavior: 1. TESTING.md gains a "Performance review playbook" section: per- session capture commands for firmware serial + /state poll + Scrypted console, an annotated walkthrough of what each log shape means, an investigation-threshold table mapping user-facing symptoms to likely causes and the first thing to check, and a one-line tools list. Replaces the implicit "ask the maintainer how to debug" loop with a reproducible workflow. 2. stream_server.c gains a "Why TCP and not UDP" header comment documenting the analysis from the design phase. JPEGs are ~123 IP datagrams at 1500 MTU; on hardwired Gigabit LAN switch-fabric loss is < 1e-9/packet → per-frame corruption ≈ 1.2e-7. UDP's theoretical wins (no Nagle, latest-wins semantics) don't apply because TCP_NODELAY is on, socket.write p50 < 1ms, and the FIONREAD trick already implements latest-wins on the receive side. UDP's costs (200-400 LOC of app-layer fragmentation, loss of nc/curl debug, FIONREAD trick stops working under fragmentation) are real. Documented as reference so a future contributor doesn't re-derive the analysis from scratch.
2026-06-20scrypted: stamp SCRIPT_VERSION = e4a546cLuke Hoersten1-1/+1
2026-06-20phase 4: glass-to-glass via 16-byte stream header + /state stream statsLuke Hoersten5-15/+205
Wire format change: stream frames now carry a 4-byte "VPRT" magic + 4-byte jpeg_len + 4-byte seq + 4-byte event_us_low. Total 16 bytes (was 8). The firmware sniffs the first 4 bytes per frame: if they spell VPRT it reads the remaining 12 bytes of v1 header; otherwise it interprets bytes 0-3 as jpeg_len for the old v0 8-byte format and reads 4 more for seq. Lets a v1 firmware accept a v0 (legacy) Scrypted script during the rollout window. v0 will be removed once all field deployments roll forward. event_us_low is the low 32 bits of the Scrypted host's monotonic µs at camera-event arrival. The firmware does NOT interpret it (the clocks aren't sync'd); it just stamps it on every painted frame and exposes the most recent value via /state. The script polls /state every 5s during an active stream, reads last_paint_event_us_low, and computes glass-to-glass = (now_us_low - last_paint_event_us_low) with 32-bit wrap. 30s sanity ceiling on the wrap to discard event timestamps from before the stream started. Also expose the firmware's just-closed 30-frame window stats via /state under the "stream" key — frames, bytes, window_us, plus min/avg/max for recv/dec/paint/idle. Lets external tools (a curl loop, the Scrypted plugin, etc) poll the firmware's view without parsing serial logs. Firmware: - stream_server.h: 16-byte v1 wire spec, stream_server_stats_t struct, stream_server_snapshot_stats(out) getter. - stream_server.c: magic-detect header read path, last_event_us_low capture into per-connection state, portMUX-protected window-stats snapshot at every 30-frame roll. - http_api.c: GET /state JSON gains a "stream" sub-object with the full snapshot. - viewport_state.h: VIEWPORT_VERSION 1.0.0 → 1.1.0 (new /state shape). Scrypted: - startStream captures eventUsLow = (tEvent * 1000) >>> 0. - TCP demux loop writes the 16-byte v1 header with the VPRT magic. - New fwPoller setInterval (5s) fetches /state, parses .stream, computes g2g, emits one summary line per poll cycle.
2026-06-20scrypted: stamp SCRIPT_VERSION = cdd1827Luke Hoersten1-1/+1
2026-06-20phase 5: fix snapshot looking lower-quality than streamLuke Hoersten1-2/+15
User reported "snapshot is still lower qual than the stream" even at jpegQuality=1. Two compounding causes in the sharp transform path: 1. Quality mapping topped out at 97. Previous formula was Math.max(50, 100 - v.jpegQuality * 3); at jpegQuality=1 that produced quality=97 — versus the stream's ffmpeg mjpeg -q:v 1 which lands at sharp-equivalent ~99-100. Visible compression artifacts on flat regions accounted for ~half the perceived quality gap. New formula Math.min(100, 102 - v.jpegQuality * 2) yields: jpegQuality=1 → 100 (was 97) jpegQuality=2 → 98 (was 94) jpegQuality=5 → 92 (was 85) jpegQuality=10 → 82 (was 70) jpegQuality=31 → 40 (was 50, clamped) 2. Chroma subsampling was sharp's default 4:2:0 — half-rate chroma in U+V planes. On colored edges (UI overlays, sharp camera subjects against backgrounds, text) this smears and is the dominant visible artifact at panel-native 800x480. ffmpeg mjpeg's default behavior at -q:v 1 is closer to 4:2:2 or no subsampling. Force 4:4:4 when jpegQuality <= 2 (the "I want max quality" regime); keep 4:2:0 for jpegQuality >= 3 since the point at that quality is smaller files. Plus mozjpeg: true on the encoder. Same quality value, slightly tighter file size — modest but free. The Lanczos kernel was already lanczos3 — confirmed, no change. Expected outcome: snapshot at jpegQuality=1 is visually indistinguishable from a stream frame at the same scene.
2026-06-20scrypted: stamp SCRIPT_VERSION = e4a6d07Luke Hoersten1-1/+1
2026-06-20phase 3: parallel-startup timing trace anchored to camera-event arrivalLuke Hoersten1-15/+36
Adds per-stage timing logs to both the stream and snapshot paths, all relative to a single t=0 anchor: the moment the camera event arrived in handleCameraEvent. Lets us see whether snapshot and stream actually start in parallel (they should, within ~2ms) and where wall-clock goes inside each path. handleCameraEvent now captures tEvent = Date.now() and threads it into startStream(v, tEvent). startStream threads it further into pushSnapshot(v, cam, tEvent). Both helpers define a `since()` arrow that computes the current offset. New log lines on wake: event MotionSensor -> "kitchen": fired at +0ms (wake) stream "kitchen": start +0ms stream "kitchen": socket connect requested +1ms snapshot "kitchen": start +1ms snapshot "kitchen": takePicture +320ms stream "kitchen": socket connect open +24ms snapshot "kitchen": transform +458ms via sharp (217KB) snapshot "kitchen": post sent +459ms snapshot "kitchen": post acked +551ms ← first user-visible paint stream "kitchen": first ffmpeg frame +780ms (jpeg=210KB) stream "kitchen": first socket.write +781ms post_acked is the snapshot's true glass-to-glass: /frame returns after display_flip_back_buffer, so by the time the response resolves the firmware has the new pixels queued for the next DPI scanout. No separate firmware-side wiring needed for the snapshot path's g2g measurement. The stream path's true g2g still needs the 16-byte header extension in Phase 4 — `first socket.write` is just "Scrypted sent the bytes," not "panel showed them."