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authorLuke Hoersten <[email protected]>2026-06-14 15:53:33 -0500
committerLuke Hoersten <[email protected]>2026-06-14 15:53:33 -0500
commitd5cdb6b4e4424d80ac9bfd8e12c129334c23d6f2 (patch)
treef9b5e838061f76af8160863548758311857b1c75 /main/viewport_state.c
parent8d740665777af6d74b334e2dee98a53ebb9a29aa (diff)
M3 WIP: DSI bring-up + state machine + identity overlay
DSI / panel: - LDO_VO3 acquired at 2500 mV (VDD_MIPI_DPHY) — without this the PHY PLL busy-waits forever inside esp_lcd_new_dsi_bus. - PSRAM bumped to 200 MHz (CONFIG_IDF_EXPERIMENTAL_FEATURES) to keep the DPI fed without underruns. - Pi-7"-style 800x480 panel init (REG_POWERON, PORTA/PORTB/PWM/PORTC) + 16-bit RGB565 framebuffer with portrait-mode rotation buffer in PSRAM. Currently shows garbled output — known issue, next commit switches to the TC358762-bridge-aware init sequence. State + UX: - viewport_state simplified to AWAKE/ASLEEP only; "unconfigured" is a flag, not a state. Tap always toggles; content choice (identity vs frame) is driven by the configured flag. - BOOT button arms a 15 s identity overlay via local_screens_overlay; expired callback returns to prior state. - Boot-done indicator: two backlight flashes (no usable LED GPIO on the Waveshare board — GPIO 35 BOOT is shared with EMAC TXD1). - Best-effort subsystem init in app_main; display init deferred to its own task so a panel hang can't block networking. Display test pattern: solid R/G/B for 2 s each on boot to characterize the garble independent of text rendering.
Diffstat (limited to 'main/viewport_state.c')
-rw-r--r--main/viewport_state.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/main/viewport_state.c b/main/viewport_state.c
index 9115ce3..3ae8f81 100644
--- a/main/viewport_state.c
+++ b/main/viewport_state.c
@@ -13,7 +13,9 @@ void viewport_state_init(void)
{
memset(&s_state, 0, sizeof(s_state));
s_state.configured = false;
- s_state.state = VIEWPORT_STATE_UNCONFIGURED;
+ // State is always AWAKE or ASLEEP. UNCONFIGURED is reported via the
+ // `configured` flag, not as a state value. Boot is always asleep.
+ s_state.state = VIEWPORT_STATE_ASLEEP;
s_state.brightness = 80;
s_state.idle_timeout_ms = 60000;
s_state.orientation = VIEWPORT_ORIENTATION_PORTRAIT;