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authorLuke Hoersten <[email protected]>2026-06-20 11:23:23 -0500
committerLuke Hoersten <[email protected]>2026-06-20 11:23:23 -0500
commit4d5fd28400dad6a8e34f77a527d7ac4e92e76093 (patch)
treefcccb70ef55281d1b046a713bcdbb5a4f31cd041 /main/touch.h
parent436d99e099ce085cb02f1b3906f9d7cdc3871e07 (diff)
cleanup phase 2: delete HTTP-streaming-era dead code
Both sides simultaneously because the script's X-Frame-Seq sender and the firmware's X-Frame-Seq receiver negotiated a contract that's now retired entirely. Firmware (main/http_api.c): - Delete static uint32_t s_last_painted_seq (declaration + reset in state_post_handler + the read in frame_post_handler + the assignment after paint). - Delete the X-Frame-Seq header read (httpd_req_get_hdr_value_str + strtoul block). - Delete the X-Frame-Drop: stale-seq response path. - Delete the entire Server-Timing httpd_resp_set_hdr block. - Delete the setsockopt(TCP_NODELAY) at frame_post_handler entry. /frame is a single body POST → empty 204; no second packet for Nagle to coalesce with on the response side. - Delete static int64_t s_last_post_us + the idle_us computation. /frame fires at most once per wake; idle gap between wakes is dominated by user/event timing, not anything firmware-controllable. - Drop the per-10-frames condition on the timing log — /frame fires rarely enough that one log per snapshot is the right cadence — and rename "frame N: ..." → "snapshot: ..." to match. - Drop cfg.max_open_sockets 4 → 2 (snapshot POST + concurrent /state or /config). - Drop #include "lwip/sockets.h" (orphaned with TCP_NODELAY). Script (scrypted/scrypted-viewport.ts): - Delete the agents Map + agentFor() method (per-host keepAlive Agent pool; over-engineered for ~1 POST/min control plane). - Delete httpRequest() helper (40 lines wrapping http.request to surface tHeaders/tDone — no consumer reads those fields anymore). - Rewrite postJSON() to a 10-line fetch() with AbortSignal.timeout. - Delete the frameSeq Map + the seq counter + X-Frame-Seq header on the snapshot fetch + the X-Frame-Drop response check + the frameSeq.delete in stopStream. - Extract buildVf(orientation, panelW, panelH) helper near top of ScryptedViewportProvider — used by both startStream (live) and pushSnapshot (one-shot ffmpeg fallback). TCP_NODELAY references remain in the live-stream socket path (scrypted-viewport.ts:773, 788). That's a different socket (raw net.Socket on TCP/81) and noDelay there is what eliminates Nagle stalls under the streaming-heavy live workload. Load-bearing.
Diffstat (limited to 'main/touch.h')
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