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authorLuke Hoersten <[email protected]>2026-07-15 19:10:57 -0500
committerLuke Hoersten <[email protected]>2026-07-15 19:10:57 -0500
commit659da7f36473a21494693f031a39fb6bb977b90a (patch)
treeb36783374bd8f32fe8c8c763337b01056c4565f6 /main/http_api.c
parent7620b935728ea964ddca09b91ac0be36069a8c64 (diff)
display: tear-free frame path via triple buffering + scan tracking
draw_bitmap on a direct fb pointer only updates the driver's cur_fb_index; the DPI DMA reloads that index at the END of the in-progress frame scan (~21ms period at ~47Hz). Under double buffering, flipping and immediately decoding the next frame into the other fb writes a buffer the DMA may still be scanning out — a torn frame. This regime is common now that the TCP window fix delivers frames back-to-back (decode starts ~6ms after flip). Fix with zero added latency: num_fbs 2 -> 3 (+1.15MB PSRAM of 25MB free), track the actually-scanning fb via on_refresh_done (fires in the DMA-done ISR exactly when the DMA reloads cur_fb_index), and pick the decode target as the fb that is neither pending display nor scanning. Three buffers minus at most two excluded roles = always a free one; no waiting on vsync anywhere. Instrumented: /state tear_guard_engaged counts back-buffer picks made while the previous fb was still mid-scan — each one is a frame that would have torn under double buffering.
Diffstat (limited to 'main/http_api.c')
-rw-r--r--main/http_api.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/main/http_api.c b/main/http_api.c
index e64ebc9..b9eade0 100644
--- a/main/http_api.c
+++ b/main/http_api.c
@@ -73,6 +73,11 @@ static esp_err_t state_get_handler(httpd_req_t *req)
(double)heap_caps_get_free_size(MALLOC_CAP_INTERNAL));
cJSON_AddNumberToObject(root, "free_psram",
(double)heap_caps_get_free_size(MALLOC_CAP_SPIRAM));
+ // Frames whose decode target was picked while the previous fb was
+ // still mid-scan — each one is a tear the triple-buffer guard
+ // prevented (would-have-torn count under double buffering).
+ cJSON_AddNumberToObject(root, "tear_guard_engaged",
+ (double)display_tear_guard_engaged());
viewport_state_unlock();