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<title>luke/esp32-poe-scrypted-viewport/scrypted, branch v1.0.0</title>
<subtitle>ESP32-POE Scrypted viewport (private)
</subtitle>
<id>https://src.nth.io/luke/esp32-poe-scrypted-viewport/atom?h=v1.0.0</id>
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<updated>2026-06-20T15:31:32+00:00</updated>
<entry>
<title>scrypted: stamp SCRIPT_VERSION = 496da49</title>
<updated>2026-06-20T15:31:32+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:31:32+00:00</published>
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<id>urn:sha1:79d3e379c6c5f9a465c9333410830e9037c6a1c7</id>
<content type='text'>
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</entry>
<entry>
<title>"paint the latest, drop the rest" — FIONREAD skip + Scrypted backpressure-blind + lwIP TCP window bump</title>
<updated>2026-06-20T15:30:24+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:30:24+00:00</published>
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<id>urn:sha1:496da49dd5ce4a3bfc4b5df84ce5c7f7bdbcf504</id>
<content type='text'>
Three changes that work together to make the stream "always paint
what's freshest, never sit on a stale frame":

#1 — Firmware FIONREAD skip in stream_server
Right after the body of frame N comes off the wire (and before we
unlock the decoder + spend ~6ms on decode + paint), check the
kernel receive buffer with ioctl(FIONREAD). If at least one more
header (8 bytes) is queued, frame N is no longer the freshest
possible — skip its decode + paint and loop back to read frame
N+1. The TCP recv cost is unavoidable (bytes still have to cross
the wire) but the decoder + paint cost is saved on every superseded
frame. Glass-to-glass latency on the latest frame drops by however
many frames had backed up.

#2 — Scrypted: keep writing past kernel-buffer backpressure
Previously: when sock.write() returned false we dropped the next
ffmpeg frame at source. New: we keep writing through. Node buffers
internally; under our load (~16 MB/s ffmpeg → ~5-7 MB/s firmware)
the buffer rarely exceeds a frame or two. With the firmware now
silently skipping decode on backed-up frames (#1), excess frames
get shed for free on the device side. Scrypted's job is just to
hand the firmware the freshest bytes as fast as possible.
socketBackpressured is still tracked for the diagnostic log.

#3 — lwIP TCP window bump (revisiting earlier regression)
The previous attempt at LWIP_TCP_WND_DEFAULT=32k regressed under
HTTP because every /frame opened a fresh socket and we paid the
slow-start cost repeatedly. The streaming pivot eliminated that:
the socket is long-lived, slow-start runs exactly once, then we
ride the full window for the rest of the session. Bumping to
65535 (max for stock lwIP), SND_BUF to match, RECVMBOX to 16, SACK
on. Expected: recv throughput ceiling moves up from ~5.3 MB/s,
which directly raises the fps ceiling (recv is currently 37ms of
the 43ms per-frame total).
</content>
</entry>
<entry>
<title>scrypted: stamp SCRIPT_VERSION = 521de7e</title>
<updated>2026-06-20T15:12:10+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:12:10+00:00</published>
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<id>urn:sha1:cebd60d4be74ddac9c18a7b08eef9ec00cbc31f5</id>
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</entry>
<entry>
<title>scrypted: show Wake triggers on new-device dialog + stop leaking re-register interval</title>
<updated>2026-06-20T15:11:57+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:11:57+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=521de7ef844a4b5c1eb660ff54382b958fb62bd7'/>
<id>urn:sha1:521de7ef844a4b5c1eb660ff54382b958fb62bd7</id>
<content type='text'>
#1 — Wake triggers in the new-device dialog
The "+ Add Device" form was missing the Wake triggers multi-select,
so a new viewport defaulted to the per-getter fallback of all three
(doorbell + motion + person) silently and the user only saw the
field after first edit. Now the dialog includes it up front with
all three pre-selected, and createDevice persists whatever the user
ticked into storage in the same JSON shape Viewport.putSetting uses
for subsequent edits.

#2 — Stop leaking the periodic re-register interval
Why the user was seeing the "registered ..." log line repeat 14
times in steady-state with nothing happening: Scrypted's Scripts
sandbox does NOT garbage-collect setInterval handles when a script
is re-pasted/reloaded. Every re-paste left an orphan interval
running against the previous Provider instance, accumulating one
extra timer per reload. Every 5 minutes (REREGISTER_INTERVAL_MS),
all N timers fired at once, producing N "registered ..." log lines
in rapid succession.

Fix: keep the timer handle on globalThis under a well-known key. At
script start, clearInterval the previous one (if any) before
arming the new one. Idempotent across reloads.
</content>
</entry>
<entry>
<title>scrypted: stamp SCRIPT_VERSION = f982b88</title>
<updated>2026-06-20T15:07:15+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:07:15+00:00</published>
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<id>urn:sha1:f93179d9d1cd9e2f2b3977cd7020e13f133588b2</id>
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</entry>
<entry>
<title>scrypted: drop substream picker, hardcode best-resolution + skip low-res</title>
<updated>2026-06-20T15:06:58+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:06:58+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=f982b88d447f265f9847a48946a9903d1faebf49'/>
<id>urn:sha1:f982b88d447f265f9847a48946a9903d1faebf49</id>
<content type='text'>
Reverts the per-viewport "Camera substream" UI added in 6d74d02 —
having a knob the user has to find and tune is the wrong shape. The
goal is "best quality, highest fps that's actually achievable" and
that's a deterministic walk, not a user choice.

New walk: medium-resolution → local → remote → camera-default.

Explicitly NOT in the list:
- low-resolution: the camera's preview substream, capped at the
  ~5-8 fps that's been bottlenecking us.
- remote-recorder: has the camera's ~10s prebuffer baked in (we'd
  display the past rather than the present).

Wire cost is unchanged: every input resolution is re-encoded to
panel-native 800x480 mjpeg q:v 1 before going to the device. The
only tradeoff for picking the main stream is Scrypted-side ffmpeg
CPU, which is plentiful. Throughput to the firmware is the same;
upstream camera fps is what changes (5fps → 15-30fps typical).
</content>
</entry>
<entry>
<title>scrypted: stamp SCRIPT_VERSION = 6d74d02</title>
<updated>2026-06-20T15:02:48+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:02:48+00:00</published>
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<id>urn:sha1:aa1ce70d546355997c58488fc409767d1dc8088f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>faster snapshot + deeper firmware timing + camera substream UI control</title>
<updated>2026-06-20T15:02:38+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T15:02:38+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=6d74d02acf3a544617fce1291ad22a87624aceee'/>
<id>urn:sha1:6d74d02acf3a544617fce1291ad22a87624aceee</id>
<content type='text'>
Three independent improvements landing together because they all
target the post-streaming-pivot "where do we spend the wall clock?"
question.

#1 — Snapshot: sharp → mediaManager native → ffmpeg cascade
pushSnapshot now tries three transforms in order of cost:
  - sharp  (~5-15ms, libvips bindings, handles resize + rotate)
  - mediaManager.convertMediaObjectToBuffer with image/jpeg;width=W
    ;height=H mime hint (~10-30ms, Scrypted's native converter,
    used only for landscape since rotation isn't standard)
  - ffmpeg one-shot (~500-700ms cold start, the old slow path)
A `path=...` field in the snapshot log identifies which transform
actually ran so the user can confirm the fast paths are reachable
in their Scrypted runtime. takePicture, transform, and POST timings
are each broken out so we can see exactly where the snapshot wall
goes.

#2 — Firmware: windowed min/avg/max breakdown + idle-gap
Stream server replaces the per-frame single-sample log with a 30-
frame window summary:
  N frames over Xs: Yfps Z MB/s avg-jpeg=KB |
    lock min/avg/max | recv min/avg/max | dec min/avg/max |
    paint min/avg/max | idle min/avg/max
- lock = mutex acquire time (sanity check; should be ~0us with one
  client owning the decoder)
- recv = body bytes off the wire
- dec  = HW JPEG decode
- paint = backbuffer flip + DMA queue
- idle = gap between previous paint completing and next header
  landing (= upstream slack). Large idle means we're waiting on
  ffmpeg/network; near-zero means we're the bottleneck.

#3 — Camera substream picker
"Stream-source choice drives end-to-end latency more than anything
else" — the existing hardcoded low-latency-first walk lands on the
camera's preview substream which is typically capped at 5-8 fps.
Adds a per-viewport setting under Display:
  Camera substream: auto | low-resolution | medium-resolution
                   | local | remote | remote-recorder
auto keeps the current behavior; the pinned options let the user
force a higher-fps source when they want stream rate &gt; preview
rate. The chosen destination is logged at stream start.
</content>
</entry>
<entry>
<title>scrypted: stamp SCRIPT_VERSION = d8d9a66</title>
<updated>2026-06-20T14:49:48+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T14:49:48+00:00</published>
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<id>urn:sha1:72639d47771dbcf3f83360536431beff7d7e2243</id>
<content type='text'>
</content>
</entry>
<entry>
<title>scrypted: drop frame_interval_ms, brightness default 80 → 100</title>
<updated>2026-06-20T14:49:36+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T14:49:36+00:00</published>
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<id>urn:sha1:d8d9a662f045aca6b0bf1f0e0494f9034ec54a80</id>
<content type='text'>
Two settings cleanups now that streaming has landed:

- frame_interval_ms removed entirely. Under the TCP streaming data
  plane ffmpeg emits at the camera's native rate and TCP backpressure
  naturally caps us when the firmware can't keep up. The setting,
  the getter, the UI field, and the -vf "fps=N" filter argument all
  go away. Net: a few fewer questions to answer on every viewport,
  and one fewer place for the user to misconfigure latency. Existing
  storage values are silently ignored on next render.

- Default brightness 80 → 100. The panel is dim enough at 80 that
  the change in ambient lighting can wash it out; 100 is a better
  default. Users who want lower can still set it in the UI; this
  only affects newly-created viewports (existing ones keep whatever
  was last saved).
</content>
</entry>
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