<feed xmlns='http://www.w3.org/2005/Atom'>
<title>luke/esp32-poe-scrypted-viewport/main, branch v1.3.0</title>
<subtitle>ESP32-POE Scrypted viewport (private)
</subtitle>
<id>https://src.nth.io/luke/esp32-poe-scrypted-viewport/atom?h=v1.3.0</id>
<link rel='self' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/atom?h=v1.3.0'/>
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<updated>2026-07-01T19:23:49+00:00</updated>
<entry>
<title>release: v1.3.0</title>
<updated>2026-07-01T19:23:49+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-07-01T19:23:49+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=bdf497172a62c4ac318fa087bc59ef95813af61a'/>
<id>urn:sha1:bdf497172a62c4ac318fa087bc59ef95813af61a</id>
<content type='text'>
Unify firmware and plugin versions for the production release. Highlights
since v1.1.0/1.2.0:
- event wake fixed (self-healing camera-listener re-attach after the reload/
  add storage race); doorbell/motion/person confirmed on hardware
- stop() fully tears down (stop+start == fresh load); stale childId pruning;
  live-stream events ignored (no queue/relaunch)
- triggers default to person+doorbell; doorbell hidden for non-doorbell cams
- cold-start (wake -&gt; live video) ~6s -&gt; ~0.7s: prebuffered substream by id +
  request &gt;= GOP + burst-friendly ffmpeg flags; snapshot removed
- firmware: Loading screen on new stream connection (no stale-frame flash)
- logging trimmed for chatty cameras
- README/protocol docs rewritten for the TCP-socket streaming model

Set VIEWPORT_VERSION and scrypted/package.json to 1.3.0.
</content>
</entry>
<entry>
<title>firmware: clear panel to Loading screen on new stream connection</title>
<updated>2026-07-01T01:50:34+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-07-01T01:50:34+00:00</published>
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<id>urn:sha1:c5f1631b93456e3a084e6b72e55fc442d1e2817c</id>
<content type='text'>
The panel used to hold its last framebuffer during the connect→first-frame gap,
flashing a stale old frame before video appeared — more visible now that the
Scrypted side no longer sends a bridging snapshot. The wake path already paints
the Loading screen, but state_machine_set(AWAKE) is a no-op when the device is
already awake (e.g. a stream restart), so the clear didn't happen there.

Tie the clear to the stream connection instead: recv-task paints
local_screens_show_loading() once per new conn_id, guarded by the decoder lock
so the RGB565 present can't race a trailing decode-task paint, and gated on
AWAKE so it never draws on a sleeping panel.
</content>
</entry>
<entry>
<title>firmware: split stream recv into its own task with 3-buffer ping-pong</title>
<updated>2026-06-21T01:50:43+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-21T01:50:43+00:00</published>
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<id>urn:sha1:d1c8d45d5dc8ae09f03e2f0a9c6b3ac1910b8cdc</id>
<content type='text'>
handle_client previously ran recv → decode → paint serially on one
FreeRTOS task. The kernel TCP buffer filled during decode+paint
(~6ms), and against the IDF-default 5760-byte window the sender
naturally stop-go-rate-limited to ~consumption. Raising the window
to 65535 (previous experiment) regressed g2g from ~100ms to 17s
growing unbounded — the sender pumped 45+ segments per round into
a kernel buffer the app couldn't drain in time, and there was no
way to skip-oldest on the kernel queue.

This commit decouples recv from decode+paint:

  recv-task:   owns the socket. Reads header + body into one of three
               preallocated PSRAM body buffers. On body complete, swaps
               the just-filled buffer into a 1-deep pending slot and
               picks a free buffer for the next recv. If the slot
               already held a frame (decode is slow), drops oldest in
               place — mirror of the Scrypted-side skip-oldest from
               e5acf93.

  decode-task: waits on a binary semaphore. On signal, claims pending,
               then decodes + paints without holding any shared lock.
               Frees its prior buffer implicitly by overwriting
               s_decode_idx on the next claim.

3 PSRAM body buffers (~3MB of 28MB free) ensure the invariant
{recv_idx, pending_idx, decode_idx} are pairwise distinct without
ever blocking recv. jpeg_decoder.c grew an alloc_input_buffer helper
+ jpeg_decoder_decode now takes an explicit input pointer so the
stream and http_api snapshot paths don't share scratch.

New stats:
- recv_dropped_oldest: per-window count of pending-slot overwrites
- decode_idle_min/avg/max_us: time decode-task spent waiting on signal

Measurement at IDF-default 5760 window, Unifi medium substream:

  before split: recv_avg=32ms recv_max~44ms fps=22-26 (recv blocked
                during 6ms decode+paint; chunk_max capped at 5760)
  after split:  recv_avg=17ms recv_max=18-37ms fps=21-29 steady,
                decode_idle_avg=27-40ms (decode mostly waiting),
                drop_oldest=0, painted at source rate

The bottleneck moved from 'decode+paint serializes recv' to the
wire's own send rate. Bigger windows are now safe (recv-task drains
continuously, can't bury us), but won't add fps until source rate
goes up — that's a separate conversation.
</content>
</entry>
<entry>
<title>firmware: recv-throughput instrumentation (FIONREAD pre-body, recv() call/chunk stats, SO_RCVBUF probe)</title>
<updated>2026-06-21T01:16:01+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-21T01:16:01+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=19c090566fc15e72508166d81fd42eb46ac8efd5'/>
<id>urn:sha1:19c090566fc15e72508166d81fd42eb46ac8efd5</id>
<content type='text'>
Per-frame samples aggregated over the existing 30-frame window:

- queued_at_body_start (FIONREAD just before body recv loop): how much
  of the frame the kernel already absorbed during the previous
  decode+paint. Close to jpeg_len → wire delivered the full frame
  while we were busy (we're decode/paint-bound). Much smaller →
  wire is throttled (window or buffer too small to absorb a frame
  in our paint window).
- recv_calls: number of recv() syscalls the body read needed per
  frame. High → small chunks → window-throttled sender.
- recv_chunk min/avg/max: bytes returned per recv() return in the
  window. Avg = window body bytes / total syscalls.
- SO_RCVBUF: one-shot getsockopt at accept, logged and stashed in
  stats. Confirms whether sdkconfig values reached the build —
  TCP_WND_DEFAULT discrepancies are otherwise invisible.

All surfaced in the windowed log and in /state JSON alongside the
existing recv/dec/paint/idle stats. No behavior change yet.
</content>
</entry>
<entry>
<title>firmware: OTA firmware updates via POST /firmware + rollback</title>
<updated>2026-06-20T18:03:23+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T18:03:23+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=175dd50ba2a2a6c8d033a9fd4e91f4823f9e210a'/>
<id>urn:sha1:175dd50ba2a2a6c8d033a9fd4e91f4823f9e210a</id>
<content type='text'>
Streams the raw .bin to the inactive ota_0/ota_1 slot via esp_ota_*, flips otadata, replies 200, reboots after 500 ms. Single-shot guarded by atomic_flag (409 on concurrent). CONFIG_BOOTLOADER_APP_ROLLBACK_ENABLE armed: new images boot pending-verify and ota_arm_healthy_timer marks them valid after 30 s of healthy uptime; otherwise the bootloader reverts on next reset. /state gains ota_state.
</content>
</entry>
<entry>
<title>firmware: live-update last_paint_event_us_low so /state g2g reflects real frame age</title>
<updated>2026-06-20T16:50:25+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T16:50:25+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=16f4c5be220756808747bfb47739733d3f107634'/>
<id>urn:sha1:16f4c5be220756808747bfb47739733d3f107634</id>
<content type='text'>
Previous Phase 4 implementation only published last_paint_event_us_low
into the windowed-stats snapshot at every 30-frame roll (~1.5s at
20fps). Combined with the script's 5s /state poll cadence, the
"freshest frame age" we could compute was up to ~6.5s stale before
any actual lag — meaningless as a perf signal.

Update s_stats.last_paint_event_us_low under portMUX on every
painted v1 frame. The other window stats (recv/dec/paint/idle
min/avg/max + fps/MBps) keep their roll cadence because they
genuinely need a full window to compute; this single u32 just gets
overwritten with the most recent value each paint.

portENTER_CRITICAL on the ESP32-P4 is ~half a microsecond per side
— at 20fps that's 20µs/s of overhead, immeasurable next to the
30-40ms recv per frame.

Expected: g2g during a saturated stream drops from the previous
2-6s reading to single-digit hundreds of ms or lower, reflecting
the actual emit→display lag.
</content>
</entry>
<entry>
<title>phase 6: performance review playbook in TESTING.md + UDP-vs-TCP rationale in stream_server</title>
<updated>2026-06-20T16:40:26+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T16:40:26+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=6e0e0270e2cb9c54b1b7e63d9e67d8ac16792cef'/>
<id>urn:sha1:6e0e0270e2cb9c54b1b7e63d9e67d8ac16792cef</id>
<content type='text'>
Two pieces of documentation, neither changes behavior:

1. TESTING.md gains a "Performance review playbook" section: per-
   session capture commands for firmware serial + /state poll +
   Scrypted console, an annotated walkthrough of what each log
   shape means, an investigation-threshold table mapping
   user-facing symptoms to likely causes and the first thing to
   check, and a one-line tools list. Replaces the implicit "ask the
   maintainer how to debug" loop with a reproducible workflow.

2. stream_server.c gains a "Why TCP and not UDP" header comment
   documenting the analysis from the design phase. JPEGs are ~123
   IP datagrams at 1500 MTU; on hardwired Gigabit LAN switch-fabric
   loss is &lt; 1e-9/packet → per-frame corruption ≈ 1.2e-7. UDP's
   theoretical wins (no Nagle, latest-wins semantics) don't apply
   because TCP_NODELAY is on, socket.write p50 &lt; 1ms, and the
   FIONREAD trick already implements latest-wins on the receive
   side. UDP's costs (200-400 LOC of app-layer fragmentation, loss
   of nc/curl debug, FIONREAD trick stops working under
   fragmentation) are real. Documented as reference so a future
   contributor doesn't re-derive the analysis from scratch.
</content>
</entry>
<entry>
<title>phase 4: glass-to-glass via 16-byte stream header + /state stream stats</title>
<updated>2026-06-20T16:38:14+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T16:38:14+00:00</published>
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<id>urn:sha1:e4a546ce29a3a29dc814b7d115a1b9c206385559</id>
<content type='text'>
Wire format change: stream frames now carry a 4-byte "VPRT" magic +
4-byte jpeg_len + 4-byte seq + 4-byte event_us_low. Total 16 bytes
(was 8). The firmware sniffs the first 4 bytes per frame: if they
spell VPRT it reads the remaining 12 bytes of v1 header; otherwise
it interprets bytes 0-3 as jpeg_len for the old v0 8-byte format and
reads 4 more for seq. Lets a v1 firmware accept a v0 (legacy)
Scrypted script during the rollout window. v0 will be removed once
all field deployments roll forward.

event_us_low is the low 32 bits of the Scrypted host's monotonic µs
at camera-event arrival. The firmware does NOT interpret it (the
clocks aren't sync'd); it just stamps it on every painted frame and
exposes the most recent value via /state. The script polls /state
every 5s during an active stream, reads last_paint_event_us_low,
and computes glass-to-glass = (now_us_low - last_paint_event_us_low)
with 32-bit wrap. 30s sanity ceiling on the wrap to discard event
timestamps from before the stream started.

Also expose the firmware's just-closed 30-frame window stats via
/state under the "stream" key — frames, bytes, window_us, plus
min/avg/max for recv/dec/paint/idle. Lets external tools (a curl
loop, the Scrypted plugin, etc) poll the firmware's view without
parsing serial logs.

Firmware:
- stream_server.h: 16-byte v1 wire spec, stream_server_stats_t
  struct, stream_server_snapshot_stats(out) getter.
- stream_server.c: magic-detect header read path, last_event_us_low
  capture into per-connection state, portMUX-protected window-stats
  snapshot at every 30-frame roll.
- http_api.c: GET /state JSON gains a "stream" sub-object with the
  full snapshot.
- viewport_state.h: VIEWPORT_VERSION 1.0.0 → 1.1.0 (new /state shape).

Scrypted:
- startStream captures eventUsLow = (tEvent * 1000) &gt;&gt;&gt; 0.
- TCP demux loop writes the 16-byte v1 header with the VPRT magic.
- New fwPoller setInterval (5s) fetches /state, parses .stream,
  computes g2g, emits one summary line per poll cycle.
</content>
</entry>
<entry>
<title>cleanup phase 2: delete HTTP-streaming-era dead code</title>
<updated>2026-06-20T16:23:23+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T16:23:23+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=4d5fd28400dad6a8e34f77a527d7ac4e92e76093'/>
<id>urn:sha1:4d5fd28400dad6a8e34f77a527d7ac4e92e76093</id>
<content type='text'>
Both sides simultaneously because the script's X-Frame-Seq sender and
the firmware's X-Frame-Seq receiver negotiated a contract that's now
retired entirely.

Firmware (main/http_api.c):
- Delete static uint32_t s_last_painted_seq (declaration + reset in
  state_post_handler + the read in frame_post_handler + the
  assignment after paint).
- Delete the X-Frame-Seq header read (httpd_req_get_hdr_value_str
  + strtoul block).
- Delete the X-Frame-Drop: stale-seq response path.
- Delete the entire Server-Timing httpd_resp_set_hdr block.
- Delete the setsockopt(TCP_NODELAY) at frame_post_handler entry.
  /frame is a single body POST → empty 204; no second packet for
  Nagle to coalesce with on the response side.
- Delete static int64_t s_last_post_us + the idle_us computation.
  /frame fires at most once per wake; idle gap between wakes is
  dominated by user/event timing, not anything firmware-controllable.
- Drop the per-10-frames condition on the timing log — /frame fires
  rarely enough that one log per snapshot is the right cadence —
  and rename "frame N: ..." → "snapshot: ..." to match.
- Drop cfg.max_open_sockets 4 → 2 (snapshot POST + concurrent /state
  or /config).
- Drop #include "lwip/sockets.h" (orphaned with TCP_NODELAY).

Script (scrypted/scrypted-viewport.ts):
- Delete the agents Map + agentFor() method (per-host keepAlive
  Agent pool; over-engineered for ~1 POST/min control plane).
- Delete httpRequest() helper (40 lines wrapping http.request to
  surface tHeaders/tDone — no consumer reads those fields anymore).
- Rewrite postJSON() to a 10-line fetch() with AbortSignal.timeout.
- Delete the frameSeq Map + the seq counter + X-Frame-Seq header on
  the snapshot fetch + the X-Frame-Drop response check + the
  frameSeq.delete in stopStream.
- Extract buildVf(orientation, panelW, panelH) helper near top of
  ScryptedViewportProvider — used by both startStream (live) and
  pushSnapshot (one-shot ffmpeg fallback).

TCP_NODELAY references remain in the live-stream socket path
(scrypted-viewport.ts:773, 788). That's a different socket (raw
net.Socket on TCP/81) and noDelay there is what eliminates Nagle
stalls under the streaming-heavy live workload. Load-bearing.
</content>
</entry>
<entry>
<title>cleanup phase 1: stale-comment refresh, zero behavior change</title>
<updated>2026-06-20T16:16:52+00:00</updated>
<author>
<name>Luke Hoersten</name>
<email>luke@hoersten.org</email>
</author>
<published>2026-06-20T16:16:52+00:00</published>
<link rel='alternate' type='text/html' href='https://src.nth.io/luke/esp32-poe-scrypted-viewport/commit/?id=131c46f8c539b065feb397e2ee706cff1c81e4cc'/>
<id>urn:sha1:131c46f8c539b065feb397e2ee706cff1c81e4cc</id>
<content type='text'>
Removes/rewrites every comment that referenced the dead HTTP-streaming
architecture so a reader of v1.0.0+ source isn't chasing a model
that's been gone for several releases. No code paths changed; this is
the safe pre-pass before Phase 2's actual deletions.

Firmware (main/http_api.c):
- s_last_painted_seq / s_last_post_us / X-Frame-Seq parse / stale-
  frame guard / Server-Timing emission / TCP_NODELAY setsockopt /
  max_open_sockets=4 — each block now leads with "(Legacy from the
  HTTP-streaming era; removed in Phase 2)" so the reader knows the
  block is doomed, not load-bearing.
- /frame dim-mismatch comment narrowed: panel-native is always 800x480
  BGR888, no Scrypted-side variation expected; Scrypted does the
  rotation+scale via sharp/mediaManager/ffmpeg cascade (snapshot) or
  ffmpeg -vf (stream).
- "Single in-flight frame. Concurrent posts get 503" rewritten to
  reflect: decoder mutex now mostly serves to fence /frame snapshots
  against an active stream_server decode.

Firmware (main/stream_server.c:136-142):
- FIONREAD-skip rationale reduced from a 7-line paragraph to one
  sentence; the savings/tradeoff math now lives in the plan, not the
  per-line comment.

Script (scrypted/scrypted-viewport.ts):
- Top-of-file tuning constants block drops the "frame_interval_ms
  removed", "fps filter", "in-flight back-to-back startStream"
  rationale; one short line covers the model: "Stream rate is paced
  by camera + TCP backpressure; no app-level fps cap."
- agentFor() rationale rewritten: this Agent is over-engineered for
  control-plane traffic (~1 POST/min steady state) — a legacy of when
  it backed per-frame /frame POSTs. Marked for Phase 2 retirement.
- noDelay on Agent: clarified it's now a no-op safety for control
  plane (was load-bearing for live-stream pipelining).
- snapshot fire-and-forget comment: replaced X-Frame-Seq-race
  rationale with the actual TCP-streaming truth (sharp/mediaManager/
  ffmpeg cascade race against stream socket bring-up).
- writeLatencies probe: rewrote the "keep-alive socket" comment
  (live stream uses raw net.Socket, not the http.Agent pool).
- socketBackpressured: explicit "diagnostic only, never gates writes"
  comment added at declaration site.
- skipLogger header: rewrote the inFlight/MAX_INFLIGHT/fps-filter
  rationale into a one-line description of what the log line actually
  emits today.
- frameSeq map: now flagged as legacy of HTTP-streaming era, retired
  in Phase 2.
</content>
</entry>
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